@rich o brien said:
Next release of WrapR will support groups/components and ngons.
Not to derail this thread but it is something I'm excited we got sorted out.
Great news! Thanks for the info!
@rich o brien said:
Next release of WrapR will support groups/components and ngons.
Not to derail this thread but it is something I'm excited we got sorted out.
Great news! Thanks for the info!
@nlipovac said:
It looks great!
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Do I think it should be less flat on top?
What is your plan for texture?
Yes, I agree. It should be a little more curvy. Once I get a nice modelling, I'm going to send it to WrapR and then to Substance Painter.
I'm trying to model an oyster, so here's my first attempt.


@box said:
How about this.
Thank you for your response Box.
That's the way I'm doing it right now (more or less), but I think they're too many steps and time (it supposed to be a recurrent operation). Using 3DS MAX/Blender it can be done in a single click, so I was wondering if is there an equivalent tool for SketchUp.
Is there any extension to spherify a loop (keeping the same number of edges and quads)? Does it exists? Thanks in advance!

@rich o brien said:
Some sad news to share regards JediCharles.
Charles ran the SketchUp 3D Challenge the past few years but sadly passed away on Christmas Eve after a long and brave fight with muscular dystrophy.
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SketchUp 3D Challenge
SketchUp 3D Challenge. 6,557 likes. The SketchUp 3D Challenge is all about improving your 3D modeling skills through community challenge
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(www.facebook.com)
His contributions here, on his FB group and to SketchUp will be missed.
So sad... rest in peace and may the force be with you, Charles.
A couple of pics of a model I'm trying to complete.


Greetings and happy holidays!
@hornoxx said:
Alejandro - thanks for the compliment
@alsomar said:
Here's a chess piece I've made using SUbD and Vertex Tools...
a nice model btwthis cool film animation - is it made with native SketchUp only?
There's several scenes and a couple of styles involved. I'll try to share the file next week (I'm off until monday)
Here's a chess piece I've made using SUbD and Vertex Tools.
Greetings!

@rich o brien said:
Tools > QuadFace Tools > Analyse > Count Polygons
Thank you Rich! I was sure there was a way 
Is there any way to quantify how many quads a component has?
Thank you!
@hieru said:
The glass texture is added in order to use bump. I do this to add the same distortion seen with real glazing.
Thank you David, nice trick! 
@cuttingedge said:
did the quads break-up after twisting / deformation?
Vertex Tools is a quad-friendly extension so it keeps the quads after the twist or any other further operation. It's a great tool!
I just realized this: why do you use that texture for glass? Is there any reason? Is it a secret trick?
Good work, really nice! I love how you use proxies. And these aerials look fine to me 
@thomthom said:
Thank you very much for this detailed breakdown of your workflow.
It's my pleasure! Thank you for your kind words 
@hornoxx said:
:thumb:
- this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
(no idea how you made the curved origin geometry, so this fits together as a loop ?)
Thank you for your kind words 
I'm attaching some pics of how I made the curved geometry.




Here's a gif of how I twisted the curved shape using Vertex Tools.

Once I got the shape, I made a symmetry, so the beginning and the end of the shape can fit in. If you need any other explanation, please ask 
Hello pals 
I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process:
Here you can see some standart views of the original shape.

Then I've copied and rotated the shape. That's how I get the first ring of the tunnel.

Here's a couple of iso views of the first ring.


I've copied the ring several times using symmetries to create the tunnel.


Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD.


Finally, here's an animation through the tunnel.