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Simple Artisan examples collection

Scheduled Pinned Locked Moved Organic Modelling
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  • H Offline
    Hieru
    last edited by 28 May 2014, 12:31

    No problem Cotty.

    When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

    www.davidhier.co.uk

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    • O Offline
      olishea
      last edited by 28 May 2014, 12:40

      @charly2008 said:

      I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

      You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

      oli

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      • R Offline
        Rich O Brien Moderator
        last edited by 28 May 2014, 12:43

        @olishea said:

        You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

        Shame you weren't around in December when he needed to know πŸ˜•

        Download the free D'oh Book for SketchUp πŸ“–

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        • O Offline
          olishea
          last edited by 28 May 2014, 13:08

          And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

          oli

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          • R Offline
            Rich O Brien Moderator
            last edited by 28 May 2014, 17:43

            Good lad.

            Thought I caught u mapping again.

            Download the free D'oh Book for SketchUp πŸ“–

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            • O Offline
              olishea
              last edited by 28 May 2014, 18:00

              Some examples of how loops can affect hard edges in this recess.

              Left to right:

              Hard edge at base.
              Hard edge at wall.
              Double hard edge.
              No hard edge.


              proxy_examples.jpg

              oli

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              • H Offline
                Hieru
                last edited by 28 May 2014, 21:04

                Some subtle but important differences there Oli πŸ‘

                www.davidhier.co.uk

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                • P Offline
                  pilou
                  last edited by 28 May 2014, 21:26

                  Cerebral pre modeling! πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • O Offline
                    olishea
                    last edited by 14 Jun 2014, 17:07

                    @hieru said:

                    It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                    Don't you mean lack of n-gons? Those highlighted red are quads.

                    oli

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                    • H Offline
                      Hieru
                      last edited by 14 Jun 2014, 17:38

                      Yes you're right - doh! The proxy modelling and end result make much more sense now.

                      Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                      www.davidhier.co.uk

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                      • O Offline
                        olishea
                        last edited by 14 Jun 2014, 18:53

                        haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                        It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                        oli

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                        • H Offline
                          Hieru
                          last edited by 15 Jun 2014, 00:51

                          @olishea said:

                          It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                          Lesson learned πŸ˜‰

                          I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                          www.davidhier.co.uk

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                          • H Offline
                            Hieru
                            last edited by 15 Jun 2014, 00:55

                            Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                            It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                            bolthead.jpg

                            Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                            BoltHeadPrimitive.skp

                            www.davidhier.co.uk

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                            • H Offline
                              Hieru
                              last edited by 15 Jun 2014, 14:22

                              Another example. This time a cylinder with holes.

                              CylinderWithHoles.jpg


                              CylinderWithHoles.skp

                              www.davidhier.co.uk

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                              • O Offline
                                olishea
                                last edited by 15 Jun 2014, 14:45

                                Very nice work.

                                Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                                Screen Shot 2014-06-15 at 15.44.25.png

                                oli

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                                • O Offline
                                  olishea
                                  last edited by 15 Jun 2014, 14:58

                                  Can you do something about the marked areas? Looks a bit strange to me having those stray edges, even though it does form a quad. The large triangles could possibly be avoided too, don't have time to look though.


                                  CylinderWithHoles1.jpg

                                  oli

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                                  • H Offline
                                    Hieru
                                    last edited by 15 Jun 2014, 15:03

                                    I was simply copying one of the provided examples, but I'll see if there is a better way of doing it.

                                    www.davidhier.co.uk

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                                    • H Offline
                                      Hieru
                                      last edited by 15 Jun 2014, 15:22

                                      Insets on a curved surface.

                                      CurvedInsets.jpg


                                      CurvedInsets.skp

                                      www.davidhier.co.uk

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                                      • H Offline
                                        Hieru
                                        last edited by 15 Jun 2014, 15:36

                                        @olishea said:

                                        Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

                                        Good point....that's a great tip πŸ‘

                                        www.davidhier.co.uk

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                                        • H Offline
                                          Hieru
                                          last edited by 15 Jun 2014, 15:42

                                          @olishea said:

                                          Can you do something about the marked areas?

                                          Is this any better? It generates much neater topology but the poly count goes up.

                                          CylinderWithHoles-V2.jpg


                                          CylinderWithHoles-V2.skp

                                          www.davidhier.co.uk

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