sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
    175 Posts 9 Posters 2.3k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ntxdaveN Offline
      ntxdave @Rich O Brien
      last edited by ntxdave

      @Rich-O-Brien Ooops, my apology! πŸ€ͺ

      Isn't there something though that lets us know that there is an update for our installed plugins/extensions? If not, there should be, and my old memory was thinking there was (this is what happens as us elderly users get aged (more experienced)).

      Mike AmosM 1 Reply Last reply Reply Quote 0
      • Mike AmosM Offline
        Mike Amos @ntxdave
        last edited by

        @ntxdave

        I think the only mode open to US older gits, apart from checking the store app, is writing on our own foreheads a short reminder to do so.

        I have tried the other ways I know of and frankly I am a lost cause. I keep forgetting what they mean (String around the finger etc)..........

        1 Reply Last reply Reply Quote 0
        • pixelcruncherP Online
          pixelcruncher Extension Creator
          last edited by

          Hey, Rayscaper users!

          Another release, finding my groove!

          Rayscaper 0.9.34 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

          What Changed?

          Improvements

          Pause/Resume

          Works as advertised. Pauses the render and resume at a later time.

          b4cb65f9-7d6c-486a-a522-697ef03602b1-image.png

          • Internally, Rayscaper uses the meter as the scene unit. I made that more explicit in some inputs by having a unit. I will follow up with a feature to configure display units for folks who like something different than meters.
          • Improve the speed of the picking operations.
          • Display the material we are hovering over when dropping a material/texture on the viewport. This makes it clear where the dropped texture or material will apply.

          Bug Fixes

          • Fix the specular tint texture slot. Loading an image in this slot would load it in the normal map texture
            slot.
          • When applying a custom material (i.e., from the material library) and subsequently modifying the material. These
            changes would not persist on saving. This is fixed in the current release.
          • Fix a scrolling/clipping issue in the render viewport.
          • Lights would get an empty name after modifying the light component (for example, moving the light). This is fixed.
          • Fix an application freeze caused by light selection.

          Help me build the community πŸ‘

          I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

          If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

          Happy Rendering!

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          1 Reply Last reply Reply Quote 2
          • pixelcruncherP Online
            pixelcruncher Extension Creator
            last edited by

            Hey, Rayscaper users!

            Another release!

            Rayscaper 0.9.36 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

            What Changed?

            Improvements

            Auto Focus

            • Add autofocus for DOF to the perspective camera. With autofocus, Rayscaper will automatically use the distance to the center 3D point in the rendered image as the focus distance (if possible).

            3cd9f77d-b130-4f96-8680-144c9aebbba6-image.png

            • Make the depth-of-field (DOF) blurriness easier to control. The range goes from 0 to 1, but if you need more blur for
              your scene, you can punch in a higher value directly in the slider text box (CTRL + click).
            • Make the depth-of-field blurriness slider logarithmic. This gives more control for low blur values.

            Bug Fixes

            • Fix the normal map strength control.
            • Fix a crash when exporting the scene to an archive.
              Spotlights with a falloff of zero would not render on the CPU. This release fixes that.

            Help me build the community πŸ‘

            I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

            If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

            Happy Rendering!

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            1 Reply Last reply Reply Quote 2
            • pixelcruncherP Online
              pixelcruncher Extension Creator
              last edited by pixelcruncher

              Hey, Rayscaper users!

              Another release!

              Rayscaper 0.9.43 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

              What Changed?

              Improvements

              • Rayscaper now takes Windows monitor scaling into account. On scaled monitors, Rayscaper should display correctly
                without requiring manual user scaling. However, manual scaling is still an option if needed.
              • Use the same light sampling algorithm for CPU and GPU. This would sometimes cause render differences between CPU and
                GPU in complex lighting situations.
              • Generate better tangent vectors for normal mapping. This should improve the quality of normal mapping.
              • Rename the Disney material to PBR material.
              • Drop the thin sheet approximation for the Disney (PBR) material, it's not working correctly currently.
              • Drop the transmission color from the glass material.
              • In the PBR material, rename clearcoat gloss to clearcoat roughness for consistency with other materials.
              • Drop the environment light fake GI mode, it looks too weird to be useful.
              • Drop some render methods that are not that useful except for debugging ("Shading dP/dU", "Shading dP/dV", "Shading
                Incidence", "Shading Normals / No Bump").

              Bug Fixes

              • Fix a crash when double-clicking the save button in the GUI.
              • Fixed the saving of the DPI scale application setting.

