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    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here
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    • RE: Clone understanding for vray

      As far as i know the "vray proxy" option is not yet implemented into the UI of vray for sketchup. That should be what you were searching for, if i'm not wrong.

      I hope it will be, one day. πŸ˜‰

      Maybe someone comes up with an alternative?

      posted in V-Ray
      H
      harnstein
    • RE: Plz help - fixing IES file? - can't remember where or how

      Hm, I can't really help, but wouldn't it be a solution
      to re-create the ies with eg. "free ies creator"?

      posted in Extensions & Applications Discussions
      H
      harnstein
    • RE: A Welcome Message to New SketchUcation Members

      thanks-

      berlin, it still appears to me like they are still two πŸ˜‰

      greetings to hungary and congrats for your 20.000 post!

      now lets welcome the new users here again πŸ˜‰

      posted in Newbie Forum
      H
      harnstein
    • RE: A Welcome Message to New SketchUcation Members

      yep, alex

      almost next door, berlin tiergarten, nice to meet you πŸ˜‰

      posted in Newbie Forum
      H
      harnstein
    • RE: Simple scene

      Thanks michaliszissiou and noareal- good information, i was wondering what people meant when they talked about baked.. πŸ˜‰

      Majid, great renders!

      posted in Gallery
      H
      harnstein
    • RE: A Welcome Message to New SketchUcation Members

      @gaieus said:

      ..Tuba along path..

      Sry Gaieus, couldn't hold it.. πŸ˜‰ Hope you don't mind..


      tuba..

      posted in Newbie Forum
      H
      harnstein
    • RE: [help] EXR files and photoshop

      .. and that is great!

      Its like playing with a new toy πŸ˜„

      posted in V-Ray
      H
      harnstein
    • RE: [help] EXR files and photoshop

      Thanks for your answers!

      I use vray 1.48.89 (as to see in my profile as well πŸ˜‰ ) in the office. I just spend some time in this kind of research when i have a few minutes without work.

      I surely already did read about that on openexr homepage and proexr hompage and some other places as well.

      What i got is that 32 bit format is unnecessary, too big with not much improvement to 16 bit.
      A correct 16 bit image file has a lot of information, eg. you can see a lot of details in the dark when over-exposed which you cannot see in a "nomal" picture. From that you should easily be able to make some kind of what people think of when they hear "hdr-picture": a picture with all areas detailed, not too dark and not too bright.

      I had a look at the sample psd-file from fnord http://www.fnordware.com/OpenEXR/ (at bottom of that page) and was impressed about the different channels and about handling them. Eg. increase only lighting-channel-exposure. But i couldn't get this to work from my exr files.

      Andybot, you're right- i doesn't matter what file format you use. If you choose your VFB channels and save that file afterwards, you get a file for each channel. (Probably exr and hdr files contain more information than jpg or png.)

      I figured that out before. The misunderstanding was, that i expected a single exr file which i could open in ps and get the result as proposed in the psd-file from fnord.

      If i get it right now, the mistake (as usual, me) was in the blending mode of the layers inside PS.

      Import eg. files called: Model, Model_diffuse, Model_lighting, Model_alpha.

      Add the Model_alpha as a layer mask to Model. Add Model_diffuse, Model_lighting as clipping mask to the first (bottom) layer. Change blending mode of Model_diffuse to "multiply" and blending mode of Model_lighting to "linear burn".

      That should make things right. Now you can edit the different channels according to your needs!

      Thanks for your attention πŸ˜‰

      Best regards, _h

      posted in V-Ray
      H
      harnstein
    • RE: Simple scene

      @notareal said:

      Obvious way is to create normal map from a high poly model with blender or some other suitable tool, but that's not the only way. Other ways are with photography or 3d scanning.
      Also there are programs that can calculate 3d space based on few photos and then generate normal map.
      http://zarria.net/nrmphoto/nrmphoto.html

      Thanks for that information- i never cared much for normal maps (as far as searching for textures on the web and creating bump maps for them worked quite well)..

      OT: now i ran into difficulties wanting to have a stacked stone wall with several stones coming out. So i 'm giving it a try to make displacement maps for that.. :OT

      Its possible building up some high-poly model (which would take ages to render eg. rocks) light them from 4 sides and export the result. Add them in PS and generate a normal map. Use diffuse lit rendering of the high-poly model as texture on flat surface and add the generated normal map.

      Maybe not the same high quality result but timesaving. Correct?

      posted in Gallery
      H
      harnstein
    • [help] EXR files and photoshop

      Good evening all,

      i could not get satisfying information about saving EXR files from Vray to import them to Photoshop. I'm at the very beginning of this workflow.

      There is a great potential when you can edit different channels seperately.

      Can someone give me a short overview about the steps in that process or provide some useful links?

      Thanks in advance

      _h

      posted in V-Ray render plugins extensions
      H
      harnstein
    • RE: Call to action! Help update maps of Southern Sudan

      If i get you right, the task is to fill empty maps of sudan with information, eg. road names, landmarks etc.?

