SubD examples and models
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Hi Kaas
I would recommend TigΒ΄s Split Tools which generate quads at the connection points like sketched below.http://sketchucation.com/forums/viewtopic.php?t=43376
https://www.youtube.com/watch?v=hcGGcLndeTE
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Thanks Thomas
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Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...
...only to find that there isn't that much difference in the poly count:
In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.
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Happy to help
. I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).
One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.
On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.
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@hieru said:
On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.
I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.
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I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.
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Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.
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Isn't that in the works Thomas?
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Just found afew minutes to look at your model properly Kaas. Really nice job.
I couldn't help putting on my Quad Police uniform
and tackling a few unwanted tris (I lost a few loops in the process too).
I've highlighted the main areas that have been modified.
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Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.
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Wow, Ithil!
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@ithil said:
I tried to make a model for cutting plywood
I love it!! - please continue this report...
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Some very nice SubD examples (together with QuadFaceTools, VertexTools, ...) from "Winning with SketchUp"...
https://www.youtube.com/results?search_query=%22winning+with+sketchup%22+subd -
@collage architecture said:
Still learning the workflow in quad and vertices.
Advertising removed and warning issued.
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It was time to do a little exercise again ...
My sons asked me if I could do Bender from the Futurama series - so I did it
Bender - somehow I like that guy
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