Thank you Tinanne,
You certainly don't lack creativity yourself looking at your images 
Posts
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RE: Reasons....
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RE: Playtime
Hey solo,
By reading through the comments i just realised these aren't podium renders (HDR background).
So these are 3dsMax?A question,
You used HDR background, but how did you get those shadows on the ground?
I mean, there is no ground surface right?
Really interested how you do that. Is that some option in Max where you can block the ground surface from the view, but still see shadows ?Cheers,
Kwistenbiebel -
RE: Reasons....
Thanks
.Spence, I pm'ed you the big one.
Regards,
Kwistenbiebel -
RE: Reasons....
@spadestick said:
i can spot 2 reasons, are there more?
I am glad you noticed there are 2 reasons
And no , that's all.
(...unless you count the absence of a chain on the bike as nΒ°3
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RE: Reasons....
Thank you Pete and Fred,
I both pm'ed you with a download link containing the big version (2000X...).Cheers,
Kwistenbiebel -
RE: Component Spray Tool released
Ouch I missed this thread....
I have got to try it out. Sounds really good. -
RE: The effects of drinking
Yes, I have to agree. When you compare price, Indigo is worth more for the bucks.
Indigo needs more sky+sun control (seperate sun strength slider?) , but otherwise, the quality is really good. -
RE: The effects of drinking
The exporter works fine (after a period of 'getting used to' as with most engines).
I also find the price to be rather expensive. I bought myself a copy when it was sold half-price about a year ago as a publicity stunt.
The functionality is similar to Maxwells, but development is faster in my opinion. -
RE: The effects of drinking
He he
...It's a Fry render...the noise didn't clear though after 6 hours but an improvement on rendering dielectrics is in the pipeline for next Fry update according to chema (developer). -
RE: 1 new feature
I've got another one.
A 'displacement-map-to-geometry tool'.This could be a great feature when modeling buildings using photomatch .
Sketchup could generate a displacement map from a facade picture and transform it into 3D.
In this way,we could have windows, doors and facade material bump automatically 'hard modeled' into geometry.
A tremendous photorealism boost (definitely for rendering
)....but only possible if Sketchup can handle higher poly models off course. -
The effects of drinking
Hi
's,I'm not so proud of this one as for some reason I couldn't get rid of the eighties yuppie-like appearance of this image..
I decided on posting it anyway.
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RE: 1 new feature
A ' don't-you-dare-crash-on-me ' button.
I would use it a lot.
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RE: [Plugin] SketchyFFD (Classic)
@cphillips said:
Has anyone actually used this script for anything useful yet?
yes sir,
I am experimenting, trying to deform a wine glass....
The knot itself and the feet and bowl of a straight wine glass are not 'FF' but imports I stitched together.
The deformations ('bending' like operations) to get the glass posed, and also the liquid, are done using FF ( = I rotate some points)
My conclusion is that the current FF is a rough but decent start for organic shaping.Chris, I think you can indeed only discover what actually needs to be improved by experimenting and trying to model something concrete. In that way, it is more easy to figure out what works and what is needed.
I discovered that the whole object needs to be selected as a FF group. If you only perform FF on a part of the object (for instance the neck of a glass) it will break contact with the rest of the object (loose faces, holes etc...).
Being able to just select what you need transformed does seem the way to go however as the FF operation takes less long (less geometry to FF) and the rest of the object stays untouched.Here's that experiment I am doing (the resulting mesh is dirty though):

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RE: Using 'instancing/proxies' is fun
Thanks.
@Pibuz,
Actually hitting 'render' in Fry exports the scene and automatically starts the rendering in the Fry standalone. But you can also choose 'export only' and start the rendering later on.
In this case, because of the use of proxies, the export time was really short as the amount of geometry was kept low.
I didn't model the vegetation myself, some are commercial and came with textures applied. -
RE: Deep Exploration SU to 3ds MAX
Why don't you just load the SU file in Deep Exploration and just save it straight as .Max.
It can do the conversion one on one. (at least that is what the documentation says on their website: DE both supports SU and Max directly) -
SU hidden gem: add detail = subdivision tool
Hi all,
Possibly a lot of you guys know this, but I just found out that the 'add detail' tool (in sandbox panel) can actually be used on all kinds of objects and not only on a terrain. So actually Sketchup has an allround subdivsion tool built in...
If you have a sphere component for instance, just explode it, do a select all and click the 'add detail' button and Dang !: one happy subdivised sphere.

for me this is really a hidden gem in Sketchup....
Cheers,
Kwistenbiebel


