is there any way to render color by layer views without applying colors manually on all faces that belong to the respective layers?
Posts
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Color by layer renders
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A subtract from selection key?
just like we press ctrl for adding objects to selects what is the button for subtracting?. Shift is not an option as it does both adding and subtracting. It subtracts a selected object if the selection window passes through it the second time. Just like we do in photoshop, alt for subtracting stuff, i need a key for that one. is there one? or maybe an option for setting it?
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RE: Layerwise transparency?
okay. and is it possible to apply the colours of a layer [in the layers menu] to all the objects in that layer. that is to say they get painted with that colour to the layer to which they belong?
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RE: Layerwise transparency?
well what is the solution if someone does use images like stone, brick as their materials ona layer?
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RE: Layerwise transparency?
@gaieus said:
Are you using image based textures (and in fact, several images on objects on the same layer)? Would "colour by layer" do it (and then you can tweak the layer colour)?
wow!!! didn't realise such simple tool in layers menu!! Im using just solid colours blue, purple etc. plain solid only!
thanks 
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Layerwise transparency?
im making a model for presentation purpose in which i will show various components like this way
all walls transparent, slabs solid [to articulate them]
complete building transparent, beams as solid colour.
so i'm working in layers - beams, walls, slabs, windows etc.
Is there a way to turn all objects in a layer transparent?
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RE: Ugly black junctions
@thomthom said:
Reduce your amount. Defaults are 0,8
well that works.
the defaults are OK. do you people use defaults for ambient occlusion.?? i actually needed very sharp lines of edges -
RE: Ugly black junctions
here's my ambient occlusion setting. what is the optimum setting that one should use??

rest all are default
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Ugly black junctions
im rendering a building, vray shows black patches at junctions. what should i do? I checked the model but it's fine.


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Bedroom
a bedroom, quick model and rendered in vray. im a vray newbie. c and c please

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RE: Morning Dew
wow!! how did you create those light discs of the sunlight?
and which renderer? -
RE: SU 9 Wishlist
@gaieus said:
They read it and we even get them to prepare weekly reports on where they are at.

wow!!
and where are they at now
? you must be knowing about su 9 release date. -
RE: SU 9 Wishlist
whoa.!! long list of wishes. do the google su devloper guys actually read this
if yes then perhaps they incorporate all this 
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Alphabetical arrangement of toolbar names?
is there any way to arrange all the toolbar names in the view>toolbar menu in an alphabetical way?
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RE: Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
@dave r said:
Joint Push/Pull is working normally. It just pushes all the faces in the direction of their normals which will leave those faces.
For something like your example I would either draw a curved face where you want the new surface to be, intersect it with the existing geometry and then erase what I don't want or I would draw a 3D shape and use the Solid tools to subtract the stuff I don't want.
solid tools and booltools often don't work since we have little hole in our geometry. so they don't get qualified as a solid.
Intersecting faces is an untidy and a bit long way. 
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RE: Fix model weird results understanding ?
@tig said:
Simply, something is wrong with the SKP's database.
Usually it's Lines with zero length, or Faces with zero area, but it can also be incorrectly 'named' objects like Layers etc...
In the case you show there was a [useless] tiny face with a 'zero' area, which it erased.
SUp has 'tolerances' so that two vertices within a range are deemed to be coincident, otherwise you'd never get anything to form! Thus very very short edges can be thought of as zero length, which then produces a zero area face... Sometimes things fall through the net...
In this case if you were making a Followme extrusion of a profile that had some tiny edges and it went around a path with some tiny segments, then quite often it just fails to make those 'too tiny' faces (<~0.01sq") and leaves a hole in the mesh; in your case perhaps it actually made a tiny face that was effectively zero area, but after auditing the database and realizing it, SUp erased it - as it's effectively of no use to you.holy cow!!!
seems like you've extracted all the coding of sketchup!!! you really know all the nuts and bolt assembling of sketchup working!

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RE: Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
im trying to push down a curved surface but can't get the desired effect , my shape get slivered on the edges. and i have to delete lots of curved faces one by one. how should i decrease the thickness of solid the way a normal flat solid would work?
