Wrap-R for SketchUp
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 Cool... I finally did it.  The chassis is an old model of my Javelin I made with SketchUp 4. 
 I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
 Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop 
  
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 Great model! 
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 Thanks Joao  
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 Whoa! Nice! Any chance we can see the raw mesh? 
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 I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?! 
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 Here are the control mesh... 
  and the subdivided mesh. 
  I could probably do with less vertices but I'm still learning quad modeling. 
 Nevertheless I'm quite happy with the results so far.
 Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.I'm still missing more hard surface modeling tools. 
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 Woah nice work! 
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    such a great work - it canΒ΄t hardly get better !! such a great work - it canΒ΄t hardly get better !!
 ( & a cool render staging ! )
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 I really want the Mac version ... of Wrap-R .... 
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 Great looking car model, Optima!  
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  Thanks! 
 Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
 Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.
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 Stellar! 
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 Those car models are beautiful. I can't imagine how you got there despite the great plugins. 
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 I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup? BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures? 
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 Make sure your texture is square 1 : 1 For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html Still not complete as I've more to add soon 
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 yes, slowly slowly catchy monkey. enjoy the trial! if you need a refresh let me know 
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 @rich o brien said: Make sure your texture is square 1 : 1 For documentation see : https://wrap-r.com/docs-wrapr-.html Still not complete as I've more to add soon Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing? 
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 @rich o brien said: yes, slowly slowly catchy monkey. enjoy the trial! if you need a refresh let me know Ok, thank you! 
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 Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind... 
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