      What about providing existing (analog) maps eg. scanned? Or are there really none?

      Or maybe i just didn't understand it clearly, then please correct (or ignore πŸ˜‰ ) me.

      So far, i cannot offer any knowledge of the sudan region..sorry.

      posted in Corner Bar
      H
      harnstein
    • RE: Static component/object in front of camera

      Thanks!

      As for a quick look, the @Last Film&Stage ruby seems to do the trick- but comes in quite unhandy right now. Clicking on camera, choosing "look through camera" and after selecting the scene through a dynamic component it jumps out of the camera.. And it's a bit slow too.

      But i just gave it 15 min, i'll have a closer look later.

      Overall it's probably impossible to use any other ways of presenting but sticking to the essential sketchup functions- as nobody will have the needed rubys πŸ˜‰ ..what a lack of thinking of mine..

      Time is running at some little project so i have to delay this, but i think it could be something somehow.

      If i get it to work in a useful way, i'll post it.

      TIG, i don't know much about what sketchup does behind my screen so i had to read your answer a couple of times (i am no native english speaker) πŸ˜„ but if i understood you right, you did explain to me the way of how sketchup handles camera information and therefore how to place a component relative to that information.

      So maybe there could be a more direct and easier option to achieve that than the @Last solution.
      I'll have a look at Al Hart's "Align Camera" thread again later..

      Is there a chance of "programming" this getting-camera-information-and-placing-component-relatively into a dynamic component? Then there would be no need of a ruby..

      Heading to the steakhouse now πŸ˜‰

      posted in Developers' Forum
      H
      harnstein
    • RE: Static component/object in front of camera

      digged a bit.

      i was thinking of the same: glueing a component to the camera (which is threated as a object inside sketchup, isn't it?) and use it as a custom navigation. e.g. creating a 3 by 3 grid as a dynamic component "scene selector". for giving easy-to-understand interactive presentation to viewers.

      so i brought this old thread up again, someone has an idea?

      -edit- maybe better move this thread to plugins-forum..

      posted in Developers' Forum
      H
      harnstein
    • RE: Error message - classextension.rb

      um, computer's secrets..

      i uninstalled / reinstalled SP several times- now, as i get all these helpful advices, i reinstalled SP once more, and it's working again after all..! tsss. havent't changed anything.

      so i, you, we cannot figure out what has been the problem.

      thanks for your effort, maybe i get that error again one day πŸ˜‰, then i will start here again.

      now i can at last check out a skp-SP-file which i had some problems with and got helped here-

      πŸŽ‰

      an this file i posted in july, as i remember.. πŸ˜‰

      wish you a nice day!

      posted in SketchyPhysics
      H
      harnstein
    • RE: Linear Fluorescent IES Light

      ok, thanks.

      if you know how to interpret the "intensity" thing please let me know..

      posted in V-Ray
      H
      harnstein
    • RE: Dynamic unfolding table

      thanks jason-

      one step further again.

      and i definitely will stick to DCs! πŸ˜‰

      wish you a nice weekend! time to hit the road πŸ˜„

      posted in Dynamic Components
      H
      harnstein
    • RE: Dynamic unfolding table

      Great! Thank you very much!

      But still a mystery to me.. πŸŽ‰

      Probably i should work myself into DC constantly, step by step. If you find the time, please explain to me the sense of custom "timeline".. Is timeline a value 0 to 90- meaning if you click the table, it moves acc to that value; and the two legs fold out linked to this value (timeline, too- and the other leg is flipped by adding "+180" to the formula.. right?

      why are you creating a formula (or a variable) "timeline" and adding it to RotY? The formula is timeline*.9, so 100 becomes 90 and 0 stays 0.

      Oh god, maths... Now i understand why my teacher have warned me. πŸ˜‰

      posted in Dynamic Components
      H
      harnstein
    • RE: Linear Fluorescent IES Light

      @unknownuser said:

      Have you found any solutions?

      just the ordinary one- modelling a tube with the right dimensions and adding an emissive material.

      as far as there are no linear ies lights in sight, maybe we should build a library on our own. if i find the time i will share some. warm / cold light color, different watts, sizes etc.

      is it possible to save a "vray-component" to the warehouse? i mean, does it save the information of the emissive vray material? (i never did before.. πŸ˜‰ )


      does anybody know how to interpret the "intensity" value in the emissive-layer-dialog?

      if i look at the data of e.g. philips lights there is always light color/temperature, lumens/candela and watts- if i dont miss something.

      how to compare that to "intensity"?

      posted in V-Ray
      H
      harnstein
    • RE: Dynamic unfolding table

      Thanks jim-

      @jim said:

      (And then I realized you may have wanted the legs attached at the sides rather than the front of the table.)

