[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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Bloody genius! I'd swear I was looking a video from Rhino or Bonzai!!!
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On the last example, the curve can make a loop on the same plan?
If yes,there is an automatic clean of the complex auto-intersect skin resulting? -
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A Torus is easily made using the built-in FollowMe tool or even my EEbyLathe - BUT Fredo's new tool seems far more powerful, and so it should be able to do much greater things
We await in anticipation... -
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Fredo
For loft along path you always show two faces or surface and a path...
It will be possible to select more faces?
Something like this image that I found:And I attach some models to see if they work with loft along path.
Daniel S
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@unknownuser said:
One more video, on the possibility to borrow contours from within components....
[attachment=0:23rqfyk7]<!-- ia0 -->Contour components.gif<!-- ia0 -->[/attachment:23rqfyk7]Fredo
This remember solidworks. Non destructive work can be very interesting. And if can be possible to make smooth junctions.
Fredo, never doubt: WE LOVE YOU!!! -
hi Fredo,
if you need a mac tester...
this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
cantfollow.skp -
@driven said:
this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
Not really sure, but this is how should work this feature Fredo?Daniel S
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Hi FREDO
I have drawn some models for you to teste the loft pluginsyou need other models?
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Hi Fredo,
As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.
The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.
The second file are classic contours for terrain.
Hope it will help you to test your plugin.
Regards.
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@unknownuser said:
When it is released. This was just a teaser.
Hi, Thanks Thom for your very quick reply..Thanks!
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When i've seen this plugin i falled down the chair!! Amazing Fredo!!
Frez
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Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.
Daniel S
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i like this plugin, but i dont see link to dowload it
can anyone have link for this good plugin?? -
See title, it's a 'Preview', the plugin is still under construction and is not yet available.
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Fredo,
Looks really good.
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See attached file - a question for both you Fredo and TIGThe Demo video shows clicking of 3 or 4 seperate lines.
Will it be able to skin the attached file - a closed (welded) single polyline ???
or would it have to be broken up into 3 or 4 seperate polylines first ???Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???
This would be really useful and a feature I'd request if this Script doesn't do it already
(or if TIGs Extrude Tool doesn't already do it).
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Regards
Howard L'
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Realy cool, thank U for the sharing!!!
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Wooo. this is cool. it must be award for your amazing job
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@diego-rodriguez said:
Hi FREDO
I have drawn some models for you to teste the loft pluginsyou need other models?
Diego
Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:
- the script does not support Sweep (i.e. Loft along two paths)
- when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
- Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
- I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).
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the easy ones
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Loft along path with 2 tubes
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This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
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Another loft along path
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Some skinning, one still with an issue (a bug in SU API for colinear edges)
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