@rich o brien said:
...Blender EEVEE engine is realtime too. There's a build on Graphicall that has SSGI for EEVEE that's really quick to work with.
Don't forget Enscape which is part of the Chaos family.
They all have strengths and weaknesses. I think at the moment Enscape ticks the most boxes. Until we see TwinMotion move to UE 5.1.
Blender looks awesome for those who create models of individual items, but I spend all of my time creating bespoke terrains for construction by others which is why I loved the SU/Layout/Enscape interoperability. Chaos buying Enscape has many of us Enscape users concerned because all of the focus seems to be on enhancing v-ray (including Vantage and Vision) rather than improving Enscape - Twinmotion and D5 have left Enscape in their dust during the last 12 months, so I'm hoping there might just be one or two who have had the opportunity to try out the full versions of both and can guide me. My first instinct is TM, but one thing that 99% of jobs that I do includes is grass, and the TM grass is annoying to say the least.
I know very little about Unreal Engine other than it is quite complicated but the end results are spectacular when done right, but I have no need for such high level of detail personally