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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • olisheaO Offline
      olishea
      last edited by

      Wow ginchius' models are so convincing! I can imagine just how comfy the sofa is just by looking at the render! Most furniture models looks very static and formal.

      oli

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      • pbacotP Offline
        pbacot
        last edited by

        very nice. Not so "simple" but a good example if you are looking "where to begin?" on something this complex.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • cottyC Offline
          cotty
          last edited by

          Nice little "poor man's voronoi" workflow by Jeff here.

          jeff_voronoi.jpg

          my SketchUp gallery

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          • HieruH Offline
            Hieru
            last edited by

            Good example Cotty πŸ‘

            Thera are a few n-gons that I'd get rid of though πŸ˜‰

            www.davidhier.co.uk

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            • cottyC Offline
              cotty
              last edited by

              Some furniture examples by Alvis, e.g.

              http://sketchucation.com/forums/download/file.php?id=119499&t=1

              my SketchUp gallery

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              • pbacotP Offline
                pbacot
                last edited by

                Not simple, Simply Mind Boggling!

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • cottyC Offline
                  cotty
                  last edited by

                  Nice find, thanks for sharing the link!

                  (I've added an image as a preview, hope you don't mind)

                  my SketchUp gallery

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                  • HieruH Offline
                    Hieru
                    last edited by

                    Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

                    Link Preview Image
                    Hard Surface Topology Reference Archive

                    Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

                    favicon

                    Imgur (imgur.com)

                    hieru_18.png

                    www.davidhier.co.uk

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                    • HieruH Offline
                      Hieru
                      last edited by

                      No problem Cotty.

                      When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                      www.davidhier.co.uk

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @charly2008 said:

                        I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                        You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                        oli

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @olishea said:

                          You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                          Shame you weren't around in December when he needed to know πŸ˜•

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • olisheaO Offline
                            olishea
                            last edited by

                            And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

                            oli

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Good lad.

                              Thought I caught u mapping again.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • olisheaO Offline
                                olishea
                                last edited by

                                Some examples of how loops can affect hard edges in this recess.

                                Left to right:

                                Hard edge at base.
                                Hard edge at wall.
                                Double hard edge.
                                No hard edge.


                                proxy_examples.jpg

                                oli

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Some subtle but important differences there Oli πŸ‘

                                  www.davidhier.co.uk

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Cerebral pre modeling! πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      @hieru said:

                                      It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                      Don't you mean lack of n-gons? Those highlighted red are quads.

                                      oli

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                        Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                        www.davidhier.co.uk

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                          It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                                          oli

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            @olishea said:

                                            It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                                            Lesson learned πŸ˜‰

                                            I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                                            www.davidhier.co.uk

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