@alz said:
How does SketchUp handle a scene with thousands of objects in it?
That depends on the objects... it's a bit ambiguous question. Got some specific examples?
@alz said:
I'd love a reason to spend more time inside of SketchUp if I think it can deal with a variety of primitive objects that represent game logic objects and the intertwined game data they hold.
You mean physics simulation? Like SketchPhysics?