Hi, any screenshot would be helpful to understand, which house should cast shadows on any 2nd or 3rd house (or should not cause shadows?). Sorry, for sure my English is not good enough to understand your question correctly
Which shadow scenario are you aiming to?
Posts
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RE: Shadows
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RE: I'm back!
anyway - when I see your "First Quickie" above I hope that everything is ok really?

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RE: RoundCorner issues
Hi
there is an other option you should enable as well. Otherwise RC creates geometry in this case which can only be repaired by any subsequent triangulation. I had to zoom deep into your model to see that.
BTW Upscaling is a good idea for such tasks...

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RE: Round and beveled edges
the good is often so close

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RE: Round and beveled edges
here is everything, you are looking for

http://sketchucation.com/pluginstore?listtype=2%26amp;author=1053%26amp;category=0works fine in SU2015
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RE: Round and beveled edges
If you mean the RoundCorner plugin shown above by Pilou, maybe you´ve just forgotten to install "LibFredo6" in the current version additionally, which is required for all Fredo6 plugins?
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RE: Wild West: Hell on Wheels Tribute

Great material and great story around it! Thanks for sharing this infos.

I still can not believe to see renderings rather than photos of a
very well-made metal locomotive model. People like you, I would like
to look over the shoulders for a few hours... -
RE: List of Questions after Several Months of Using SketchUp
Hi, these are many questions - let's start
1
I suppose that the cube is a group (or component)? If so, the triangle is not drawn in this face
itself but as an independent figure at the same space which is already occupied by the cube´s face.
Now SKUP can not decide which material to be shown here because two materials are put on the same
space. Your solution is ok (e.g. for a company´s logo on a wall) or the triangle needs to be drawn
into the cube´s face itself.9 (your first No.9 question)
Although I use SKUP for years, I've learned this year that SKUP layers only control the visibility. Everything (everything !!!) gets drawn on Layer 0 (this Layer is also active). Now these drawn entities get grouped or converted into a component (a window for example). The group (or component) itself then gets assigned to a specific layer by using the entity info window (right mouse click onto this specific group / Entity Info). -
RE: Railway Water Tanker
WOW 
that amount of detailing, together with the rusty texturing on the chassis
That´s outstanding! How do you do that? Are you working according to old plans?As for the modeling with Skup, I think you're right. In particular, because I broke my fingers
in each experiment with other modelers. I'm not saying that other modelers are bad but I'm too
poor for other modelers
PS: I am looking forward to the locomotive in front of that water tanker
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RE: Dovetail
Pbacot´s question about your used renderer interested me already.
Is it Thea Studio or Thea for SketchUp? - I like this somehow
"grainy" look, seen in almost all your works.@pbacot said:
...and what is your line overlay workflow...
to Cotty´s workflow I would like to add the recommendation that I usually fix any desired standard SkUp 2D export resolution (width x height) first. Exactly this resolution (or at least this ratio) I then use for the render resolution setting within my renderer, to have very little mounting effort in PS or GIMP. Everything fits automatically. After that I crop to the desired image size...
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RE: Evening sketch: circle of woman
have just noticed this second new work
I need not to emphasize that this is a good work again.
This assumption fits for all of your works!
Many of these are so good or interesting and even not too big,
that I sometimes try to imitate them for training purposes...However, I need to emphasize, that you have a distinctive talent for
great close up camera- and lighting settings as well.

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RE: Dovetail
@cotty said:
...Perhaps it's simpler to make it in SketchUp than in reality
...not every good idea must necessarily work in reality - it remains a good idea anyway

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RE: Dovetail

What an impressive and at the same time unusual inlay work.
A typical "Cotty" I think - Great idea! -
RE: Brighter3D
To be honest, I am also glad for having a simple "out of the box"-tool and for some reasons I still can´t find access to some features of Twilight for example.
I´ll add my first test render, which I´ve done with B3D. It is lit only with artificial light (2 bulbs) - no HDR and no sunlight. Maybe not a high-end render but wonderful for me and for a first testing. The render time was about 10 minutes with a test resolution of 1840 x 731 px.
Sorry, I did not understand, what you were trying to explain about the materials. Could you please try to describe that somehow new?
Once I understood it, I'll look into it as well...Regards

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RE: Brighter3D
B3S is far away from the many material- and lighting options of Twilight and far away from the convenient preset options and stability of Shaderlight - but if speed counts, it is unbeatable, even in the unbiased rendermode. What can take hours in the two mentioned tools will only take minutes...
Sometimes it has to be fast - that's the reason why I also run this tool. And for many tasks the B3D features are sufficient
or any higher effort unnecessary. So all in all a good complement.BTW - if B3D doesn´t run properly, it is worth to consider whether Fredo6 plugins are enabled. If so, B3D recommends to disable these temporarily because of any issues.
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RE: [Solved] Move along Normal
Hi Dean
yes I know, that's not really what you are looking for and I probably embarrass myself
suggesting the following. If you have placed your windows on the walls, perhaps you can use
SkUp´s component's propertys in order to achieve your desired result - at least until there is
the technical solution you are looking for.By the way, I like the look and feel of your nightly church windows - somehow Christmas like.

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RE: Created 8 scenes, none of them work
"...Getting Computers the Hell..." - I know that

sorry - no more ideas -
RE: Created 8 scenes, none of them work
... is this box still checked in the scenes window?

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RE: Created 8 scenes, none of them work
Of course, I do not know the reason for the misbehavior. But sometimes I have such a "Monday" model as well. With such models, nothing seems to work...
is it possible to post the model here for testing? (SkUp2013)
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RE: Created 8 scenes, none of them work
copy paste this particular model into a new blank SkUp file and and fix your desired views there. Does this work?