              To avoid confusion, switching between CPU and GPU rendering doesn't happen anymore in the render tab but via the settings dialog (Menu > File > Settings).
              a9612316-00c2-4731-bc77-493812113d58-image.png

              Help me build the community πŸ‘

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

              Happy Rendering!

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              1 Reply Last reply Reply Quote 0
              • K Offline
                Krass
                last edited by

                Great !
                I'm testing your program, in the free version I discovered it when I was looking for free renderers for hobbyists and students and as twilight render disappeared, I came across Rayscaper.
                I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.
                I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                Krass

                1 Reply Last reply Reply Quote 0
                • pixelcruncherP Online
                  pixelcruncher Extension Creator
                  last edited by

                  @Krass I appreciate your interest in Rayscaper! Thanks.

                  I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.

                  Glad to hear, I hope to build something that is very easy to use at a great price.

                  I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                  Nice! Let me know how I can support you.

                  Cheers,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Krass
                    last edited by Rich O Brien

                    Hello,
                    first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy
                    0c0946f4-b02c-420a-a214-d5d3adab8f2d-image.png

                    after external denoiser
                    c47b667d-2203-45aa-ac44-4a1a4d730af3-image.png

                    Krass

                    1 Reply Last reply Reply Quote 2
                    • pixelcruncherP Online
                      pixelcruncher Extension Creator
                      last edited by

                      @Krass, those are nice renders!

                      By external denoiser, do you mean the one in Rayscaper or something else?

                      image.png

                      Pixel filtering can also help to get rid of some of the jagged lines:

                      image.png

                      image.png

                      Happy Rendering!
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 1
                      • K Offline
                        Krass
                        last edited by

                        Hello,
                        another test where I changed the lights and set the gaussian filtering mode (radius 1.2 px) to, like antialias, correct the material problems.
                        I like the result, but I'd have to add some artificial lights to illuminate the scene.
                        https://jskup.fr/wp-content/uploads/2025/02/gaussian-1.2-denoise-denoise.png

                        Krass

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          Krass
                          last edited by

                          I also applied a light coat of denoiser

                          Krass

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            Krass
                            last edited by

                            By external denoiser I mean I use a program dedicated to denoising

                            Krass

                            1 Reply Last reply Reply Quote 1
                            • K Offline
                              Krass
                              last edited by

                              an other render, this time I used Rascaper denoiser option
                              https://jskup.fr/wp-content/uploads/2025/02/filter-box-plus-RSCaper-denoiser.png

                              Krass

                              1 Reply Last reply Reply Quote 1
                              • K Offline
                                Krass
                                last edited by

                                with rayscaper denoiser on
                                https://jskup.fr/wp-content/uploads/2025/02/filter-box-plus-RSCaper-denoiser.png

                                Krass

                                1 Reply Last reply Reply Quote 1
                                • pixelcruncherP Online
                                  pixelcruncher Extension Creator
                                  last edited by

                                  @Krass I like the result.

                                  FYI, Rayscaper uses Intel's OpenImageDenoise (link). I think this is the same denoiser that Twilight Render uses in its denoise extension, so you should see comparable results.

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  1 Reply Last reply Reply Quote 1
                                  • K Offline
                                    Krass
                                    last edited by

                                    final high res render, reduced in 1080 p and an other render, exterior
                                    https://jskup.fr/wp-content/uploads/2025/02/rayscaper-1080p.jpg
                                    https://jskup.fr/wp-content/uploads/2025/02/final2.jpg

                                    Krass

                                    K 1 Reply Last reply Reply Quote 2
                                    • K Offline
                                      Krass @Krass
                                      last edited by Krass

                                      I'm getting used to this little program
                                      https://jskup.fr/wp-content/uploads/2025/02/2denoised.jpg
                                      https://jskup.fr/wp-content/uploads/2025/02/4denoised.jpg

                                      Krass

                                      1 Reply Last reply Reply Quote 2
                                      • pixelcruncherP Online
                                        pixelcruncher Extension Creator
                                        last edited by pixelcruncher

                                        Nice renders, especially the last one with the dinner plates.Nice use of DOF.

                                        2d1655d7-56c1-4d29-b78e-c9178c45ac98-image.png

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        S 1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          sashapepperspray @pixelcruncher
                                          last edited by

                                          @pixelcruncher Hello, I have downloaded sketchup 2025 and rayscaper doesn't work, it just says idle and doesn't render, (and do you have plans to incorporate sketchup's pbr materials into rayscaper's materials?) thanks

                                          pixelcruncherP 1 Reply Last reply Reply Quote 1
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Thomas was is aware of the incompatibility with 2025.

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 5 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement