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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • A

      Does anyone know the "Engineering Toolbox"?

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      I
      Rightly said. I have been using this plugin for quite a lot of time but for the last few days it is giving an error message. The message is as follows: [image: snapshot_of_the_error.jpg] Please suggest a suitable solution
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      [Plugin] KML Tools (2.0.0-beta) — updated 31.05.2013

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      In Google Earth I "Save Place As..." contours.kml. I use your tool Extensions > KML Tools > Import KML File to import it into sketchup, it says "The model does not contain a Google Earth terrain. Do you want to import one first?". I click the "No" button. Then it says "File seems not to exist. Please check that the file path does not contain Unicode characters. This is a limitation of SketchUp and its Ruby version." Suggestions?
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      [Plugin] Upload model with custom thumbnail — 12.01.2013

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      @aerilius said: Hi, this plugin has a very different scope than what you need. File thumbnails work very differently and the approach of this plugin does not offer a solution for file thumbnails. This forum is full of discussions about thumbnails (ie. no thumbnails on Win64bit, small thumbnails on OS X), and many workarounds [1][2][3]. If you need a file to always the same thumbnail of the model from a specific perspective, you can make use of SketchUp's feature in "Model Info" to disable updating the thumbnail on save. Many thanks for clarifying that for me. All understood now. Cheers...>Stuart
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      Model.import() always true?

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      For yery corrupted collada files, there appears just a messagebox "import failed [OK]". The ruby console does not display any exception but just true``. For some collada files, SketchUp says there is a chance that the import could fail and asks if I want to continue [yes]/[no]. If I click yes, it succeeds to import it anyways, if I click no, the same messagebox appears "import failed [Ok]. In all cases, the console says true. I tried it with begin ... rescue ... end without success. model.zip
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      Problem with texture coordinates

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      A
      Thanks! I found the essential step in your code ( TT::Face.corners( e )). It seems to work for me just fine when I change the order of the points to (the array c contains always exactly 4 points in the same order). pt_array[0] = c[0] pt_array[1] = Geom;;Point3d.new(0,0,0) pt_array[2] = c[1] pt_array[3] = Geom;;Point3d.new(1,0,0) pt_array[4] = c[2] pt_array[5] = Geom;;Point3d.new(1,1,0) pt_array[6] = c[3] pt_array[7] = Geom;;Point3d.new(0,1,0)
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      [Plugin] KML LineString Importer

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      sdmitchS
      Gaieus - Yes it imports as a group of connected edges and could be draped on existing terrain but I was hoping to use the data to create terrain. Aerilius - Yes I tried most if not all of the Altitude options but none changed the Z output.
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      [Tutorial] Creating textured organic shapes with UV Toolkit²

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      thats great!...
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      Ruby <-> cmd command line: How to get return value?

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      TIGT
      This might be clearer ruby: x="E;/new_batch.cmd" UI.openURL(x) returns true batch file: @echo off echo "Hello World" echo pause exit Waits for you to close it... x="file:/E:/new_batch.cmd" will also work... Writing the bat or cmd file to the root directory would probably be better if it were into a Temp folder ?
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      Reconstructed castle - now and then

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      GaieusG
      @aerilius said: Then I constructed it from the drawing and create some textures in Gimp (normal wall/roof textures + windows + dirt; no renders). So still there is some special treatment of the textures (will need some extra explanations - I still use your generously shared materials from the Limburg Monastery) @aerilius said: (Once I had nearly convinced a Googler... ) Once a 14rh century reconstruction of a Church I made (now there is a 16th century Turkish mosque in place) was accepted by Google. Then I had to appeal so that they removed. Okay, so I am moving it... And of course, will have a look at the fixed model!
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      SketchUp in the Browser

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      @solo said: what about very heavy models? Mozplugger redirects any window into a Firefox tab, so it's no more than running SketchUp and Firefox at the same time. But it's really supposed to be used with document viewers and I agree that it's useless for SketchUp.
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      AdBlock detected ?!

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      deleting youtube cookies solved the problem
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      The Empire [Google] strikes back

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      Relax,... I used a smiley at the end of the sentence, which automatically makes it okay for me to say On a more serious note. I understand my comment could be read in several ways. 'They' refers to Google, not to the people actively working on fine tuning Sketchup. The comment on itself only states the fact that Sketchup today is simply not what it could have been. Hope I didn't step on too many toes...
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      [Req] Texture tools

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      jo-keJ
      That is one of my most important dreams! I'm always in trouble with texturing meshes
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      SU help forum: SketchUp Ruby Plug-Ins

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      @unknownuser said: I like the work put into the menu system Chris, I presume you're using that in a plugin you've created? (Or is SketchUp not capable of doing that?) Thanks. Both cgScenes and nsetSketchupAPI work as plugins and have been downloaded 130+ times. Here are copies of the download links. cgScenes R 1.051.zip nsetSketchupAPI 1.00 Nov15 1350.zip Here is how I introduced the API one: @chrisglasier said: I hope some people find the nset version of Alex's cheat sheet useful but really the main purpose was to demonstrate an alternative method of working that energerises names with computer code. Linked together in sets they provide machine-like support. Specific data is simply clicked into focus rather than the reader having to look through pages. . We thought that others might join in by adapting devices like Jim's web console [image: Rzjn_API012.png] and creating new ones using the same "name-based OS" that links everything together (the main menu is the model). But it seems web dialogs are not considered a serious solution, which is a great shame. I believe ignoring the real potential of the Net is very short-sighted. So I decided to concentrate on expanding cgScenes as I know there are SU people who would like to use hierarchies of scenes (views of their models) to facilitate design, present to clients/customers, submit to authorities, support purchasing, direct site work, explain timing and methods with diagrams and model animation, and handover useful and reusable automated information for ongoing activities.
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      Importing identical items

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    • A

      [plugin request]

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      TIGT
      There are ways of calculating volumes but these are not so fast... You could get the shape's 'fixed' volume value, and after moving a vertex recalculate its volume, and then scale the shape about that vertex so that its volume reverts to the 'fixed' value... Surface are is perhaps even more complex, but if a shape has a 'fixed' surface-area then after moving a vertex recalculate its external faces total area and again scale the shape about the volume to ensure the total surface-area reverts to the fixed value... Lots of thinking needed about scaling in 3D affecting volumes and surface-areas disproportionately....
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      [Tutorial] How to use layered materials in Kerkythea

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      tridemT
      @aerilius said: .. Here is a Kerkythea material pack which contains most materials from the Limburg monastery model. http://rapidshare.com/files/333424289/Limburg.mat.zip ... thanks for sharing your GREAT work Aerilius!
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      Renders of Romanesque Monastery

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      irwanwrI
      @numbthumb said: Try searching Kerkythea forums. These images are combination of renderings in Kerkythea and post production in PaintShop Pro. See here: http://forums.sketchucation.com/viewtopic.php?f=81&t=24790 thank you for the suggestion
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      Transforming landscapes, how was it made?

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      soloS
      Yup, Vue is very powerful, there are many things one can achieve, like the above. Changing/morphing terrains are pretty simple really once you get to understand the function editor as well as your animation controls. The real action clips are indeed alpha based video inserted into animation either by importing the .avi into animation sequence as the above or by using a 3rd party app like after effects.
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      [Tutorial] how to make animated Google Earth models

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      Hi Have unzipped a .kmz file and have a files folder and doc.kml amended .kml file and saved How do I save it back as a model file? tried zipping it back and renaming file xxx.kmz but get Parse error at line 1, column 2 not well formed (invalid token) when I open it in GE Have tried it without amending the .kml file but still get the same error.
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