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    • panixiaP Offline
      panixia @rv1974
      last edited by

      @rv1974 of course you have that Retopo modifier if you have a new version of Max..
      But I'm still on older perpetual version.. πŸ˜€
      Btw I have quadremesher, which is quite similar (but not as good as the modifier) and of course the "classic" manual retopology tools from 3dsMax in the "freeform" panel.

      There's no need for Vietnamese Plugin because with QFT exporter/importer to move quad models back and forth between SU and Max.

      The reason why I use Topogun most of the time instead of Max, is actually that the dynamic patches are sort of halfway between the speed of auto-retopo and the full control of manual retopo.
      If I reacall correctly, only Blender has something similar in retopoflow, but the patches are limited to 3 or 4 sides.
      In topogun you can have patches from 2 to whatewer-you-need sides, and they can be changed interactively.

      tuna1957T R 2 Replies Last reply Reply Quote 2
      • tuna1957T Offline
        tuna1957 @panixia
        last edited by

        @panixia Fantastic shoe ! Always amazed by your modeling. πŸ‘

        panixiaP 1 Reply Last reply Reply Quote 1
        • panixiaP Offline
          panixia @tuna1957
          last edited by

          @tuna1957 thank you so much!
          I'm glad you enjoy this stuff 😊

          1 Reply Last reply Reply Quote 1
          • R Offline
            rv1974 @panixia
            last edited by rv1974

            @panixia

            yeah they significantly improved Retopo Mod:
            https://youtu.be/qtj3rvL2pUI?si=fgKIm9kbfUwoqCY_&t=1
            also Conform is insanely good:
            https://youtu.be/gQXM76Xy0qY?si=T-FUu8PxPFfmgU53

            panixiaP 1 Reply Last reply Reply Quote 1
            • panixiaP Offline
              panixia @rv1974
              last edited by

              @rv1974 said in SubD examples and models:

              yeah they significantly improved Retopo Mod:

              yeah.. I saw that.. amazing.

              @rv1974 said in SubD examples and models:

              also Conform is insanely good:

              I also saw the new conform modifier, but I believe this video shows an updated/improved version.. looks good.

              1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia
                last edited by

                Let's go 😬

                95849d87-f148-4b4c-838d-943ceeac84d7-image.png

                1 Reply Last reply Reply Quote 2
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Yay! Wrap-R

                  Looks like a fun texturing project too!

                  Download the free D'oh Book for SketchUp πŸ“–

                  panixiaP 1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia @Rich O Brien
                    last edited by panixia

                    @Rich-O-Brien indeed 😍

                    I believe I've just found a new trick to speed up that IDmask baking thing
                    (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

                    00874627-66ba-4aba-ae7e-d60517ae30c7-image.png

                    1 Reply Last reply Reply Quote 1
                    • panixiaP Offline
                      panixia
                      last edited by

                      Addictive.. πŸ˜…

                      e5bbd0a3-8880-422f-b469-053346c81225-image.png

                      a712f722-a5ad-4c50-9900-9acb755ce0a1-image.png

                      1 Reply Last reply Reply Quote 2
                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Brilliant and inspiring. Thanks for posting this.

                        panixiaP 1 Reply Last reply Reply Quote 2
                        • panixiaP Offline
                          panixia @Mike Amos
                          last edited by panixia

                          @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

                          1 Reply Last reply Reply Quote 1
                          • panixiaP Offline
                            panixia
                            last edited by

                            I had to put the shoe modeling on hold because I had to do this for work today 😰

                            image.png

                            2bd2cbf0-dd83-4adf-99cf-0f7e413268b2-image.png

                            72d86671-dcf4-4ebf-9f2b-367d71327963-image.png

                            90ed9fa2-4f31-42e9-a1ab-97cd5df471b5-image.png

                            1 Reply Last reply Reply Quote 3
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              🀀 flawless

                              Download the free D'oh Book for SketchUp πŸ“–

                              panixiaP 1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia @Rich O Brien
                                last edited by

                                @Rich-O-Brien flowify is the key for this sort of stuff..

                                1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  It would help to see the workflow for that last especially, if/when you have time.

                                  panixiaP 1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia @Mike Amos
                                    last edited by panixia

                                    @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

                                    d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

                                    They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                                    I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                                    b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                                    Then I created a base grid for the pattern with the proper real world measurements.

                                    bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                                    I then created a repeated component with Curviloft Skin

                                    d8ca9777-62a2-48b7-9321-78e84b768235-image.png

                                    Same for the buttons

                                    bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

                                    And then create a different variation of that component for the sides

                                    5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

                                    And another variation for the corners

                                    ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

                                    then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

                                    f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

                                    Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                                    6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                                    I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                                    c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                                    Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                                    WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                                    fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                                    From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

                                    4d18852f-b09c-427e-90ca-880c94cb269a-image.png

                                    Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

                                    5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

                                    And this is the updated version with the studs..
                                    I hope this was helpful to better understand the process..

                                    It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

                                    a70452d9-4580-4570-b236-6f55f314d6f7-image.png

                                    4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

                                    1 Reply Last reply Reply Quote 4
                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      A Great work! – & thanks for the many pictures of the doing process.

                                      never trust a skinny cook

                                      1 Reply Last reply Reply Quote 2
                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        Agreed, a great resource. Thanks very much for that.

                                        1 Reply Last reply Reply Quote 1
                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                                          I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                                          I think I'm done with this one.
                                          Time to unwrap it 😧

                                          image.png

                                          76e856a9-42a0-49d9-98a9-faec6becf6bd-image.png

                                          0131ea2d-e656-4a55-b9a4-2b41cd4d16c0-image.png

                                          ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                                          Rich O BrienR 1 Reply Last reply Reply Quote 1
                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            "Work smarter not harder" 😁
                                            Another WIP from the same vintage furniture job, leveraging the power of components..
                                            Most of the armchair details are reusable for the sofa.

                                            984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                                            1 Reply Last reply Reply Quote 2
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