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    • J

      Importing CAD in Sketchup_Broken and crooked lines

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      That was exactly the problem! I scaled the CAD file and everything works. Thanks
    • J

      How to let the light come throught??? Help [V-ray]

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      Controlling the softness of the shadows of the sun can be done through the Sun Size parameter. You'd get to that through your sky settings in the Environment rollout
    • J

      Few new renders for a museum project

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      I was wondering, do you know a good place where I can get 3d people for free? Thanx for the comments
    • J

      Needs help with brick material(Vray for SU)

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Also what version of Vray are you using? Scott
    • J

      Working with Vray for sketchup

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      Congratylations! Nice start and keep working!
    • J

      Can someone help with vray for sketchup?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      thomthomT
      @jcarchitecture said: I'm rendering with Vray for sketchup and I've got a background with overall cloudy sky. Right now, the background doesn't really look right with the amount of light comming in the building. I need to know how to diffuse the shadow and make the whole look more realistic. SO the light shinning on the floor as to be less direct and more diffuse like on cloudy days If you use an HDRI for your lighting you'll most likely get a very diffuse shadow. An alternative is to change the V-Ray Sun Size, try something like 10-20.
    • J

      Needs help inserting a background??

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      thomthomT
      Is that the sky you see in the window? You should get an alpha channel you can use if you have it enabled in the VFB section of V-Ray.
    • J

      Looking to buy a new computer, any suggestions?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @kustura said: WD is fine I second that. I've already killed three Maxtor hard drives, and a Samsung one, but Western Digital hasn't failed me. That's what happens when you work with 3D Walkthroughs and often move/edit Gigas of data. I agree that the Core 2 Quad Q6600 and the Core i7 920 are the two best "bang-for-your-buck" CPUs right now. If you check the charts at TomsHardware.com, you'll see that the Core i7 920 is 54% faster than the Q6600 in 3D rendering. Since the difference in price between the two is only $82, I'd highly recommend you buy the Core i7 920. Compared to CPUs in that price range just a couple of years ago, it's like having a small render farm at home. In fact, your programs will see the Core i7 920 as having 8 logical cores, not 4, as each physical core can handle two threads. It also consumes less power than the Q6600, according to an Amazon review. If you're going to skimp on something, that should be the graphics card, as it is not used during rendering. Even navigation within SketchUp and 3dsMAX seems to be far more CPU intensive than graphics card intensive. Just make sure the card you buy is HDCP compliant, as at some point you'll want to watch Blu-rays on your PC.
    • J

      How to dim reflection in glass, able to see throught it?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @jcarchitecture said: When you say make sure the front faces out, how do I determine that?? Oh and by the way thanks alot for responding so fast, it's really appreciated....I'm trying out the render click the icon circled in red. your front faces will show in white and backfaces will show blueish purple. you can select a face then right click and choose reverse faces. it is generally considered good practice to never have backfaces facing you. sooner or later you will run into problems when rendering with most renderers, they will either render white or black no matter how you texture them. [image: yZI8_Capture.JPG]
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