The grass looks really 'Van Gogh' 
Posts
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RE: Kitchen
The texture on that flashy green wall (bump map as well) needs scaling down.
Otherwise a really good render. -
RE: Low poly folk ... edit
@solo said:
Biebel, I certainly can, however it will increase the size considerably.

He he ...I really don't mind.
Projecting images seems to increase realism a lot....
I can imagine you making a commercial package (if you can sort out the poser copyright thing...). A collection of say 100 people in .skp format that render photoreal ...I would buy . -
RE: PIRATES!
Welcome on board.
I must say I like your work. It is simple, effective and you seem to have your own style.
Indeed the foggy athmosphere works really well.Keep up the good stuff.
Cheers,
Kwistenbiebel -
RE: Using 'instancing/proxies' is fun
Thanks Pete,
Yes, I used Fry render for this one. I let it render for about 4 hours, which I find acceptable for a complex scene like this to get it clean.I am not planning to render this with other soft (Indigo and KT has instancing too) as I would have to start again from scratch (they all have different methods of making proxies).

Cheers,
Kwistenbiebel -
RE: Using 'instancing/proxies' is fun
This is a crop of the original sized image so you can see some of the veg in close-up:

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RE: Low poly folk ... edit
Very nice (and funny) low polies.

Thanks a lot for the contribution.(Could you project a real photo of Hillary's face to the 3D head to gain realism? I'm curious if that works)
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RE: Using 'instancing/proxies' is fun
As a note,
I used TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain.The SU screen:
The blue box shows one selected dummy. In this case,I replaced the high poly rabbit component with a dummy containing just 10 triangles. The dummy was copied 2500 times and the array dropped on the terrain;

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RE: Using 'instancing/proxies' is fun
Some roses added and a somewhat different tonemapping:

Once you start using instances/proxies, you don't need to worry about polycount anymore in sketchup....that is if you are willing to give up the ability to have default sketchup image output. ( the dummies look like crap in your SU viewport
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RE: Using 'instancing/proxies' is fun
@TIG,
I didn't have the chance to try out the 'matrix-proximity' plugin but I certainly will.
A little experiment on populating the Sharoun scene with proxies :

For the record: only 3 components were used.
When using proxy/instancing a degree of randomness seems to be easily accomplished, even with a low number of different tree components:Too bad it is not possible to have the same view within Sketchup itself for e.g a hidden line SU render.....

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RE: Its official: 3DW is full of junk??
Personally, I think that there is still a lot of good stuff on 3Dwarehouse (I use it a lot for components). It just needs some browsing.
The rating system already filters a lot of the junk.
In addition to the 3Dwarehouse you can always go to formfonts for commercial models.I just love it that we can make use of so many resources for Sketchup.
In my modest opinion, things like 3Dwarehouse make Sketchup a unique piece of software. -
RE: [Plugin] Zorro
@whaat said:
'$exStrings.GetString'
I don't know zip about coding....but I like this line for some reason
.
Freud is always around when you need him ... -
RE: Using 'instancing/proxies' is fun
@ilay7k said:
don't forget D.Bur's Component Spray Tool!
Oh...I need to check that one out !
Where can I find the ruby? -
Using 'instancing/proxies' is fun
Hi people,
With all the talk going on about Sketchup needing multicore support to handle high polycount scenes(I agree with that by the way
), I did feel the need though to illustrate that rendering hugh polycount scenes is supported by some of the main render engines, by using the 'instancing/proxies' method.
In a nutshell it means that one can populate a scene with the low-poly dummy alter ego of a high poly component..Currently (and correct me if I am wrong) three of the main renderengines support this feature, each using their own method: Indigo, Fry render and Kerkythea.
I believe Maxwell supports it as well but only in the 'Studio', not through the SU pluginSome examples I made using Fry's proxy/instancing method:
2500 dead trees :

Green trees:

rabbits?....


Cheers,
Kwistenbiebel -
RE: Fry- Indigo- Vray- Kerkythea- Maxwell- Podium (added page2)
I agree...
Some images probably could have been improved. I just used the (sometimes limited) knowledge on each render engine I currently have.... -
RE: Fry- Indigo- Vray- Kerkythea- Maxwell- Podium (added page2)
As a note, this thread is not meant to be a comparison as it was stated in the first post.
:('This is not meant as a comparison thread between render engines. Just an exercise on using them.'
Looks like some of you are making it into one ...
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RE: This could have been the future of sketchup?....
Ok....Sketchup as a Google earth tool....mmmm.
Actually, in the last three years I installed Google Earth three times and uninstalled it, some hours later, three times as well.
Sure, GE is fun as a play for some minutes...but after that I still can't find any real use for it.
Good though that it is more to you, Modelhead, and that it actually makes you some money. -
RE: Lighting Plugin for Sketchup
TBD....that would be great right? Combined with the power of upcoming Podium 2.0...

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RE: Lighting Plugin for Sketchup
Great to hear that development is going well Adam

That speed improvement is really cool.
Any chance you will develop it in a later stage to support different render engines besides ambient occlusion?I wouldn't mind for instance to have Podium or another engine working behind the screens of this plugin....Even if the calculation for a scene would take some hours, the benefit of doing animation with the 'baked' results would be awesome !
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RE: This could have been the future of sketchup?....
@-rich- said:
I think if they focus on two areas and forget about the 'advanced user' qualms (I mean how many people actually use SU for that high of a poly-count without having to switch to AutoCAD or Revit to produce some actual working drawings first?) they will have a winner -
- Simplicity (with the ability to model with haste) in modelling and GUI.
- Good looking 'somewhat quirky' presentation.
Simplicity + good looking somewhat 'quirky' presentation?:

