Here's a work in progress that's been on the back burner for a while. Hopefully I will find some time to finish it this weekend.
Most of the modelling is done, although I need to dirty up the scene with some gravel and trash to add to the realism. Other than that I need to work on the lighting and textures.
Stage 1: Skateboard modelling - proxies.



Stage 2: Skateboard modelling - finished geometry.


Stage 3: First renders - using a basic studio setup.


At this point I wasn't happy with the scene - mostly because of the obvious repeating texture - so I decided to place the skateboard in a real-world environment. The obvious thing to do was create a skate park backdrop. HDRIs didn't work very well so I modelled the environment with SU.

The scene was still missing something, so I decided to model some more props. The first thing I wanted to add was a helmet.
Stage 4: Helmet modelling.


Stage 5: Rendering the scene with the added helmet.

