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[Plugin][$] Vertex Tools

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  • T Offline
    thomthom
    last edited by 25 Mar 2021, 11:07

    @einstein said:

    I've got one more feature suggestion.
    Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.

    I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...

    hmm... main challenge here is that VT doesn't have any way to select anything other than vertices... Will have to think about this one.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • F Offline
      Fletch
      last edited by 15 Apr 2021, 19:55

      Hi ThomThom, your website says to post here, so... please forgive me if this is not the right place.

      I purchased VT in Jan 2020.

      The version I had downloaded in Jan 2020 throws an error when I try to install.

      Must I now buy a whole new version just so that it will work in SU2021? Or do you have a version I can continue to use even in SU2021?

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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      • E Offline
        Einstein
        last edited by 15 Apr 2021, 20:07

        Hi,
        I'd like to say something more about vertex bevel here (I hope you don't have enough of me yet πŸ˜› ).
        I was able to reproduce the bug I once had when bevelling vertices of a face and I noticed two undesired things happening:

        1. After selecting all verts of the Y letter and bevelling them a little the face gets removed, leaving only the edges. That I find a bug.
        2. Bevel widths are uneven and these bevel are unsymmetrical. I guess that's because bevel values here are not absolute but relative to the length of bevelled edges. This surely makes sense, but it would also be very nice having another option for symmetrical bevels with absolute offset. Perhaps this could be performed by simply adding a unit following a typed value, just like in native SketchUp. For example, type "0.1m" instead of "0.1" in the VDB to get the absolute value.

        Y.skp

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        • E Offline
          Einstein
          last edited by 5 May 2021, 10:27

          Version 2.0.5 - again: what is new?

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          • J Offline
            jo-ke
            last edited by 18 Sept 2021, 08:44

            I have updated SU2021 to 21.1.299 64 bits and vertextools disappeared.

            I tried to reinstall, but it doesn't show it.

            It is shown in extension manager but not shown in Menubar to select

            What can I do?

            http://www.zz7.de

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            • D Offline
              Dave R
              last edited by 18 Sept 2021, 11:56

              I see it in the latest release of 2021 on my machine.

              Is it shown as Enabled in the Extension Manager?

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • J Offline
                jo-ke
                last edited by 18 Sept 2021, 13:44

                yes, it is

                http://www.zz7.de

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                • D Offline
                  Dave R
                  last edited by 18 Sept 2021, 13:53

                  Latest version of both TT_Lib2 and Vertex Tools installed?

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • N Offline
                    numerobis
                    last edited by 28 Jan 2022, 11:21

                    I don't know, if this has been discussed before, but Vertex Tools 2 is crashing a lot for me (SU 2021). Sometimes every few minutes. Not the whole plugin or SU, but the gizmo disappears and i have to restart SU to get it back. It's possible that it is related to the SU autosave, since i see the windows "wait cursor" and the program is freezing for a short time, just before the operation is canceled and the gizmo disappears forever. πŸ˜•

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                    • A Offline
                      arxitekt
                      last edited by 12 Mar 2022, 12:08

                      @thomthom said:

                      @rv1974 said:

                      TT could you add 'lock perimeter' feature please?

                      I have a feature request logged named "Lock Vertices". Would this be the same thing?

                      Hello ThomThom πŸ˜„ Fellow Norwegian here.
                      I am in need of a way to lock a set of terrain mesh vertices(property boundaries), from a larger landscape terrain. I want to do this to be able to manipulate only the terrain with this property line, without affecting the mesh beyond, leaving the correct elevations for the surrounding properties.

                      I have experimented with:

                      • Grouping a set of "border" faces and edges and then locking these. This kinda works, leaving the surrounding mesh as-is, but it detaches the property mesh from this group and gaps in the faces between are introduced when manipulating the mesh. (This could be corrected by manually adding new faces to close the gap, after the terrain is finsished, but does not cater well for effectively reworking this terrain later)

                      • Artisan crease, but this locking of edges/vertices does not support vertex editing tools, only smoothing and sculpting

                      • I like your Vertex Tools2 for manipulating mesh, but locking vertices is sorely missing.

                      Is this feature on still in your backlog or in development now?

                      Thank you for great tools!

                      /arxitekt

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                      • O Offline
                        optimaforever
                        last edited by 16 Nov 2022, 16:18

                        Hello Thomthom

                        I have a question / bug about Bridge.
                        When I select 2 vertices and ask for Bridge, VT2 generates 2 quads, surimposed.
                        Example:
                        I select vertices (1) and (2) and launch bridge
                        Then VT generates a double quad (3)
                        How to avoid this?


                        Capture d’écran 2022-11-16 171649.jpg

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                        • panixiaP Offline
                          panixia
                          last edited by 16 Nov 2022, 17:26

                          I confirm this happens when you try to bridge 2 edges which are not coplanar.
                          doesn't happen if they are more than 2 or if they are 2 but still coplnar.

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                          • O Offline
                            optimaforever
                            last edited by 16 Nov 2022, 17:29

                            @panixia said:

                            I confirm this happens when you try to bridge 2 edges which are not coplanar.
                            doesn't happen if they are more than 2 or if they are 2 but still coplnar.

                            Thanks!
                            Ok, so a workaround would be to break/divide the vertices before doing bridge?

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                            • panixiaP Offline
                              panixia
                              last edited by 16 Nov 2022, 18:12

                              Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

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                              • O Offline
                                optimaforever
                                last edited by 18 Nov 2022, 11:02

                                @panixia said:

                                Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

                                Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

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                                • O Offline
                                  optimaforever
                                  last edited by 7 Dec 2022, 09:59

                                  @thomthom @TIG
                                  I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                  Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

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                                  • panixiaP Offline
                                    panixia
                                    last edited by 7 Dec 2022, 23:45

                                    @optimaforever said:

                                    @thomthom @TIG
                                    I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                    Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                                    If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                                    This trick will work also for artisan brush and some other tools which don't "officially" support quads.

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                                    • O Offline
                                      optimaforever
                                      last edited by 8 Dec 2022, 00:09

                                      @panixia said:

                                      @optimaforever said:

                                      @thomthom @TIG
                                      I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                      Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                                      If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                                      This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                                      triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

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                                      • panixiaP Offline
                                        panixia
                                        last edited by 8 Dec 2022, 10:11

                                        @optimaforever said:

                                        triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                                        Yes, exactly. πŸ˜›

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                                        • O Offline
                                          optimaforever
                                          last edited by 8 Dec 2022, 10:15

                                          @panixia said:

                                          @optimaforever said:

                                          triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                                          Yes, exactly. πŸ˜›

                                          You're a genius!
                                          And you can keep the quads while using sculpt brush with Artisan!!! 😍

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