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    Simple Artisan examples collection

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    • HieruH Luar talian
      Hieru
      last edited by

      No problem Cotty.

      When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

      www.davidhier.co.uk

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      • olisheaO Luar talian
        olishea
        last edited by

        @charly2008 said:

        I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

        You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

        oli

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        • Rich O BrienR Luar talian
          Rich O Brien Moderator
          last edited by

          @olishea said:

          You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

          Shame you weren't around in December when he needed to know πŸ˜•

          Download the free D'oh Book for SketchUp πŸ“–

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          • olisheaO Luar talian
            olishea
            last edited by

            And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

            oli

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            • Rich O BrienR Luar talian
              Rich O Brien Moderator
              last edited by

              Good lad.

              Thought I caught u mapping again.

              Download the free D'oh Book for SketchUp πŸ“–

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              • olisheaO Luar talian
                olishea
                last edited by

                Some examples of how loops can affect hard edges in this recess.

                Left to right:

                Hard edge at base.
                Hard edge at wall.
                Double hard edge.
                No hard edge.


                proxy_examples.jpg

                oli

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                • HieruH Luar talian
                  Hieru
                  last edited by

                  Some subtle but important differences there Oli πŸ‘

                  www.davidhier.co.uk

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                  • pilouP Luar talian
                    pilou
                    last edited by

                    Cerebral pre modeling! πŸ˜‰

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • olisheaO Luar talian
                      olishea
                      last edited by

                      @hieru said:

                      It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                      Don't you mean lack of n-gons? Those highlighted red are quads.

                      oli

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                      • HieruH Luar talian
                        Hieru
                        last edited by

                        Yes you're right - doh! The proxy modelling and end result make much more sense now.

                        Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                        www.davidhier.co.uk

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                        • olisheaO Luar talian
                          olishea
                          last edited by

                          haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                          It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                          oli

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                          • HieruH Luar talian
                            Hieru
                            last edited by

                            @olishea said:

                            It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                            Lesson learned πŸ˜‰

                            I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                            www.davidhier.co.uk

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                            • HieruH Luar talian
                              Hieru
                              last edited by

                              Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                              It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                              bolthead.jpg

                              Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                              BoltHeadPrimitive.skp

                              www.davidhier.co.uk

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                              • HieruH Luar talian
                                Hieru
                                last edited by

                                Another example. This time a cylinder with holes.

                                CylinderWithHoles.jpg


                                CylinderWithHoles.skp

                                www.davidhier.co.uk

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                                • olisheaO Luar talian
                                  olishea
                                  last edited by

                                  Very nice work.

                                  Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                                  Screen Shot 2014-06-15 at 15.44.25.png

                                  oli

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                                  • olisheaO Luar talian
                                    olishea
                                    last edited by

                                    Can you do something about the marked areas? Looks a bit strange to me having those stray edges, even though it does form a quad. The large triangles could possibly be avoided too, don't have time to look though.


                                    CylinderWithHoles1.jpg

                                    oli

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                                    • HieruH Luar talian
                                      Hieru
                                      last edited by

                                      I was simply copying one of the provided examples, but I'll see if there is a better way of doing it.

                                      www.davidhier.co.uk

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                                      • HieruH Luar talian
                                        Hieru
                                        last edited by

                                        Insets on a curved surface.

                                        CurvedInsets.jpg


                                        CurvedInsets.skp

                                        www.davidhier.co.uk

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                                        • HieruH Luar talian
                                          Hieru
                                          last edited by

                                          @olishea said:

                                          Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

                                          Good point....that's a great tip πŸ‘

                                          www.davidhier.co.uk

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                                          • HieruH Luar talian
                                            Hieru
                                            last edited by

                                            @olishea said:

                                            Can you do something about the marked areas?

                                            Is this any better? It generates much neater topology but the poly count goes up.

                                            CylinderWithHoles-V2.jpg


                                            CylinderWithHoles-V2.skp

                                            www.davidhier.co.uk

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