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    [Plugin] Bitmap To Mesh

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    • ken28875K Offline
      ken28875
      last edited by

      Wow! 😲 😲

      You keep on amazing me with your plugins, Thomas! You're the man.

      Thank you very much,

      _KN

      Follow Your Dreams.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        @thomthom said:

        Test with simple displacement map:

        Displacement.png

        MMMmmmm, a plugin that makes chocolate bars. I'm hungry now!

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • MALAISEM Offline
            MALAISE
            last edited by

            ThomThom , for your own knowledge, you should get advantages by visiting ImageJ community (OpenSource)http://www.google.fr/url?sa=t&source=web&cd=1&ved=0CBUQFjAA&url=http%3A%2F%2Frsbweb.nih.gov%2Fij%2F&rct=j&q=ImageJ&ei=ujqnTJXjIZGp4AbwxvGjDQ&usg=AFQjCNGnkzWAmC5t2IbtD4C8ayw1R0v7tg&sig2=e2-bW7zDggSXIeVI7vPRbA&cad=rja. They work around scientific pictures, and all the ways to extract informations .

            Thank you really very much for all the plugins you give us.

            MALAISE

            La Connaissance n'a de valeur que partagée

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            • Dave RD Offline
              Dave R
              last edited by

              Except with very small BMP files, I don't seem to have any luck. Even with a small BMP file it takes a long time to process but that could just be my computer.

              Coen's comment though is intriguing. I was thinking this plugin could be a neat way to get line drawings into SketchUp. I made the attached line drawing as a quick test and got the second image as a result. I inverted the image and got the results in the third image. I wonder if it would be possible to have a control to somehow limit the range in the gray scale. Perhaps any RGB value less than, say, 250,250,250 gets read as 0,0,0? Or perhaps no height is assigned? Perhaps it isn't possible but I wonder.


              Image001cropped.jpg


              BMP2Mesh Results.jpg


              BMP2Mesh Inverted.jpg

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Making Knuckle-Dusters Dave?

                Download the free D'oh Book for SketchUp 📖

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Maybe I should. 😄 I was just doodling on the pad using AutoDesk Sketchbook.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dave r said:

                    I wonder if it would be possible to have a control to somehow limit the range in the gray scale. Perhaps any RGB value less than, say, 250,250,250 gets read as 0,0,0? Or perhaps no height is assigned? Perhaps it isn't possible but I wonder.

                    It's technical possible to read values lower than 250 as 0, but I don't quite get why?
                    Though you can do it in PS (or similar) by adjusting the Levels.)

                    I have an idea of how to make the mesh less spiky though, but it needs some experimenting.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      I was just thinking that setting some limit so that everything is either black or white and not shades of gray would get rid of the spikes.

                      Would it be possible to work things so that a face is created only if the value is less than some set point (250,250,250?) and the face is always at Z=0? Delete coplanar edges between faces and you'd have a raster to SKP converter.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        I like that idea 👍

                        Kind of Footprint or Ink Stamp tool, lots of uses for it too!

                        Download the free D'oh Book for SketchUp 📖

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @dave r said:

                          I was just thinking that setting some limit so that everything is either black or white and not shades of gray would get rid of the spikes.

                          The spikes you see if much due to the extreme height of the mesh, and part due to the current triangulation. I'm not sure if making the contrast bigger will reduce then - in either case, Ruby isn't efficient for image manipulation - you'd be just as well off just preparing the image before in an proper image editor.

                          @dave r said:

                          Would it be possible to work things so that a face is created only if the value is less than some set point (250,250,250?) and the face is always at Z=0? Delete coplanar edges between faces and you'd have a raster to SKP converter.

                          It'd be an interesting new tool, but I still think it's best if the image is prepared by the user in an editor and made into complete Black and White (not grey scale).

                          Then the tool could read all the white or black and generate a mesh - where it could then afterwards trace the outline and remove the interior lines. After running an curve simplification, like the Douglas-Peucker algorithm, and you could end up with a decent vectorized shape from your raster mask.

                          This would have been so much better if I could read the alpha channel of PNG files. I was a looking at this some time ago, but existing too many third party libraries for my comfort which makes redistribution more complex. The alternative, making a pure standalone ruby PNG interpreter wasn't so easy either, the decompression algorithm wasn't the easiest.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Well, it's all voodoo to me so I am glad we have folks like you.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Version 0.2.0b

                              • Made into a tool so the user can easily position the mesh
                              • Moved menu to Draw > Mesh From Bitmap
                              • Keeps aspect ratio of image or Image element
                              • Right click and Image element to generate a mesh. (Does not need to be BMP image - but Draw > Mesh From Bitmap still require BMP imput)
                              • Colour BMP images will convert the RGB value to optical greyscale.
                              • VCB support

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                TerrainTest.png

                                Test using sample maps from: http://www.mtgrafix.com/programs/terrain.html

                                Also tried this: http://www.twisteddirt.com/TutorialStuff/dem_02.php Nice terrain shape - but the diffuse texture wasn't so good.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • D Offline
                                  dedmin
                                  last edited by

                                  or-a-24-0039.jpg

                                  2010-10-03_185534.jpg
                                  2010-10-03_185511.jpg

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    308px × 1 047px - that would make the mesh ~500-600K faces?

                                    And the issue with that bitmap is that despite it being a greyscale, it's still not a height map - which is why the mesh doesn't come out looking as what the image illustrate.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      dedmin
                                      last edited by

                                      Yes, true. I just wanted to test it - the file is 105 MB 🤣

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Yea - the last texture I tested was 512x512 - heavy mesh. And I'd forgotten that Autosave was on - every 5 mins. x_X

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          dedmin
                                          last edited by

                                          2010-10-03_191933.jpg

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                                          • D Offline
                                            dedmin
                                            last edited by

                                            2010-10-03_192956.jpg

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