@HornOxx !Solved!
I finally found it out for myself!
I had to take out this check mark (but you all knew that already I think )
@HornOxx !Solved!
I finally found it out for myself!
I had to take out this check mark (but you all knew that already I think )
...and another stupid beginner's question :
I have already installed SkUp 2024 for 3 times now but it is always a German language version.
However, I would like to use SketchUp in the English language version and can't find out how to do this.
Can someone please give me the hint how to do this?
Best
@jo-ke
Prima Jo-Ke! And i'm always so impressed also by the quality of the surroundings in your "city works"
Hi all - apparently there is a solution to my (for you surely annoying) viewport export dilemma, and that is by using Sketchup's own onboard tools:
Instead of using the classic 2D export you can use the animation export instead. There you do not export a video file but individual frames, for example as png or jpg with the setting 1 frame per second.
There you can set a viewport-independent export resolution. I have tested this under all possible settings and various viewport modifications, I always get identical export image results, and these even fit together with a downstream renderer (e.g. Enscape) provided the renderer is set to Sketup's viewport synchronisation.
I wouldn't have come up with this obvious solution if Eric M Sargeant hadn't posted his video Batch Exporting Scenes and Styles
Batch Exporting Scenes and Styles
So thanks to Eric M Sergeant and all of you here
BOAHHH and even at this stage, an outstanding piece of work in every respect!
How great it looks that you are combining (however?!) this AO look with parts that are "normally" rendered
a remarkable project! - I wonder how you managed to integrate this 3D environment around your new portion
@Dave-R very understandable, and all the better that these kinds of things "cross your path [D: ΓΌber den Weg laufen]", as we say here. I feel the same way, I do other (SkUp-)things for my private pleasure than the things I have to do to earn money...
@Rich-O-Brien which is true
@Dave, assuming a liking and a at lest basic interest for such really so beautiful technical items, I ask myself, how do you come up with this or that??? (if I had to clear out my very old father's cellar, I could provide you with such material until, letΒ΄s say, up to 2089)
TH Darmstadt / Architektur, and a completely digital-free education back then (not even Zuse) This (CAD) topic then came over me very intensively in my first year of work, but thankfully in a company that provided very good training...
Yes, I agree with you that this issue discussed here has been a flaw since the beginning and yes, it also annoys me that Sketchup never fixed this flaw.
Again to your script and for information for everyone participating here - in the meantime I played through at least 10 scenarios (a: because this topic is so important to me and b: because I have to simulate the output of my many colleagues and our cross-workplace collaboration) and in all these scenarios your script consistently delivered the same and good output results! Prima! I even included the downstream render output in this test, with excellent results as well.
Again, Thanks! to All!!
I'm definitely going to deal with the scripting topic - because that's the only key to solving problems like this!
...Rich, I will definitely try your approach (first) to get a better understanding of what is going on between your script and the result "in front" since all that is pretty new to me and then continue by trying to tweak the script here and there to find out which are the right "lines" and values which are necessary - what an exciting thing and refreshing to learn always on top of that.
1000 times thanks for guiding me this far. And if Tig contributes from his almost inexhaustible fundus of knowledge, this is always and everywhere welcome in any case!!!!! οΈ
@Faust07
Hi and as always I am very happy to hear from You and when I look around in this fantastic group of people here I ask myself "where on earth did I go to school and was it worth it all these years"
Yor Script worked out of the Box and and delivered the result I need for my/our workflow.
I rendered a hiddenline (1920 x 1080) from SketchUp and did the same with the view synchronised Enscape, also in 1920 x 1080. Both graphic components fit together exactly. This means that I can also use the functional renderings from Enscape, such as Material-ID or Depth-mask etc. without any time-consuming fiddling in Photoshop and it also means that every other machine in my team reproduces exactly the same "picture"-result.
So, thank you too for dealing with my topic and for providing a working script on top of that! οΈ
( Which schools did you all attend?)
many thanks Rich for all the input and also to you
Tig! for your encouragement!
I have installed everything, learnt that I need the older HotKey version 1 instead of 2, finally installed an editor with line display because of "...It is lines 24 to 27 that..." and of course I immediately realised what potential lies in this systematic approach - wonderful!
(I originally hoped that this topic could still be dealt with via ruby - I can't do that either (LOL) but it still reads somehow more logically in my opinion)
And Rich, your script runs wonderfully, but of course doesn't lead to the desired result on the basis of my SkUp setup - but never mind, still great!
Now I have to get to grips with the script parameters and variables which take into account my typical SkUp setup whichcan be guessed by the screenshot below...
Great Rich !!!
Yes, the principle you are showing here is exactly what I urgently need and which has since been guaranteed by Eneroth's ingenious plugin.
And even if I have no idea at the moment how I could create such a script, I understand your message correctly: with this method a viewport adjustment e.g. to a desired HD aspect ratio like 960px x 540px could as well be achievable?
Thanks Rich, I gladly will like to try to describe what my concern is
I would like to ensure that any 2D SketchUp export takes place (no matter what format PDF, PNG, JPG etc) always under the same standardized conditions, so to speak, and the result is always the same. I can't even guarantee this on my own machine itself. SketchUp does not allow any viewport-aspect ratio-independent export and even Sketchup scenes cannot solve this dilemma.
ScetchUp always exports its full viewport. However, the viewport itself never stays the same - it changes depending on how my Sketchup is equipped with trays, plugin bars or the screen used etc.
Due to this variance, an exported file always takes on different dimensions. For example, this always brings up all my layouts (in my case mostly within Adobe Illustrator)
Additionally, I always work in a team of around 20 users. Each of us must be able to (re-)produce the exact result that someone else would have produced.
Unfortunately, we/I can not do this because each exported file varies in size from in at least width or height.
Another reason for my desire for a standardized, freely adjustable export output from Sketchup is that I would like to exactly synchronize SketchUp's export with that of any downstream renderer.
So far we have avoided the dilemma described by only allowing any final scene adjustment and 2D-exports in a HD Aspect ratio (or of course a multiple thereof) by only allowing and using Eneroth's Viewport Resicer for exports.
And that's why I wrote above - this plugin is actually one of the most important plugins for me and essential for a defined workflow
I hope I was able to describe what my concern is and I really hope that there is another strategy that has remained hidden from me until now
Hi everyone
I found the answer to my question above myself. I obviously overlooked this information for whatever reason.
Such a pity, because I can't find a way to ensure that my scene aspect ratio exports from Sketchup are absolutely synchronised across different Sketchup workstations and their individual other setups and also synchronised with e.g. any downstream renderer...
If anyone has any suggestions for me, I would urgently appreciate any tips
Hi All
One of my most important plugins is Julia Eneroth's Viewport Resizer. It has worked for years with remarkable reliability across all versions of sketchup so far. Unfortunately and for the first time this plugin fails in my SkUp 2023 version. Has anyone had any other or better experience and any ideas on how I could get it to work?
(or maybe this plugin simply is not or not yet compatible with SkUp 2023)
ouch me! - you meant the original page, of course.
I had already updated the link to your new page and the obvious disappeared from my perception
many thanks!