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    [Tutorial] Creating textured organic shapes with UV Toolkit²

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    • A Offline
      Aerilius
      last edited by Aerilius

      Here's a short workflow how I texture organic shapes. In SketchUp it's difficult to apply a texture seamlessly to an organic shape. Therefore we add the texture as early as possible. When the shape is still very symmetrical, the automated methods for texturing do a good job, like planar projection (native in SU, right click ‑>texture ‑>projected) or cylindrical/spherical projection (plugin UVTools). This results in a perfectly seamlessly textured shape. Later, it would be more difficult to apply a seamless texture.

      Using Thomthom's UV Toolkit, this preliminary texturing can be restored when it gets messed up.
      UV_tutorial1.jpg
      UV_tutorial2.jpg
      UV_tutorial3.jpg
      UV_tutorial4.jpg
      UV_tutorial5.jpg
      UV_tutorial6.jpg

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      • pilouP Offline
        pilou
        last edited by

        Famous! 👍 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • shuraS Offline
          shura
          last edited by

          Now this is really useful information, thank you Aerilius!
          Your effort is highly appreciated, I have really learned something here.

          cheers
          alex

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          • W Offline
            watkins
            last edited by

            Oh, and by the way, nice modelling.

            Regards,
            Bob

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            • GaieusG Offline
              Gaieus
              last edited by

              An additional tip: in order to avoid adding new faces, best is to pre-triangulate your shape before you start torturing it otherwise SketchUp's autofold feature will almost certainly add some folding lines thus the face count will change.

              We can see that the dragon's initial shape is already triangulated above.

              I made this twisted, bent "arch" exactly the same way:
              http://forums.sketchucation.com/viewtopic.php?p=300361#p300361


              UV Toolkit will (hopefully) have a feature to not only "remember and restore" UV co-ordinates on an existing shape but also to copy them from one mesh and paste on another. This means that you can have a planar mesh (say made from the sandbox tools) and position textures on it precisely then copy and paste the positioned texture on a complex shape.

              I can hardly wait. (TT!!! hear?)

              Gai...

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              • M Offline
                museummaker
                last edited by

                👍 +1

                Excellent information!

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @gaieus said:

                  I can hardly wait. (TT!!! hear?)
                  😉

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • B Offline
                    beruangsirkus
                    last edited by

                    thats great!... 👍

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