Cool Illustration Andybot!
So everyone can understand what we are after!
Professionnal in architectural photo field always utilize such tool (In french it is called "un objectif à décentrement") It keeps the perspective height (usualy human eye) keep all the subject in the photo and vertical lines stay "vertical".
That is exactly what you do in sketchup when you activate "two point perspective". When it is on you can pan the image whitout loosing the perspective point of View.
It is a crucial tool in Archviz.
Take a look at Thea or Maxwell. the use ot this tool is absolutly obvious...In VFSU it is much less IMO!
but andybot approach does work
David
IMO For now it's not usable for interior renderings. I think it has to improve about that: something like real global illumination with light bounces and so... The addition of lights, mesh lights, but then as you say global performance should improve to make it still "real time" working(GPU+CPU use?).
...it still a béta but when I see possibility in their 3Dmax version, it's promissing
Burkhart and Solo
I dont get those crash or instability ...but I just tested with low or mid poly models
I downloaded the Lithonia catalog of IES light data.
http://www.lithonia.com/Photometrics.aspx
It worked on the new Vray beta, I had to crank up the power to 1,000,000. I also created a little test file with each Vray Light in its own scene, I can attach a copy if anyone is interested.
[image: VCQX_testscene.png]
I have a problem to install the demo version of vray. can someone help?
use sketchup 7.1 in Spanish
windows xp sp3 in Spanish
[flash=853,505:2hiyelkq]http://www.youtube.com/v/cy_cwWDSZ20&fs=1[/flash:2hiyelkq]
The latest public version is currently 1.48.89.
While is has been a rebuild to make it OSX compatible it's never been refereed to as v2.
@dverger said:
http://forum.asgvis.com/index.php?topic=2320.0
It works on 1.05 but not on 1.48
No - it's broken.
I am looking into this new technology at it has it's uses.
I have read that it comes most useful in iternational competitions, where you have to render 20 to 40 versions of a big model in the same day.
For a freelancer or a small firm, it comes handy when time is a problem: you upload, apply materials (and even scene props like trees cars and people) and launch the render. In little time you will have a very good looking render of the scene you uploaded.
I read an inside interview on on of the creators of felix, and he said his clients are people like zaha hadid and norman foster
thanx Hal
Materials:
I meant that procedural materials (in the library that comes with Irenderplus)
for example brik: when I select the material I can change it but when its applied I should be able to change it with all the options I get when i created it no?
Bump:
I was talking about the procedural materials... not images. When I create a marble material (in Irenderplus) there's no place where i can specifie bumpiness for the veins (for example...)
when I use Sketchup materials (with images) It's easy to do so theres an "auto bump" option.
Cutting planes:
I get this message:
ERROR during: Export Entities and Start Ray Trace:
C:\Program Files\Render Plus Systems\IRender_nXt/ruby/nXt_extract.rb 1332 in nxt_add_section_plane_entity_to_model
undefined method `>' for nil:NilClass