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SubD examples and models

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  • T Offline
    thomthom
    last edited by 17 Aug 2016, 22:11

    Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • N Offline
      nlipovac
      last edited by 18 Aug 2016, 09:08

      @thomthom said:

      Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

      How is it coming along, any sneak peek? ๐Ÿ˜Ž

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      • T Offline
        thomthom
        last edited by 18 Aug 2016, 10:41

        @nlipovac said:

        @thomthom said:

        Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

        How is it coming along, any sneak peek? ๐Ÿ˜Ž

        It's been slow over the summer. Currently on vacation. Things will spin up in a few weeks. ๐Ÿ˜„

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          cotty
          last edited by 18 Aug 2016, 18:08

          @thomthom said:

          Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

          Of course no problem...


          subd_knife.skp

          my SketchUp gallery

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          • R Offline
            Rich O Brien Moderator
            last edited by 22 Sept 2016, 11:08

            grab_22_09_2016_001.png

            [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • N Offline
              nlipovac
              last edited by 22 Sept 2016, 11:41

              @rich o brien said:

              [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

              [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

              Looks great! ๐Ÿค“
              Texturing inside Substance Designer?

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              • H Offline
                Hieru
                last edited by 7 Oct 2016, 14:28

                Quick question.

                What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

                www.davidhier.co.uk

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                • T Offline
                  thomthom
                  last edited by 7 Oct 2016, 14:37

                  Yea, it'll appear like any other SketchUp group/component.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • K Offline
                    kaas
                    last edited by 7 Oct 2016, 16:11

                    If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
                    Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
                    Any suggestions?


                    stackCubi_leg.jpg


                    stackCubi_leg.skp

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                    • H Offline
                      HornOxx
                      last edited by 7 Oct 2016, 16:46

                      Hi Kaas
                      I would recommend Tigยดs Split Tools which generate quads at the connection points like sketched below.

                      http://sketchucation.com/forums/viewtopic.php?t=43376
                      https://www.youtube.com/watch?v=hcGGcLndeTE


                      Split Tools.jpg

                      never trust a skinny cook

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                      • H Offline
                        Hieru
                        last edited by 7 Oct 2016, 17:02

                        Thanks Thomas ๐Ÿ‘

                        www.davidhier.co.uk

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                        • H Offline
                          Hieru
                          last edited by 7 Oct 2016, 20:20

                          @Kaas

                          Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                          CornerControl.jpg

                          ...only to find that there isn't that much difference in the poly count:

                          CornerSubD.jpg

                          In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                          Corner.skp

                          www.davidhier.co.uk

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                          • K Offline
                            kaas
                            last edited by 7 Oct 2016, 20:40

                            @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                            @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                            cubi.jpg


                            stackStove_cubi_test1.skp

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                            • H Offline
                              Hieru
                              last edited by 7 Oct 2016, 22:04

                              Happy to help ๐Ÿ‘ . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                              One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                              On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                              www.davidhier.co.uk

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                              • K Offline
                                kaas
                                last edited by 8 Oct 2016, 06:45

                                @hieru said:

                                On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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                                • H Offline
                                  Hieru
                                  last edited by 8 Oct 2016, 09:06

                                  I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.

                                  www.davidhier.co.uk

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                                  • K Offline
                                    kaas
                                    last edited by 8 Oct 2016, 14:57

                                    Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

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                                    • H Offline
                                      Hieru
                                      last edited by 8 Oct 2016, 16:01

                                      Isn't that in the works Thomas?

                                      www.davidhier.co.uk

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                                      • H Offline
                                        Hieru
                                        last edited by 8 Oct 2016, 17:44

                                        Just found afew minutes to look at your model properly Kaas. Really nice job.

                                        I couldn't help putting on my Quad Police uniform ๐Ÿ˜† and tackling a few unwanted tris (I lost a few loops in the process too).

                                        I've highlighted the main areas that have been modified.

                                        stackStove_cubi_test2.jpg


                                        stackStove_cubi_test2.skp

                                        www.davidhier.co.uk

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                                        • K Offline
                                          kaas
                                          last edited by 8 Oct 2016, 21:10

                                          Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.

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