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[Tutorial] Creating textured organic shapes with UV Toolkit²

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  • A Offline
    Aerilius
    last edited by Aerilius 8 Mar 2011, 00:33

    Here's a short workflow how I texture organic shapes. In SketchUp it's difficult to apply a texture seamlessly to an organic shape. Therefore we add the texture as early as possible. When the shape is still very symmetrical, the automated methods for texturing do a good job, like planar projection (native in SU, right click ‑>texture ‑>projected) or cylindrical/spherical projection (plugin UVTools). This results in a perfectly seamlessly textured shape. Later, it would be more difficult to apply a seamless texture.

    Using Thomthom's UV Toolkit, this preliminary texturing can be restored when it gets messed up.
    UV_tutorial1.jpg
    UV_tutorial2.jpg
    UV_tutorial3.jpg
    UV_tutorial4.jpg
    UV_tutorial5.jpg
    UV_tutorial6.jpg

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    • P Offline
      pilou
      last edited by 8 Mar 2011, 00:35

      Famous! 👍 😎

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • S Offline
        shura
        last edited by 8 Mar 2011, 10:06

        Now this is really useful information, thank you Aerilius!
        Your effort is highly appreciated, I have really learned something here.

        cheers
        alex

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        • W Offline
          watkins
          last edited by 8 Mar 2011, 10:22

          Oh, and by the way, nice modelling.

          Regards,
          Bob

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          • G Offline
            Gaieus
            last edited by 8 Mar 2011, 11:57

            An additional tip: in order to avoid adding new faces, best is to pre-triangulate your shape before you start torturing it otherwise SketchUp's autofold feature will almost certainly add some folding lines thus the face count will change.

            We can see that the dragon's initial shape is already triangulated above.

            I made this twisted, bent "arch" exactly the same way:
            http://forums.sketchucation.com/viewtopic.php?p=300361#p300361


            UV Toolkit will (hopefully) have a feature to not only "remember and restore" UV co-ordinates on an existing shape but also to copy them from one mesh and paste on another. This means that you can have a planar mesh (say made from the sandbox tools) and position textures on it precisely then copy and paste the positioned texture on a complex shape.

            I can hardly wait. (TT!!! hear?)

            Gai...

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            • M Offline
              museummaker
              last edited by 9 Mar 2011, 23:32

              👍 +1

              Excellent information!

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              • T Offline
                thomthom
                last edited by 10 Mar 2011, 13:00

                @gaieus said:

                I can hardly wait. (TT!!! hear?)
                😉

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • B Offline
                  beruangsirkus
                  last edited by 22 Mar 2011, 01:24

                  thats great!... 👍

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