@unknownuser said:
Out of curiosity, what all do you have in your Tools folder? I'd be interested to see a screenshot of that...
here you go, rick, now you know everything about me.
edson
@unknownuser said:
Out of curiosity, what all do you have in your Tools folder? I'd be interested to see a screenshot of that...
here you go, rick, now you know everything about me.
edson
@tig said:
Sketchup.get_shortcuts.sort!.each{|s|puts s}
thanks, TIG. i just dropped the line above into the ruby console and, voilá, i got my shortcuts list.
regards.
i posted a question on the pro user forum: how can i print a list of my shortcuts?
kris suggested i downloaded shortcuts.rb. i did it but as i click on it nothing happens.
unless i downloaded the wrong thing it seems to be a very simple script, as it consists of a single line: (UI.menu("Plugins").add_item("List Shortcuts") { Sketchup.send_action 21477}.
could i be missing something like a previous step? could any of you ruby guys help me out?
thanks.
p.s.: i am on mac.
excellent tut, paul. the solution is deceptively simple as it has tremendous potential for use. thatnks.
one of the best advice i was given when starting with SU: draw ALWAYS on layer 0 and move only the grouped elements to another layer (the geometry remains on layer 0).
as mentioned by many people in this forum, layers are a visibility tool. you do not actually move an element to a layer, it stays where it was drawn. so, as hard as it may seem to understand, when you draw something on layer 0 and after grouping it "move" it to layer 1, it actually stays on layer 0.
this will save you a lot of headaches. when i first started i thought i should move the geometry to another layer as well: this caused me many hours of perplexity as i did not know where some geometry went.
for you barbecue lovers, from the land of barbecues (churrasco in portuguese).
look at this one: ever wished you could list all files in a folder? just drag the file over shindler and gives you a txt file listing the folder's contents.
download it here.
enjoy it.
i would not mind paying a reasonable price for such a useful app. it is more than fair that people get something back for their creative effort.
sometimes i roam around cyberspace in search of models of buildings by important architects. the idea is to show them to my design students, to be able to "enter" them in a way pictures do not allow.
however, most of the models i download are useless in that respect, the reason being the fact that their geometry is not well organized: all you get is faces and edges. walls, floors, roofs, posts, beams, etc are not grouped and this makes it difficult for anyone attempting to explore the object. when i try to hide a wall, for instance, i end up only hiding the external face. and so on.
so, my suggestion to all of you who are starting with SU: always draw on layer o, group all the elements of a building, make them components if there will be more than two instances of an element, and organize by layers for the sake of making visualization easier (both for you and for others who may have to deal with your model).
well done, gully. helpful intervention, as usual.
hey, nick. great summing up job. you may have a future in teaching, who knows.
regards.
great tut, alan. very clear explanation. added to my list to pass it over to my students.
if you bear with us a little longer things will be much better.
right now it is difficult to identify the really recent posts but once the transfer is complete everything will be back to normal.
thanks, rick. this is exactly the info i needed to make the best of your script.
regards.
edson
hi rick,
i got a number of scripts by you from smustards and have a question about flight path2.
i understand everything about its usage but the first step. before anything else, do i have do draw a curve which will the be the path to be followed? can it be on the ground or does it have to be raised to height of the observer's eyes?
i'd appreciate any help you could give me.