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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • V Offline
      vtrdo
      last edited by

      hi guys

      i have here a bit strange behavior of the plug ..

      I have set up simple fly-around with 10 camera Keys - previews look perfect , smooth and going exactly as we want... ... camera follows busier curve ...till this moment everything is nice and easy

      problems are: ➡
      1/after i press the ENTER even if i change the number for Frames between each key I always get 19 scenes .. is this correct?
      2/ ❗ bigger one scenes which were produced change the Field of View and positions now it is in position is same as the key ...

      What can i do to get result same as Preview ... or do i have to set up properly the Keys and forget what the preview is showing??

      many thanks!!!!

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      • majidM Offline
        majid
        last edited by

        😞 I can't run it at all!!!! any conflict with other plugs?
        where I must seek it? plugin menu? tools menu?
        how can I activate it's toolbar (ui) please?


        edit: thanks ... wow this is wonderful, thank you, I was seeking it in false place. 👍 👍
        I just wondering how can I edit the path?

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • T Offline
          theVonZipper
          last edited by

          Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
          Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
          What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
          Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).

          If I could get it to work it would be a great feature.
          Thanks,
          -=Zip

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          • simon le bonS Offline
            simon le bon
            last edited by

            Hi macgile,

            I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool 👍 😄 and the exported animations are nicely fluid 👍 👍
            I begin to see some requests to ask for.
            But the main thing I'm confronted in is a problem of angle of camera.

            I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short!
            Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped. 😒

            I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily.

            Do you think it is possible to do something ? or it is a big update of the code!

            Cheers,
            Simon.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Perhaps the line
              @camera = @view.camera
              could be followed by
              @camera.fov = 50.0
              or whatever fov-angle you'd like ?

              TIG

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              • simon le bonS Offline
                simon le bon
                last edited by

                Hi Tig, 😄

                Thanks for the advice. I shall try this tomorrow.

                    • simon
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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Hi TIG,

                  I've just tried what you were recommending

                  @tig said:

                  Perhaps the line
                  @camera = @view.camera
                  could be followed by
                  @camera.fov = 50.0
                  or whatever fov-angle you'd like ?

                  Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°.
                  I have made a search on "30°" into the ruby txt, but the specified string was not found. 😞

                  Do you have any other idea?

                  😕 simon

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
                    I don't use this tool so I am winging it here 😕

                    view.camera.set(eye, target, up)
                    if @save_image
                            keys = {
                             ;filename => @fileName,
                             ;width => 320,
                             ;height => 240,
                             ;antialias => true,
                             ;compression => 0.9,
                            ;transparent => true }
                            view.write_image keys
                           end
                    

                    have you tried changing those ?
                    Trying changing the width/height proportions...

                    Also perhaps add view.camera.fov=50.0 before 'keys' ???
                    Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                    TIG

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Hi TIG,

                      "crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english 😳 )

                      @tig said:

                      try changing those
                      Also perhaps add view.camera.fov=50.0 before 'keys' ???
                      Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                      They both don't change the 30° scenes output

                      first try:

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_220506.jpg

                      second try:

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_215157.jpg

                      I believe in the second one because:

                           generate_scene = true
                      
                            if generate_scene
                      

                      is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

                      😕 s

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                      • D Offline
                        driven
                        last edited by

                        hi,

                        Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                        or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          Hi John,

                          Thank you for your cent.

                          Y
                          @unknownuser said:

                          our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                          I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

                           if @save_image
                                  keys = {
                                   ;filename => @fileName,
                                   ;width => 1000,
                                   ;height => 602,
                          

                          I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

                          Cheers,
                          simon

                          PS: I just have sent a PM to macgile . wait and see. 😒

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                          • R Offline
                            RichardU
                            last edited by

                            I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              numerobis
                              last edited by

                              Great plugin! very nice! 😎
                              but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @richardu said:

                                I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                                Can you post a link? I can´t find it.

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  RichardU
                                  last edited by

                                  @pixero said:

                                  Can you post a link? I can´t find it.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    numerobis
                                    last edited by

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                                    • L Offline
                                      LivioE
                                      last edited by

                                      fantastic, thanks very much

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                                      • L Offline
                                        LivioE
                                        last edited by

                                        ..bute are you sure it runs also within su8 ?

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @livioe said:

                                          ..bute are you sure it runs also within su8 ?
                                          It should work.
                                          Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
                                          Why not just install it and try it out.
                                          The worst that can happen is it doesn't work !
                                          Check that you have indeed installed it as directed [a common pitfall] !!
                                          If so then uninstall the few files you have installed.

                                          TIG

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                                          • OxerO Offline
                                            Oxer
                                            last edited by

                                            Hi,
                                            This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
                                            I have done changes in camera_key_maker.rb and the plugin works on Mac now.
                                            I use Apple Extended Keyboard.

                                            CHANGES KEYS CODE lines 295 to 360


                                            ONKEYDOWN (CAMERA MANUAL ANIMATION)

                                            ------------------------------------

                                            def onKeyDown(key, x, y, view)

                                            # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

                                            if  @points_eye.size > 0
                                             size = (@points_eye.size) -1
                                            
                                             #previous/next Key   <--[--1] || [++1]-->
                                              **%(#BF0000)[if key == 63234 or key == 63235]**
                                            
                                              **%(#BF0000)[if key == 63234 # LEFT <--]**
                                               if @index && @index > 0
                                                @index -= 1
                                                eye    = @points_eye.at(@index)
                                                target = @points_target.at(@index)
                                               else
                                                @index = size
                                                eye    = @points_eye.at(size)
                                                target = @points_target.at(size)
                                               end
                                              else # RIGHT -->
                                               if @index && @index < size
                                                @index += 1
                                                eye    = @points_eye.at(@index)
                                                target = @points_target.at(@index)
                                               else
                                                @index = 0
                                                eye    = @points_eye.at(0)
                                                target = @points_target.at(0)
                                               end
                                              end # key 63234
                                            
                                              @camera.set eye, target,  @up.clone
                                              Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
                                              view.animation = nil
                                              @edit_cam    =  false
                                              @draw        =  true
                                              view.invalidate
                                            
                                             end # key 63234/63235
                                            
                                             # PLAY PREVIEW
                                            **%(#BF0000)[if key == 63232 # UP]**
                                            
                                              @edit_cam = false
                                            
                                              if @points_eye and @points_eye.size > 1
                                               $preview  = true
                                               view.animation = CameraAnimation.new(@points_eye, @points_target)
                                               #view.animation = cam_anim
                                               #place to last camera key
                                               @index    = (@points_eye.size) -1
                                              end
                                              #Animation stopped"
                                             end # 63232
                                            
                                             # EDIT current position camera key
                                             %(#BF0000)[**if key == 63233 # DOWN**]
                                              @edit_cam = true
                                              Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
                                             end # key 63233
                                            
                                            end # @points_eye.size > 0
                                            
                                            @draw = true
                                            view.invalidate
                                            

                                            end #onKeyDown

                                            CHANGES PATHNAME

                                            line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

                                            "The result is the end what is important is the process" by Oxer
                                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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