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    • HieruH Offline
      Hieru
      last edited by

      Some subtle but important differences there Oli πŸ‘

      www.davidhier.co.uk

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      • pilouP Offline
        pilou
        last edited by

        Cerebral pre modeling! πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • olisheaO Offline
          olishea
          last edited by

          @hieru said:

          It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

          Don't you mean lack of n-gons? Those highlighted red are quads.

          oli

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          • HieruH Offline
            Hieru
            last edited by

            Yes you're right - doh! The proxy modelling and end result make much more sense now.

            Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

            www.davidhier.co.uk

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            • olisheaO Offline
              olishea
              last edited by

              haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

              It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

              oli

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              • HieruH Offline
                Hieru
                last edited by

                @olishea said:

                It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                Lesson learned πŸ˜‰

                I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                www.davidhier.co.uk

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                • HieruH Offline
                  Hieru
                  last edited by

                  Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                  It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                  bolthead.jpg

                  Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                  BoltHeadPrimitive.skp

                  www.davidhier.co.uk

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                  • HieruH Offline
                    Hieru
                    last edited by

                    Another example. This time a cylinder with holes.

                    CylinderWithHoles.jpg


                    CylinderWithHoles.skp

                    www.davidhier.co.uk

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                    • olisheaO Offline
                      olishea
                      last edited by

                      Very nice work.

                      Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                      Screen Shot 2014-06-15 at 15.44.25.png

                      oli

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Can you do something about the marked areas? Looks a bit strange to me having those stray edges, even though it does form a quad. The large triangles could possibly be avoided too, don't have time to look though.


                        CylinderWithHoles1.jpg

                        oli

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                        • HieruH Offline
                          Hieru
                          last edited by

                          I was simply copying one of the provided examples, but I'll see if there is a better way of doing it.

                          www.davidhier.co.uk

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Insets on a curved surface.

                            CurvedInsets.jpg


                            CurvedInsets.skp

                            www.davidhier.co.uk

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                            • HieruH Offline
                              Hieru
                              last edited by

                              @olishea said:

                              Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

                              Good point....that's a great tip πŸ‘

                              www.davidhier.co.uk

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                              • HieruH Offline
                                Hieru
                                last edited by

                                @olishea said:

                                Can you do something about the marked areas?

                                Is this any better? It generates much neater topology but the poly count goes up.

                                CylinderWithHoles-V2.jpg


                                CylinderWithHoles-V2.skp

                                www.davidhier.co.uk

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Or how about this? Here I've rebuilt the form using 6-sided openings...much more economical!
                                  CylinderWithHoles-V3.jpg


                                  CylinderWithHoles-V3.skp

                                  www.davidhier.co.uk

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    Two versions of a simple cylinder with a bevelled edge. The second version (bottom) is for situations where you can't get away with a 6-sided shape.
                                    cylinder.jpg


                                    Cylinder.skp

                                    www.davidhier.co.uk

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Too many poles. 3 and 5 sided converging quads.

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Last one for today: joining two pipes of the same diameter.
                                        joiningpipe.jpg
                                        This one is significantly different to the reference as I couldn't figure out how to join the pipes without distorting the bottom pipe and making it non-cylindrical (see circled area).
                                        pipe.jpg


                                        JoiningPipe.skp

                                        www.davidhier.co.uk

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          @rich o brien said:

                                          Too many poles. 3 and 5 sided converging quads.

                                          Presumably that makes it difficult for UV mapping?

                                          Edit: I was obviously over-thinking things again...
                                          cylinder-2.jpg

                                          www.davidhier.co.uk

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here! πŸ‘

                                            Your pipe is better than the example. The area you circled is an N-gon. πŸ˜‰ I guess the reason they did that was to reduce the "pinch" of the pole that you have in your model. They should have used another loop though. I love subdivision modelling; so many different outcomes from very subtle changes. πŸ˜„

                                            Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....

                                            This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.

                                            oli

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