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    Recent Best Controversial
    • Strange Pumpkin-Things

      Autumn is coming

      slowly but surely - these pumpkin-things reappear.
      (as I was too late for Halloween last year, I post these two images now, which is
      probably too early)

      The rendering was done with Shaderlight. As Shaderlight is not able to add different
      properties to one material at the same time, I rendered 3 different material versions,
      which I combined in Photoshop later...


      rendered with Shaderlight


      rendered with Shaderlight

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Challenge - Model this unique chair

      Taff, that´s a great task!
      I also thought at first, that´s a rendering :- ))

      Cotty - your presentation is overwhelming! 👍

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Correctly matching of photos

      glad to help - maybe you let us see, what you've done later

      Regards

      posted in SketchUp Tutorials
      HornOxxH
      HornOxx
    • RE: Correctly matching of photos

      I have found the solution to the problem.
      Elisei wrote "...There is something wrong with the picture..." - he is right!
      Yes, the picture itself is the problem! It is a two point perspective, so no "real" 3-point-perspective. The foto had been trimmed artificially into a 2-point-perspective. SkUp-PhotoMatch can´t handle this. PhotoMatch requires 3 vanishing points.
      I changed the image back into a 3-point-perspective within Photoshop and tried it again - it worked fine! The degree of distortion is not essential - essential is, that there are 3 vanishing points.
      I attach a screenshot and the dummy SketchUp file...

      PS:
      If you're interested, here is a "photomatching" ;- )) link to the website of GMP Architects:
      http://www.gmp-architekten.de/aktuell.html

      😄


      screenshot


      Test_PhotoMatch.skp

      posted in SketchUp Tutorials
      HornOxxH
      HornOxx
    • RE: Rayner...in the style of

      http://tummax.com/wp-content/uploads/2015/05/wow-300x168.png

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Correctly matching of photos

      @ely862me said:

      Most likely the ceiling is angled.

      ...also possible!
      This photo is really nasty 😉

      posted in SketchUp Tutorials
      HornOxxH
      HornOxx
    • RE: Correctly matching of photos

      Hi Nicholas

      I screenshoted your picture and gave it a try by myself.

      Maybe I'm wrong, but my result is, that your room is not perpendicular
      but a parallelogram. As far as I see it, you did everything correctly but
      the photo match axes can´t work properly where you used them ...

      😄


      Untitled - SketchUp Pro.jpg

      posted in SketchUp Tutorials
      HornOxxH
      HornOxx
    • RE: A chair

      chic and very comfortable - I'd want at least two for my balcony.

      👍 👍

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Slide Loft NYC [Photomatch]

      Hi
      your is approach is clever and your original image is well suited for such a task.

      What exactly is the intention of your work?
      I compare the two pictures and I see almost no difference, which at least is an evidence
      that you have worked very precisely within Photomatch 😉

      Anyway, well done!


      side by side.jpg

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Face-me Components Rotating Unexpectedly

      hmm, strange - I can not reproduce or even simulte this behavior...
      Box is right, please post this shown tree model here (skp8)

      posted in SketchUp Discussions
      HornOxxH
      HornOxx
    • RE: Sketchup dreaming?

      My daydreams are similar - they are characterized by my good frontface side.
      However, I am afraid of the nights - since my backface then appears...

      What should I do ?!?!?


      hornoxx_and_hyde.jpg

      posted in Corner Bar
      HornOxxH
      HornOxx
    • RE: A crumpled Paper Bag

      thanks for your comments!

      @ Bob: in this supermarket there are no plastic bags available at all 😄

      @ pbacot: I'm not doing a Gehry design - out of respect 😉

      "How is the logo section added to the rest? Point by point?"
      I have selected this small area manually and then converted the selection into a group.
      With rectangular(?) selection that worked very quickly.
      Texturing just this group made it possible that the logo will not appear on the entire bag.
      Since this logo area is a group, the group could remain in it´s original position. I have
      moved forward this group, only in order to illustrate how I did it...

