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Simple Artisan examples collection

Scheduled Pinned Locked Moved Organic Modelling
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  • C Offline
    cotty
    last edited by 7 Feb 2014, 10:07

    Nice little "poor man's voronoi" workflow by Jeff here.

    jeff_voronoi.jpg

    my SketchUp gallery

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    • H Offline
      Hieru
      last edited by 7 Feb 2014, 10:56

      Good example Cotty πŸ‘

      Thera are a few n-gons that I'd get rid of though πŸ˜‰

      www.davidhier.co.uk

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      • C Offline
        cotty
        last edited by 9 May 2014, 09:50

        Some furniture examples by Alvis, e.g.

        http://sketchucation.com/forums/download/file.php?id=119499&t=1

        my SketchUp gallery

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        • P Offline
          pbacot
          last edited by 9 May 2014, 15:11

          Not simple, Simply Mind Boggling!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • C Offline
            cotty
            last edited by 28 May 2014, 10:40

            Nice find, thanks for sharing the link!

            (I've added an image as a preview, hope you don't mind)

            my SketchUp gallery

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            • H Offline
              Hieru
              last edited by 28 May 2014, 10:41

              Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

              http://imgur.com/a/dEWXP

              hieru_18.png

              www.davidhier.co.uk

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              • H Offline
                Hieru
                last edited by 28 May 2014, 12:31

                No problem Cotty.

                When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                www.davidhier.co.uk

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                • O Offline
                  olishea
                  last edited by 28 May 2014, 12:40

                  @charly2008 said:

                  I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                  You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                  oli

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                  • R Online
                    Rich O Brien Moderator
                    last edited by 28 May 2014, 12:43

                    @olishea said:

                    You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                    Shame you weren't around in December when he needed to know πŸ˜•

                    Download the free D'oh Book for SketchUp

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                    • O Offline
                      olishea
                      last edited by 28 May 2014, 13:08

                      And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

                      oli

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                      • R Online
                        Rich O Brien Moderator
                        last edited by 28 May 2014, 17:43

                        Good lad.

                        Thought I caught u mapping again.

                        Download the free D'oh Book for SketchUp

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                        • O Offline
                          olishea
                          last edited by 28 May 2014, 18:00

                          Some examples of how loops can affect hard edges in this recess.

                          Left to right:

                          Hard edge at base.
                          Hard edge at wall.
                          Double hard edge.
                          No hard edge.


                          proxy_examples.jpg

                          oli

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                          • H Offline
                            Hieru
                            last edited by 28 May 2014, 21:04

                            Some subtle but important differences there Oli πŸ‘

                            www.davidhier.co.uk

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                            • pilouP Offline
                              pilou
                              last edited by 28 May 2014, 21:26

                              Cerebral pre modeling! πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • O Offline
                                olishea
                                last edited by 14 Jun 2014, 17:07

                                @hieru said:

                                It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                Don't you mean lack of n-gons? Those highlighted red are quads.

                                oli

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                                • H Offline
                                  Hieru
                                  last edited by 14 Jun 2014, 17:38

                                  Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                  Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                  www.davidhier.co.uk

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                                  • O Offline
                                    olishea
                                    last edited by 14 Jun 2014, 18:53

                                    haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                    It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                                    oli

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                                    • H Offline
                                      Hieru
                                      last edited by 15 Jun 2014, 00:51

                                      @olishea said:

                                      It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                                      Lesson learned πŸ˜‰

                                      I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                                      www.davidhier.co.uk

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                                      • H Offline
                                        Hieru
                                        last edited by 15 Jun 2014, 00:55

                                        Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                                        It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                        bolthead.jpg

                                        Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                                        BoltHeadPrimitive.skp

                                        www.davidhier.co.uk

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                                        • H Offline
                                          Hieru
                                          last edited by 15 Jun 2014, 14:22

                                          Another example. This time a cylinder with holes.

                                          CylinderWithHoles.jpg


                                          CylinderWithHoles.skp

                                          www.davidhier.co.uk

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