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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      grab_22_09_2016_001.png

      [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

      Download the free D'oh Book for SketchUp πŸ“–

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      • N Offline
        nlipovac
        last edited by

        @rich o brien said:

        [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

        [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

        Looks great! πŸ€“
        Texturing inside Substance Designer?

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        • HieruH Offline
          Hieru
          last edited by

          Quick question.

          What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

          www.davidhier.co.uk

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          • thomthomT Offline
            thomthom
            last edited by

            Yea, it'll appear like any other SketchUp group/component.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • K Offline
              kaas
              last edited by

              If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
              Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
              Any suggestions?


              stackCubi_leg.jpg


              stackCubi_leg.skp

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              • HornOxxH Offline
                HornOxx
                last edited by

                Hi Kaas
                I would recommend TigΒ΄s Split Tools which generate quads at the connection points like sketched below.

                http://sketchucation.com/forums/viewtopic.php?t=43376
                https://www.youtube.com/watch?v=hcGGcLndeTE


                Split Tools.jpg

                never trust a skinny cook

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                • HieruH Offline
                  Hieru
                  last edited by

                  Thanks Thomas πŸ‘

                  www.davidhier.co.uk

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                  • HieruH Offline
                    Hieru
                    last edited by

                    @Kaas

                    Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                    CornerControl.jpg

                    ...only to find that there isn't that much difference in the poly count:

                    CornerSubD.jpg

                    In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                    Corner.skp

                    www.davidhier.co.uk

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                    • K Offline
                      kaas
                      last edited by

                      @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                      @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                      cubi.jpg


                      stackStove_cubi_test1.skp

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                      • HieruH Offline
                        Hieru
                        last edited by

                        Happy to help πŸ‘ . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                        One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                        On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                        www.davidhier.co.uk

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                        • K Offline
                          kaas
                          last edited by

                          @hieru said:

                          On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                          I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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                          • HieruH Offline
                            Hieru
                            last edited by

                            I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.

                            www.davidhier.co.uk

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                            • K Offline
                              kaas
                              last edited by

                              Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

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                              • HieruH Offline
                                Hieru
                                last edited by

                                Isn't that in the works Thomas?

                                www.davidhier.co.uk

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Just found afew minutes to look at your model properly Kaas. Really nice job.

                                  I couldn't help putting on my Quad Police uniform πŸ˜† and tackling a few unwanted tris (I lost a few loops in the process too).

                                  I've highlighted the main areas that have been modified.

                                  stackStove_cubi_test2.jpg


                                  stackStove_cubi_test2.skp

                                  www.davidhier.co.uk

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                                  • K Offline
                                    kaas
                                    last edited by

                                    Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      @hieru said:

                                      Isn't that in the works Thomas?

                                      http://sketchucation.com/forums/download/file.php?id=142064

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • ithilI Offline
                                        ithil
                                        last edited by

                                        I tried to make a model for cutting plywood


                                        s1.jpg


                                        s2.jpg


                                        s3.jpg

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Wow, Ithil!

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            @ithil said:

                                            I tried to make a model for cutting plywood

                                            I love it!! - please continue this report...

                                            never trust a skinny cook

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