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    Wrap-R for SketchUp

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    • O Offline
      optimaforever
      last edited by

      Thanks Joao πŸ˜„

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      • thomthomT Offline
        thomthom
        last edited by

        Whoa! Nice!

        Any chance we can see the raw mesh?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jujuJ Offline
          juju
          last edited by

          I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

          Save the Earth, it's the only planet with chocolate.

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          • O Offline
            optimaforever
            last edited by

            Here are the control mesh...
            control mesh

            and the subdivided mesh.
            subdivided mesh

            I could probably do with less vertices but I'm still learning quad modeling.
            Nevertheless I'm quite happy with the results so far.
            Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

            I'm still missing more hard surface modeling tools.

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            • L Offline
              liam887
              last edited by

              Woah nice work!

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • HornOxxH Offline
                HornOxx
                last edited by

                πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
                ( & a cool render staging ! )

                never trust a skinny cook

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                • DrieDeeDesignD Offline
                  DrieDeeDesign
                  last edited by

                  I really want the Mac version ... of Wrap-R ....

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Great looking car model, Optima! πŸ‘

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                    • O Offline
                      optimaforever
                      last edited by

                      https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                      Thanks!
                      Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                      Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Stellar!

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            @hornoxx said:

                            ... it canΒ΄t hardly get better !!

                            I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                            never trust a skinny cook

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                            • Mistro11M Offline
                              Mistro11
                              last edited by

                              I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                              BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                              i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                              Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Make sure your texture is square 1 : 1

                                For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                                Still not complete as I've more to add soon

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  yes, slowly slowly catchy monkey.

                                  enjoy the trial! if you need a refresh let me know

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • Mistro11M Offline
                                    Mistro11
                                    last edited by

                                    @rich o brien said:

                                    Make sure your texture is square 1 : 1

                                    For documentation see : https://wrap-r.com/docs-wrapr-.html

                                    Still not complete as I've more to add soon

                                    Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                    • Mistro11M Offline
                                      Mistro11
                                      last edited by

                                      @rich o brien said:

                                      yes, slowly slowly catchy monkey.

                                      enjoy the trial! if you need a refresh let me know

                                      Ok, thank you!

                                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • R Offline
                                          raumplan
                                          last edited by

                                          Wrap-R OSX version, please!

                                          http://www.raumplandesign.it

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                                          • OxerO Offline
                                            Oxer
                                            last edited by

                                            @raumplan said:

                                            Wrap-R OSX version, please!

                                            The same πŸ˜‰

                                            "The result is the end what is important is the process" by Oxer
                                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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