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    • HornOxxH Offline
      HornOxx
      last edited by

      so horrible these thing (but cool also) - based on the pestilence masks of the medieval doctors with this equally horrible gas mask interference - really so horrible ๐Ÿ˜„
      If I read correctly I wish you a good recovery Box! ๐Ÿ‘

      never trust a skinny cook

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        @box said:

        laid up at the moment

        Hope you get better soon. ๐Ÿ‘

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • BoxB Offline
          Box
          last edited by

          Thanks Gents, I'll get back to normal eventually. Just frustrating to not be able to do things you take for granted.

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          • tuna1957T Offline
            tuna1957
            last edited by

            That is one crazy cool mask ! Get well soonโ€ฆ ๐Ÿ‘

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            • tuna1957T Offline
              tuna1957
              last edited by

              Needed a weird monster thing for a render Iโ€™ve had in mind. Well here it is ! Have to give a shout out to Rich Oโ€™ for an old video he did modeling an alien head. Watching it help me get my brain wrapped around doing my monster. ๐Ÿ˜Ž


              lizard monster_proxy.jpg


              lizard monster_raw.jpg

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              • HornOxxH Offline
                HornOxx
                last edited by

                Klasse! ๐Ÿ˜ฎ

                never trust a skinny cook

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Thanks HornOxx ๐Ÿ‘

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                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    More practice and learning. Figured Iโ€™d go for an alien monster looking thing. Got a good start on the head. Donโ€™t know how much it might change by the time I get down to the feet ๐Ÿ˜†


                    the creature.jpg

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                    • pilouP Offline
                      pilou
                      last edited by

                      The Golem! ๐Ÿ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Few hours spent on modeling this strange thing just for the sake of having fun training with hard surface topology.
                        Don't ask me what is this.. I don't know. ๐Ÿคฃ

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @panixia said:

                          Don't ask me what is this.. I don't know. ๐Ÿคฃ

                          Its a discombobulator manifold for a the hydraulic ergonomical flux capacitor. You use them to open stubborn jam jars.

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            panixia, very cool and clean modeling job. Iโ€™ll go along with Richโ€™s guess ,looks like a jelly jar opener to me ! ๐Ÿ˜† ๐Ÿ‘

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              ๐Ÿ˜„ Great! Both, the model and Richยดs "what it is" ๐Ÿ˜„ ๐Ÿ‘

                              @rich o brien said:

                              ...Its a discombobulator manifold for a the hydraulic ergonomical flux capacitor. You use them to open stubborn jam jars.

                              never trust a skinny cook

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                              • pilouP Offline
                                pilou
                                last edited by

                                Very cool , but why hours ? SU is maybe not the adapted tool for that! ๐Ÿ˜‰

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • tuna1957T Offline
                                  tuna1957
                                  last edited by

                                  Jumping between several modelsโ€ฆ. Got my SubD Bug Monster finished except for the texture. It was a piece of cake ๐Ÿ˜† ๐Ÿ˜Ž


                                  bug monster3.jpg

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @panixia
                                    Thx for the Infos! ๐Ÿ˜Ž
                                    Not so sophisticated than Max 3D but free and more easy the cool Rocket 3F ๐Ÿ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      @pilou said:

                                      Very cool , but why hours ? SU is maybe not the adapted tool for that! ๐Ÿ˜‰

                                      Well, I also use a lot of 3dsMax for my actual work, but in some cases i prefer to work in sketchup even for freeform modeling because it has to be integrated in some architectural project or stuff like that, where you need proper dimensions.

                                      Sketchup is a lot more accurate than Max, and some tools are by far superior. For example you cannot compare the rotate tool with soft selection whit any of the 3dsMax tools... also the merge to point tools is way better than max's target weld... just to name a couple.

                                      That said, I switch a lot back and forth between the 2 software for almost any project so I don't feel like I have to pick one in particular over the other. I just constantly keep training myself with both of them.

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        Well, that looks a cool software if you just want to have some fun, but I need something more "industry standard".
                                        I actually use an old 3dsMax 2015, because I've got perpetual license for that.. not the most updated of course, but still capable to deal with cad/dwg/step files and of course sketchup files, plus it supports a decent Vray version which also I've got with perpetual license.
                                        It has a number of "production ready" features such as the non destructive modifier stack to keep different versions/iterations of models, it's fully capable of baking normal maps and lightmaps (which is crucial for me because I mainly work with VR/game engine stuff) it has a lot of plugins, tutorials and resources.
                                        If I'll ever think to switch to different software, that would be Blender, which is groving fast.. still not good to work with cad oriented workflow, but I use it a lot to import and convert GLTFs or newest FBX version which my old 3dsmax can't handle.
                                        But for now I'm too lazy to relearn everithing in Blender, I'm still more confortable with my workflow based on Sketchup, 3dsMax, Vray, Substance, Unity.. plus I've got perpetual license for all of them, so I don't need to pay additional moneys every year to keep them going.
                                        I'll gradually switch to Blender when all of my perpetual software will get too much outdated, but for now it's all fine.

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @panixia
                                          If you need "industry standard" and don't want have headaches try Moment of Inspiration! ๐Ÿ˜‰
                                          by Michael Gibson (one of the father of Rhino 3D ๐Ÿ˜‰
                                          the Rolls of ergonomy! ๐Ÿ˜Ž
                                          It's nurbs, compatible with Rhino 3D (Ctrl + C, Ctrl + V) in the 2 ways!
                                          Has rustic but yet sufficient subdivision inside!
                                          Has an export SketchUp! ๐Ÿ˜‰
                                          The best Nurbs export of the market to OBJ ! ๐Ÿ˜Ž
                                          Has 2 methods of objects OBJ format importation (better if objects are quadrangulated)
                                          Not free but very reasonnable price! (295 usd perpetual licence)
                                          And invaluable priceless you have the direct contact with the creator for any problem!!!
                                          (modelisation or UI or use)
                                          and even you can ask any personal "plugin/ function" if that be made in less 15 minutes! ๐Ÿ˜Ž
                                          all the community will profit of your asking one! โ˜€
                                          And you can use the next complete beta free (during in general 3 years) before the update of final next version!
                                          From my point of view the best one (for the price) at this day in this domain! ๐Ÿ˜Ž

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            NURBS modeling is bad for rendering, but is EXTREMELY bad for realtime/VR workflow.
                                            I know MOI, i know Rhino and they are a nightamre to deal with when it comes to "game ready" models.
                                            Believe me, I'm really happy with my workflow, which is 100% proven and rock-solid, it gives me very predictable results and full control over polygons and UV's.
                                            Every time someone tries to convince me about switching to a different workflow, in particular nurbs workflow, i feel a bit like Raikkonen. ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ

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