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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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      [Plugin] Ruby Console+ (3.0.2) – updated 30.10.2017

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      I agree! I still use this plugin, and find it useful. I hope it gets updated so it can run on SU 2024.
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      [Code] YARC – yet another ruby console

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      @anton_s said: I recommend putting the whole __FILE__ That's very reasonable. I'll fix it. I just wanted to let you all know that I'm working on improvements (esp. the snippets should have been saved over sessions) but I'm a bit busy at the moment. I'll publish a next version when I'm ready.
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      3D printing in archaeology

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      I can see that being a treasured gift - also neat to show the kids when they get old enough to appreciate the work that went into saving their lives.
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      Pompidou WebGL Viewer

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      (You could look it up in the above list). I found only a couple of times something with "layer", and no method to set/change visibility of a layer. I suppose all the layer methods (like many others) are up to now only empty place holders. In addition to that, it depends on what features can be read from the .dae model. As we know, SketchUp's .dae exporter doesn't preserve scenes and layers (but on the SketchUp Showcase they have scenes!). Similarly, the Pompidou Viewer also contains methods for handling geometric primitives and materials (edges etc.) but models are up to now only loaded as a big mesh object, without distinction into single entities.
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      [Plugin] WireTool (Catenary) (1.4.1) – updated 06.03.2013

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      TIGT
      The current version is v1.4.1 https://sketchucation.com/pluginstore?pln=ae_WireTool Perhaps the author [ae] finally decided to re-sign it to suit the newer SketchUp versions, but the code was otherwise unchanged ?
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      [Code] realign UVs, or: convert projective to affine

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      @TIG said in [Code] realign UVs, or: convert projective to affine: @chris341 It is a very old thread ! I've fixed the basic syntax errors and added modules etc. It works in v2024 [should be OK in v2020] - but I'm unsure of its efficacy... Aerilius_UV_realign_uvs.rb Haha yes!! This seems to work, at least at first glance. Just one texture exported. Thank you so much! I will report back if I have any other issues with it.
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      Rendering_options pause start_timer?

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      Thanks for the replies and for the correction about @id. I changed both, but it doesn't solve the problem. It seems the timer starts correctly and counts until the end, only the action (code block) isn't executed until the user hovers empty space or give focus to other UI elements. @unknownuser said: I wouldn't set @model.rendering_options['ForegroundColor'] in the draw event. I agree (I didn't think about that), although I didn't notice it in Edit → Undo... I now chose to get along without text color.
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      View.draw_text invisible?

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      thomthomT
      @aerilius said: (I hope the API comments will be back at the site at some time.) Yea - I'd made notes about the draw_points bug in the old comments...
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      SketchUp 9 revealed

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      Haha "APRIL FOOLS!!!"
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      Big Problem with obj export/import

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      TIGT
      There is a link to an 'earlier version' on the download page.... BUT the latest version should be very similar, both time-wise and it now avoids issues with flipped instances etc...
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      [Question] multi document interface and Tools

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      Thanks, that's very helpful (and I was also wondering why such observers don't exist, good feature request). I'll have to consider this for my webdialog callbacks.
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      SketchUp in 3D Warehouse

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      brodieB
      Hrm...sounds like some sort of Mac/Firefox magic then? I'm on PC and Chrome. I wonder if there's something similar. It's a very nice feature. -Brodie
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      [Plugin] Make Unique Texture ++

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      Greetings, It simply does not work at all. Nothing's been changed. I have tried to make a several faces texture unique as on the picture. The only way is to make each piece/surface texture unique. I would appreciate any suggestion how to create one cropped texture (unique)as we see on the example. Thank you in advance. [image: Screenshot-2021-10-01-195753.jpg]
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      Temporary drawing elements vs. invisible objects

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      thomthomT
      Creating entities in SketchUp is slow! Very slow and it gets slower the more entities you have in the context. It also triggers all kinds of observers etc. If possible, avoid any kind of calculations without temp geometry. ( Some times you have to, like when you want to trigger SU's merge feature to make sure things heal up properly. Or if you need to get the current user axis - then you need to create two dummy groups.) And yes, using the built in methods of SU for calculations is much faster than trying to do it in Ruby. Make use of the Geom module for all it's worth. For Vertex Tools I even ported the method that calculated soft selection to a C extension because in Ruby it was slow as a sleeping snail. Any calculation, even simple 2 + 2 operations eat time in Ruby - which you notice quickly when you do it in a look. But the biggest bottleneck is adding entities in SU, and that's not much you can work around other than trying to use the bulk methods whenever possible.
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      [Code] position of texture pins

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      renderizaR
      I am so frustrated that I don’t possess the knowledge yet to understand most of this discussion. Correct me if I am wrong but could this code make animating textures possible? If so I am very interested in trying to figure how I can do this myself.
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      [Plugin] Texture Resizer (1.5.6) — updated 15.05.2013

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      Extentions Store still has v.1.5.5, which does not work on SU2018 To work on SU2018, install extension from this post You will need imagemagick. During installation, select "Install legacy tools" to obtain convert.exe, which is used by this extension.
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      [Plugin]Export Collada with texture names 1.2b [30/9/11]

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      Dear, i am still getting my textures renamed as _auto_4.bmp, i read all the posts but couldn,t figured out the issue, using windows and Sketchup 2017, can you help.
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      [Plugin] MoleculeImporter (1.3.3) – updated 8.10.2017

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      Works!!! Thank you so much
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      [concept] plugin launcher

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      If your were interested in LaunchUp, don't miss that it is no an official plugin: → LaunchUp – A Quick Launcher for SketchUp
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      3d printing with sand and sun

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      pilouP
      Very cool but no wind period is necessary!
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