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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • pbacotP Offline
      pbacot
      last edited by

      very nice. Not so "simple" but a good example if you are looking "where to begin?" on something this complex.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • cottyC Offline
        cotty
        last edited by

        Nice little "poor man's voronoi" workflow by Jeff here.

        jeff_voronoi.jpg

        my SketchUp gallery

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        • HieruH Offline
          Hieru
          last edited by

          Good example Cotty πŸ‘

          Thera are a few n-gons that I'd get rid of though πŸ˜‰

          www.davidhier.co.uk

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          • cottyC Offline
            cotty
            last edited by

            Some furniture examples by Alvis, e.g.

            http://sketchucation.com/forums/download/file.php?id=119499&t=1

            my SketchUp gallery

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            • pbacotP Offline
              pbacot
              last edited by

              Not simple, Simply Mind Boggling!

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • cottyC Offline
                cotty
                last edited by

                Nice find, thanks for sharing the link!

                (I've added an image as a preview, hope you don't mind)

                my SketchUp gallery

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                • HieruH Offline
                  Hieru
                  last edited by

                  Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

                  Link Preview Image
                  Hard Surface Topology Reference Archive

                  Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

                  favicon

                  Imgur (imgur.com)

                  hieru_18.png

                  www.davidhier.co.uk

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                  • HieruH Offline
                    Hieru
                    last edited by

                    No problem Cotty.

                    When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                    www.davidhier.co.uk

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                    • olisheaO Offline
                      olishea
                      last edited by

                      @charly2008 said:

                      I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                      You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                      oli

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @olishea said:

                        You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                        Shame you weren't around in December when he needed to know πŸ˜•

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • olisheaO Offline
                          olishea
                          last edited by

                          And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

                          oli

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Good lad.

                            Thought I caught u mapping again.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Some examples of how loops can affect hard edges in this recess.

                              Left to right:

                              Hard edge at base.
                              Hard edge at wall.
                              Double hard edge.
                              No hard edge.


                              proxy_examples.jpg

                              oli

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                              • HieruH Offline
                                Hieru
                                last edited by

                                Some subtle but important differences there Oli πŸ‘

                                www.davidhier.co.uk

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Cerebral pre modeling! πŸ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    @hieru said:

                                    It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                    Don't you mean lack of n-gons? Those highlighted red are quads.

                                    oli

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                      Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                      www.davidhier.co.uk

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                        It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                                        oli

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          @olishea said:

                                          It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                                          Lesson learned πŸ˜‰

                                          I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                                          www.davidhier.co.uk

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                                            It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                            bolthead.jpg

                                            Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                                            BoltHeadPrimitive.skp

                                            www.davidhier.co.uk

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