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    SubD examples and models

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    • N 離線
      nlipovac
      最後由 編輯

      @rich o brien said:

      [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

      [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

      Looks great! 🤓
      Texturing inside Substance Designer?

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      • HieruH 離線
        Hieru
        最後由 編輯

        Quick question.

        What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

        www.davidhier.co.uk

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Yea, it'll appear like any other SketchUp group/component.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K 離線
            kaas
            最後由 編輯

            If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
            Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
            Any suggestions?


            stackCubi_leg.jpg


            stackCubi_leg.skp

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              Hi Kaas
              I would recommend Tig´s Split Tools which generate quads at the connection points like sketched below.

              http://sketchucation.com/forums/viewtopic.php?t=43376
              https://www.youtube.com/watch?v=hcGGcLndeTE


              Split Tools.jpg

              never trust a skinny cook

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              • HieruH 離線
                Hieru
                最後由 編輯

                Thanks Thomas 👍

                www.davidhier.co.uk

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                • HieruH 離線
                  Hieru
                  最後由 編輯

                  @Kaas

                  Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                  CornerControl.jpg

                  ...only to find that there isn't that much difference in the poly count:

                  CornerSubD.jpg

                  In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                  Corner.skp

                  www.davidhier.co.uk

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                  • K 離線
                    kaas
                    最後由 編輯

                    @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                    @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                    cubi.jpg


                    stackStove_cubi_test1.skp

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                    • HieruH 離線
                      Hieru
                      最後由 編輯

                      Happy to help 👍 . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                      One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                      On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                      www.davidhier.co.uk

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                      • K 離線
                        kaas
                        最後由 編輯

                        @hieru said:

                        On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                        I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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                        • HieruH 離線
                          Hieru
                          最後由 編輯

                          I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.

                          www.davidhier.co.uk

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                          • K 離線
                            kaas
                            最後由 編輯

                            Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              Isn't that in the works Thomas?

                              www.davidhier.co.uk

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                              • HieruH 離線
                                Hieru
                                最後由 編輯

                                Just found afew minutes to look at your model properly Kaas. Really nice job.

                                I couldn't help putting on my Quad Police uniform 😆 and tackling a few unwanted tris (I lost a few loops in the process too).

                                I've highlighted the main areas that have been modified.

                                stackStove_cubi_test2.jpg


                                stackStove_cubi_test2.skp

                                www.davidhier.co.uk

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                                • K 離線
                                  kaas
                                  最後由 編輯

                                  Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    @hieru said:

                                    Isn't that in the works Thomas?

                                    http://sketchucation.com/forums/download/file.php?id=142064

                                    Download the free D'oh Book for SketchUp 📖

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                                    • ithilI 離線
                                      ithil
                                      最後由 編輯

                                      I tried to make a model for cutting plywood


                                      s1.jpg


                                      s2.jpg


                                      s3.jpg

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                                      • pbacotP 離線
                                        pbacot
                                        最後由 編輯

                                        Wow, Ithil!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • HornOxxH 離線
                                          HornOxx
                                          最後由 編輯

                                          @ithil said:

                                          I tried to make a model for cutting plywood

                                          I love it!! - please continue this report...

                                          never trust a skinny cook

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                                          • cottyC 離線
                                            cotty
                                            最後由 編輯

                                            Some very nice SubD examples (together with QuadFaceTools, VertexTools, ...) from "Winning with SketchUp"...
                                            https://www.youtube.com/results?search_query=%22winning+with+sketchup%22+subd

                                            my SketchUp gallery

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