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    • RE: BOX SELECTION - ruby request

      @thomthom said:

      I just imagine that it's useful to see transparent faces of the selectionbox to visually see how it intersects the model...

      thats what i imagine, too. maybe could be a sphere too.
      so if some of you think about realizing this, could look like this:

      1. draw box / sphere
      2. group
      3. convert group to "bigbox"
      4. delete all entities within the box
      5. with message: "Do you want to keep the box? Y / N"

      so you can simply erase with the "3d-eraser" parts next to the erased area...

      posted in Developers' Forum
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      harnstein
    • RE: BOX SELECTION - ruby request

      @dave r said:

      As a work around I toggle the camera to Parallel Projection and choose an appropriate standard view. then the 2D selection box gets everything no matter how far from the camera it is.

      yep, i do that too, but how do you select different entities on different levels? i just wanted the opposite πŸ˜‰ not to select the far objects, only the near.

      posted in Developers' Forum
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      harnstein
    • RE: Another SpaceNavigator question

      @chris fullmer said:

      Can you just turn the navigator 90 degrees on your desk? moving forward by pushing sideways might not something that they built in, as it would just confuse most people to the point of insanity.

      see pic..

      i thought so, too. i'm searching on- but not that many people use this gadget.. there are mouse-emulators for it, thats it. or maybe i am wrong- but don't think so. i'll see..

      but thanks πŸ˜‰my hand

      posted in Hardware
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      harnstein
    • RE: AUTO-CUT faces / objects - ruby request

      There is a video of a lecture by Tom Wiscombe from Emergent on youtube..

      but it's really unviewable, the sound is too crappy. In the first part he explains how they learn from nature and adopt its structures.

      At about 4:30 he talks about this special script, but i'm not native english, so i just can't figure out, what he's saying. Maybe you can find out πŸ˜‰ (if you listen carefully "behind" the noise).

      Btw. there are lots of ways "to reach rome" and "generating" architecture, e.g. using the hair-module of cinema- but i'm still collecting the pieces. Seems like if i have to travel to Britain and take a seat in his (Toms) lectures...

      If you or somebody else has some good idea, where to find foundational information, i would really appreciate that πŸ˜„

      posted in Developers' Forum
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      harnstein
    • RE: BOX SELECTION - ruby request

      @thomthom said:

      How would you check if things are inside the selection box?

      apply a transparent material and orbit around it πŸ˜‰

      posted in Developers' Forum
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      harnstein
    • Another SpaceNavigator question

      Does anybody know, if the xy-axises of the SN can be rotated 90Β° ? I have this gadget for a few days now (because everybody using this doesn't ever want to live without) and am forcing myself to get used to this. I was kind of optimized in using keyboard+mouse, so it's a bit hard.. There are only two buttons on it, and these buttons ergonomically could be used better, if i could turn the whole navigator around 90Β°. Thumb on right button, middle finger on left button and e.g. moving forward by pushing the stick with my thumb.

      Any suggestions?

      posted in Hardware
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      harnstein
    • RE: FreeForm / generic Architecture, Workflow, Diploma

      the picture- one week ago. a lot of changes have been made, but they're on paper πŸ˜‰


      the first sketches ;) don't hurt me for the windows, its all getting better, but this takes time

      posted in SketchUp Discussions
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      harnstein
    • AUTO-CUT faces / objects - ruby request

      And another one:

      is it possible to write a ruby (or is there one) that checks a set of selection and cuts openings into them (like around pre-placed centerpoints at different places), leaving a predefined rest- like a structure of a bone? I think there is some kind of script in the "architecture world" that simulates this cellular collective, but i don't know it's title- maybe there could be one like this for SU.

      i'm curious about the answers πŸ˜‰

      posted in Developers' Forum
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      harnstein
    • BOX SELECTION - ruby request

      Hi there!

      I'm thinking of a ruby the converts a ordinary box into a "selection-box" it often comes to me, that i want to select many entities by drawing selection-square from the right side (everything crossed is selected) or from the left side (only the entities, which a completely inside the box are selected)- but because its 3d there are often some entities far BEHIND the ones i'd like to select. You sometimes want that, but often you don't.

      Somebody got an idea?

      posted in Developers' Forum
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      harnstein
    • FreeForm / generic Architecture, Workflow, Diploma

      Hi SU-people!

      I'm back in here with a new, clean name πŸ˜‰ and finally the day has come for me to prove myself as an architect. It's diploma time.

      I don't want to make it too easy for me πŸ˜‰, so i'm going to (as mr professor would love to see) do something sculptural. It's gonna be a ~600mΒ²
      residental designing for a multi-generational house. First step is "zoning" parents and kids in a house, split and morphed together again, and placing the grandparents a few meters off in their own house. Parents&kids ~450mΒ² (spa, garage, etc) grandparents ~150mΒ².

      Shortly mentioned, these are the bases. You may find no direct parallel to (as it is some kind of requirement to build like) J.Lautner, but i did so trying to understand his intention to life, nature and architecture.

      So i came to design the buildings in a form of pebbles, like be thrown onto or growing out of a sloped site.

      And here come the question:

      What would you commend regarding the workflow?

      I come close to my vision by using handdrawn skeches as a plan, using dynamic splines or ordinary curves to draw over it in sketchup, then build a 2d form of the later shell on the z-axis and let this shape follow the curves of the plan. then i erase all the overhanging edges and faces (intersected first) and start to freeform the shell by using FFD. Windows and openings are cut by using groups.

      How would you work to achieve this? I'm not yet used to ZBrush (edu version), but just viewing some tutorial videos. The subdivieANDsmooth plugin may probably work well to, i will have to check this out.

      The problem in this work is, that i never had the chance of learning about generic / parametric / freeform design processes in my school- but i want to have an extraordinary diploma to get into the offices i try to get.

      Would be kind, if somebody of you can give some "hints" πŸ˜‰

      Thanks a lot,

      harnstein

      PS: i'm going to post some ruby requests too, if you could read them, maybe you have some solutions there, too.

      PPS: pictures follow

      posted in SketchUp Discussions sketchup
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      harnstein
    • RE: AutoCAD to SketchUP - problems with curved surfaces

      did you check "merge coplanar faces" at "options" when you imported the file?

      posted in SketchUp Discussions
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      harnstein
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