Today the weather was volatile, sunny, and rainy...and I had some spare time (thanks to a supportive friend, here) to go out for sketching. Here is the result.
Best posts made by majid
-
RE: Beautiful Amsterdam
-
RE: Upholstered furniture
Not only the detail but also the texture is mindblowing!
-
RE: RayScaper
The other day I was plating with "Plastic" shader and here are some of the images.
The engine material settings seem promising as even in very dark hues you can see the color.
-
RE: Beautiful Amsterdam
Today was a foggy day. The Amstel River bank is part of my route to university. I took several pictures and now painted one of them. I realized that those similar nuances of the colors are really hard to grasp.
-
RE: Atmospheric approach
Thank you mates,
The same approach, another example. Just adjusted the level, so that the darkest point is not 100 black to match the distance and made a customer brush to erase the lower part so that matches the landscape: -
RE: RayScaper
@tuna1957 The model is not mine, I have adjusted the model, added some details, and adjusted the textures based on an image I had from the real place...
Thanks for the compliment. -
RE: Rayscaper New Releases
@pixelcruncher Yeap it makes sense if is in front of its name. Much better if could be undocked , floating and enlarged.
-
RE: Arches, Arches... Arches...
Being busy with applying, spared some time to model and render this, as a Mars habitat.
-
RE: RayScaper
@tuna1957 This is another shot. I reduced the environment power so that we can see it is blue, then added another blue color directional light to compensate for it. this is an experiment yet not final.
-
RE: Rayscaper Learning-Practice
@ntxdave
Maybe an alternate solution works.
Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
Now it is time to scatter the simple (placeholder) one.
It could be done using "component spray" plugin, I think.
It must render fine in RS, I guess. -
RE: I need a model of a cushion
@L-i-am said in I need a model of a cushion:
square piped cushion
Try this plz
https://3dwarehouse.sketchup.com/model/2d2ae1c2-5597-4c70-bf64-b18b1b13c906/cusin -
RE: RayScaper
Despite the fact that SketchUp models are not good enough, the render comes out really fine for only 4 min and 12% of progress.
-
RE: RayScaper
Spared some time to try an old model using RS. May I ask. for "fake emit" to get it back please?
-
RE: Alphabet to sketch(up)
@ntxdave Thanks Dave for your compliments, this is a matter of exercise.
More sketches :
-
RE: RayScaper
Thanks for the compliment. I am still experimenting with the coating layer and maybe am not using the right template but the result is amazing.
-
RE: Arches, Arches... Arches...
@ntxdave said:
More nice work sir.
Here is the link to the model: https://3dwarehouse.sketchup.com/model/c4043800-28c9-4d1b-8ba8-e18634aa0d03/Shaparak
-
RE: RayScaper
I modeled the building, textured and rendered it to try the exterior scene. Texturing needs more attention and I will rectify it later. By the way, I liked the result.
-
RE: Arches, Arches... Arches...
I edited, modeled and uploaded one of the sketches as a villa here:
https://3dwarehouse.sketchup.com/model/494bd473-4b47-430f-8df6-a117ddb8286e
-
RE: RayScaper
@pixelcruncher
I used a combination of a 3D model and a "face me "component for grass.
I made a very simple component ( a square and a vertical line) then included my grass models inside it. The simple one is on one "tag" or layer and the detailed and face me model are on another "tag" or layer. Then made the "heavy" tag/layer invisible to move between scenes,
This way I can handle grass easily.