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    Simple Artisan examples collection

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    • HieruH 離線
      Hieru
      最後由 編輯

      No problem Cotty.

      When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

      www.davidhier.co.uk

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      • olisheaO 離線
        olishea
        最後由 編輯

        @charly2008 said:

        I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

        You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

        oli

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        • Rich O BrienR 線上
          Rich O Brien Moderator
          最後由 編輯

          @olishea said:

          You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

          Shame you weren't around in December when he needed to know 😕

          Download the free D'oh Book for SketchUp 📖

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          • olisheaO 離線
            olishea
            最後由 編輯

            And everyone else! 😄 His query was answered, but not fully. 😛

            oli

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            • Rich O BrienR 線上
              Rich O Brien Moderator
              最後由 編輯

              Good lad.

              Thought I caught u mapping again.

              Download the free D'oh Book for SketchUp 📖

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              • olisheaO 離線
                olishea
                最後由 編輯

                Some examples of how loops can affect hard edges in this recess.

                Left to right:

                Hard edge at base.
                Hard edge at wall.
                Double hard edge.
                No hard edge.


                proxy_examples.jpg

                oli

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                • HieruH 離線
                  Hieru
                  最後由 編輯

                  Some subtle but important differences there Oli 👍

                  www.davidhier.co.uk

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Cerebral pre modeling! 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • olisheaO 離線
                      olishea
                      最後由 編輯

                      @hieru said:

                      It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                      Don't you mean lack of n-gons? Those highlighted red are quads.

                      oli

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                      • HieruH 離線
                        Hieru
                        最後由 編輯

                        Yes you're right - doh! The proxy modelling and end result make much more sense now.

                        Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                        www.davidhier.co.uk

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                        • olisheaO 離線
                          olishea
                          最後由 編輯

                          haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                          It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. 😆

                          oli

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                          • HieruH 離線
                            Hieru
                            最後由 編輯

                            @olishea said:

                            It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                            Lesson learned 😉

                            I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                            www.davidhier.co.uk

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                              It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                              bolthead.jpg

                              Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                              BoltHeadPrimitive.skp

                              www.davidhier.co.uk

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                              • HieruH 離線
                                Hieru
                                最後由 編輯

                                Another example. This time a cylinder with holes.

                                CylinderWithHoles.jpg


                                CylinderWithHoles.skp

                                www.davidhier.co.uk

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  Very nice work.

                                  Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                                  Screen Shot 2014-06-15 at 15.44.25.png

                                  oli

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                                  • olisheaO 離線
                                    olishea
                                    最後由 編輯

                                    Can you do something about the marked areas? Looks a bit strange to me having those stray edges, even though it does form a quad. The large triangles could possibly be avoided too, don't have time to look though.


                                    CylinderWithHoles1.jpg

                                    oli

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                                    • HieruH 離線
                                      Hieru
                                      最後由 編輯

                                      I was simply copying one of the provided examples, but I'll see if there is a better way of doing it.

                                      www.davidhier.co.uk

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                                      • HieruH 離線
                                        Hieru
                                        最後由 編輯

                                        Insets on a curved surface.

                                        CurvedInsets.jpg


                                        CurvedInsets.skp

                                        www.davidhier.co.uk

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          @olishea said:

                                          Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

                                          Good point....that's a great tip 👍

                                          www.davidhier.co.uk

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                                          • HieruH 離線
                                            Hieru
                                            最後由 編輯

                                            @olishea said:

                                            Can you do something about the marked areas?

                                            Is this any better? It generates much neater topology but the poly count goes up.

                                            CylinderWithHoles-V2.jpg


                                            CylinderWithHoles-V2.skp

                                            www.davidhier.co.uk

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