      "And why is that even necessary?
      Your question is justified! Somehow it did not succeed to project the texture onto the
      triangulated faces - don´t know why. So I tried to use the quad-face method, which worked immediately.
      Tig's plugin had only to convert a small piece of geometry, which accelerated the whole thing.
      (please see the screenshots below)


      sc0001.jpg


      sc0002.jpg

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: Bedside Commodes from Italy

      👍
      As always Dave - A great choice of furniture! And I really like your scetchy style!!
      (sometime I have to try that)

      Cotty, thanks for that link! 😉

      posted in Woodworking
      HornOxxH
      HornOxx
    • A crumpled Paper Bag

      Hi All, here is a little model I want to share.
      To create it I've used Julia Christina Eneroths "Fractal Terrain Eroder"-plugin and Tigs
      "Quadrilateralizer"-plugin. Only the region where the logo texture is added, is edited by
      Tig's "Quadrilateralizer"-plugin, which worked fine! This plugin changed the selected triangulated
      faces into quads - so the logo texture could be applied. Thanks to both authors for sharing these
      great tools! In the final render the area of the baguette is replaced by a matching photo of a
      real baguette within Photoshop.

      if you're interested, here is the model:
      https://3dwarehouse.sketchup.com/model.html?id=u7dc2825c-86ee-41c1-b113-f1320438e710

      PS: the baguette in the bag I have borrowed from the 3D Warehouse.


      Renderwork done with Shaderlight


      making of

      posted in Gallery
      HornOxxH
      HornOxx
    • RE: 3d rendered model from SU

      Hi Richard
      Also Artlantis Render is able to create "VR objects", if you want to orbit, rotate or zoom an exterior rendered view from your model just like creating "VR panoramas" for any interior view. These files can be "played" by any other viewers later such as browsers or QuickTime Player.
      Also the cooperation between Sketchup and Artlantis works perfectly. Artlantis is a standalone renderer which works very quickly. SketchUp does not have to be opened...

      http://www.artlantis.com/de/home

      http://help.artlantis.com/v5/Help/Artlantis_HelpBook_w_en/Content/20_VR_Objects_Inspector_files/VR-Objects_rendus.htm

      http://www.artlantis.com/de/ivisit3d

      posted in SketchUp Discussions
      HornOxxH
      HornOxx
    • RE: Iolani Palace WIP

      👍

      ... such a high level of detailing, so accurately - really brilliant!! I'm happy to see this work.

      posted in WIP
      HornOxxH
      HornOxx
    • RE: Open and save window size

      hmm - "Maximize" and "full screen" of this particular "open" or "save as" window should be the same.
      Perhaps the temporary change of your screen resolution solves this "fixed-sice-bug" and will give you
      back access to this window resizing?
      If you want to test this, don´t forget to save your SkUp-toolbars previously...

      posted in Corner Bar
      HornOxxH
      HornOxx
    • RE: Open and save window size

      Hi
      I´m useing Win7 with Skup 2013 and I know this behavior as well.
      This is a Windows behavior I think and appears sometimes also with
      other applications...

      did you try double-clicking the title bar(?) ?
      does this work? (in my case it does)


      title bar.jpg

      posted in Corner Bar
      HornOxxH
      HornOxx
    • RE: Help! Interior scenes - lights too bright or room too dark

      @valerostudio said:

      There is no magic button. You have to light a scene the way you would in real life. Fixtures with IES lights, windows letting in sunlight, maybe you even setup a few rectangular lights behind your camera as additional lighting, the same way a photographer would.

      Link Preview Image
      How To: Mix Light Sources to Warm Up an Interior Photo

      Juxtapose warm-toned and cool-toned lighting to capture a room's sunny feel

      favicon

      Popular Photography (www.popphoto.com)

      http://www.cg-blog.com/index.php/2012/09/04/living-light-balance.htm

      😉
      I like the clear and simple way how you have expressed this.
      Your three sentences should be the introduction for each lighting chapter of any Render Tool.

      However, I would like such a "magic button"

      posted in V-Ray
      HornOxxH
      HornOxx
    • RE: Looking for a new droid

      😆
      May the Force CHOISE be with you

      posted in Gallery
      HornOxxH
      HornOxx
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