@tuna1957 The model is not mine, I have adjusted the model, added some details, and adjusted the textures based on an image I had from the real place...
Thanks for the compliment.
Posts
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RE: RayScaper
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RE: Kemp's Outpost
Wow Duane, I was missing this post... amazing,
Just saw it on your Artstation page:
https://duanekemp.artstation.com/projects/WBqK8N -
RE: Arches, Arches... Arches...
Being busy with applying, spared some time to model and render this, as a Mars habitat.

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RE: RayScaper
Despite the fact that SketchUp models are not good enough, the render comes out really fine for only 4 min and 12% of progress.

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Atmospheric approach
Mates,
Although the modeling and rendering are done entirely using Blender, I thought the approach could be inspiring, that is why instead of corner bar, I shared it here. Also the job could be done using SketchUp obviously.
Nowadays there are plenty f rendering engines -that provide a wide range f candies assets- and the result has too much taste of CGI.
I am old school guy so prefer atmospheric photographic approach instead of CG look
Here is the glimpse of what I have been busy doing past 4 days for my portfolio!









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RE: I need a model of a cushion
@L-i-am said in I need a model of a cushion:
square piped cushion
Try this plz
https://3dwarehouse.sketchup.com/model/2d2ae1c2-5597-4c70-bf64-b18b1b13c906/cusin -
RE: RayScaper
Thanks for the compliment. I am still experimenting with the coating layer and maybe am not using the right template but the result is amazing.

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RE: Upholstered furniture
Not only the detail but also the texture is mindblowing!
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RE: RayScaper
I modeled the building, textured and rendered it to try the exterior scene. Texturing needs more attention and I will rectify it later. By the way, I liked the result.

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RE: Atmospheric approach
Thank you mates,
The same approach, another example. Just adjusted the level, so that the darkest point is not 100 black to match the distance and made a customer brush to erase the lower part so that matches the landscape:

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RE: RayScaper
@pixelcruncher
I used a combination of a 3D model and a "face me "component for grass.
I made a very simple component ( a square and a vertical line) then included my grass models inside it. The simple one is on one "tag" or layer and the detailed and face me model are on another "tag" or layer. Then made the "heavy" tag/layer invisible to move between scenes,
This way I can handle grass easily. -
RE: Colourfull beach hut render
@Rich-O-Brien nothing to add, the scene looks very real...
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RE: Arches, Arches... Arches...
@ntxdave said:
More nice work sir.

Here is the link to the model: https://3dwarehouse.sketchup.com/model/c4043800-28c9-4d1b-8ba8-e18634aa0d03/Shaparak
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RE: RayScaper
I had the chance to prepare a video on utilizing Rayscaper in product (car) rendering.

Here is the link to it, Happy Rayscapering!:
https://youtu.be/rhct92eJDtc -
RE: Childhood town.
@Mike-Amos Actually it was a really friendly popular design. Each gate had two brick benches to sit down and chat with neighbors. The Elderly also had this chance to rest for as long as they wanted, while being safe from the sun and precipitation.
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RE: Arches, Arches... Arches...
I edited, modeled and uploaded one of the sketches as a villa here:
https://3dwarehouse.sketchup.com/model/494bd473-4b47-430f-8df6-a117ddb8286e


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RE: RayScaper
@pixelcruncher My pleasure to do that. I guess it works for beginners to get familiar with the interface and materials and those who are specially into product rendering.
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RE: Merry Christmas !
@Mike-Amos Thank you, mate. It all started by an image from Lisa Glanz and was a personal challenge to learn how to "texture paint" such a model.
Not very similar, but.. :
https://www.lisaglanz.com/blog/character-drawing-challenge-12-skating-bear/