      not really- i was quite close to what i wanted.. i sometimes express myself unclearly. it's stands should be at the front ends of the table- and the table itself is free standing. if not in use it shall be folded and put at the wall to get it out of the way. to unfold it, you just take it off the wall, turn it 90 deg, loose the stands and lock them when they are unfolded.. voila.

      my problem with that component is, that one of the stands works perfectly, but the other does not. not by mirroring the working one and not by rebulding the whole stand.

      how did you make the different parts of the whole unfold? obviously by adding the "custom tmp" behavior- but i don't really understand it πŸ˜‰ could you explain?

      posted in Dynamic Components
      H
      harnstein
    • RE: Error message - classextension.rb

      first, happy new year! πŸ˜„

      i've been off till yesterday, visiting my hometown, celebrating, holidays..

      thanks for your reply- here they are

      #extrusionToolbar.rb
      ._crease.gif
      ._extrude.gif
      ._knife.gif
      ._proxy.gif
      ._smooth.gif
      ._subdivide.gif
      ._subsmooth.rbs
      ._subsmooth_load.rb
      2DTools
      3DxSketchUp
      BZ_Dir
      CD_ICONS
      clf_shape_bender
      clf_simple_loft
      CURVILOFT_Dir_10
      DEFPARAM_Dir
      Examples
      FixReversedFaceMaterials
      FREDOSCALE_Dir_20
      Icons
      JPP_Dir
      LIBFREDO6_Dir_32
      LIBFREDO6_Dir_33
      LIBFREDO6_Dir_35
      mover2
      mover_extensions
      OBJImport
      Ocean
      Projection
      protrude
      ROUNDCORNER_Dir_20
      ROUNDCORNER_Dir_21
      SketchyPhysics3
      skin
      SoapSkinBubble
      Subsmooth
      TIGtools
      tooling
      TOS_Dir_16
      TT_Lib
      TT_Lib2
      Utilities
      2D#.rb
      3DxSketchUp.rb
      ArchetypesStairMaker.rb
      arraysum.rb
      bezierspline.rb
      BZ__BSplineU.rb
      BZ__CubicBezier.rb
      cd_architect.rb
      cd_architect_extension.rb
      cd_draw_extension_m.rb
      cd_draw_m.rb
      cd_power_extension_m.rb
      cd_power_m.rb
      cd_power_n.rb
      cd_standard.rb
      cd_zelect.rb
      cd_zelect_extension.rb
      centerpoint.rb
      Chamfer_Along_Path.rb
      ClassExtensions.rb
      cleanup_model.rb
      clf_shape_bender_loader.rb
      clf_simple_loft_loader.rb
      config-thumb.jpg
      crease.gif
      cubicpanoout.rb
      deBabelizer.rb
      delauney2.rb
      EntsGetAtt.rb
      eq_grapher.rb
      examples.rb
      extensions.rb
      extrude.gif
      ExtrudeAlongPath.rb
      extrudeEdgesByEdges.rb
      extrudeEdgesByFace.rb
      extrudeEdgesByFaces.rb
      extrudeEdgesByLathe.rb
      extrudeEdgesByLoft.rb
      extrudeEdgesByRails.rb
      extrudeEdgesByRailsByFace.rb
      extrudeEdgesByRailsToLattice.rb
      extrudeEdgesByVector.rb
      FAK.rb
      FixReversedFaceMaterials.rb
      follow_this1.rb
      FredoScale_ZH.lang
      GetCentroid.rb
      getMaterials.rb
      heightfield_gen_v6.rb
      jf_unfoldtool.rb
      jointpushpull.rb
      knife.gif
      Latticeizer.rb
      LibFredo6.rb
      LibTraductor.def
      LibTraductor.rb
      lines2tubes.rb
      lsystem.rb
      makefaces11.rb
      mesh_additions.rb
      Mirror_31.rb
      mover.rb
      OBJImport.rbs
      ocean_extension.rb
      offset.rb
      parametric.rb
      pathcopy.rb
      PipeAlongPath.rb
      progressbar.rb
      projection_extension.rb
      proxy.gif
      RubyWinFunc.so
      SectionCutFace.rb
      Sketchup.rb
      SketchyFFD.rb
      skin.rb
      smooth.gif
      SoapSkinBubbleTools.rb
      stair.rb
      subdivide.gif
      subsmooth.rbs
      subsmooth_load.rb
      Thumbs.db
      tooling.rb
      tt_0000_menu.rb
      tt_bitmap2mesh.rb
      tt_cleanup.rb
      tt_material_tools.rb
      tt_plan_tools.rb
      tt_uv_toolkit.rb
      utilities.rb
      vector.flat_angle.rb
      vfs.rb
      weld.rb
      windowizer.rb
      ZLoader__Curviloft.rb
      ZLoader__FredoScale.rb
      ZLoader__OnSurface.rb
      ZLoader__RoundCorner.rbv

      maybe (or surely) they are a bit messy, i always wanted to clean up a bit.. soon..

      maybe you'll find something in there!

      greets

      _h

      posted in SketchyPhysics
      H
      harnstein
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