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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • soloS Offline
      solo
      last edited by

      Okay, let's up the ante.


      how about this then.png


      and this.skp

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • D Offline
        Daniel S
        last edited by

        Fredo

        For loft along path you always show two faces or surface and a path...
        It will be possible to select more faces?
        Something like this image that I found:

        https://forum.solidworks.com/servlet/JiveServlet/downloadImage/2-149439-7018/450-194/3-25-2010+9-53-54+AM.png

        And I attach some models to see if they work with loft along path.

        Daniel S


        loft along path tests.skp

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        • bagateloB Offline
          bagatelo
          last edited by

          @unknownuser said:

          One more video, on the possibility to borrow contours from within components....
          [attachment=0:23rqfyk7]<!-- ia0 -->Contour components.gif<!-- ia0 -->[/attachment:23rqfyk7]

          Fredo

          This remember solidworks. Non destructive work can be very interesting. And if can be possible to make smooth junctions.
          Fredo, never doubt: WE LOVE YOU!!!

          While the cat's away, the mice will play

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          • D Offline
            driven
            last edited by

            hi Fredo,

            if you need a mac tester...

            this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
            low-poly version of with a simplified path and face
            cantfollow.skp

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • D Offline
              Daniel S
              last edited by

              @driven said:

              this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...

              I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
              Not really sure, but this is how should work this feature Fredo?

              Daniel S


              cantfollow2.skp

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              • D Offline
                DIEGO-RODRIGUEZ
                last edited by

                Hi FREDO
                I have drawn some models for you to teste the loft plugins

                you need other models?

                http://img8.imageshack.us/img8/870/sinttulo1ta.jpg


                Sin título.skp

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                • P Offline
                  Panga
                  last edited by

                  Hi Fredo,

                  As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

                  The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

                  The second file are classic contours for terrain.

                  Hope it will help you to test your plugin.

                  Regards.


                  Road test.skp


                  Terrain test.skp

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                  • R Offline
                    Rainie
                    last edited by

                    @unknownuser said:

                    When it is released. This was just a teaser. 😉

                    Hi, Thanks Thom for your very quick reply..Thanks!

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                    • G Offline
                      gofrez
                      last edited by

                      When i've seen this plugin i falled down the chair!! Amazing Fredo!!

                      Frez

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                      • D Offline
                        Daniel S
                        last edited by

                        Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.

                        Daniel S


                        Pencil for loft.skp

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                        • R Offline
                          robert111
                          last edited by

                          i like this plugin, but i dont see link to dowload it
                          can anyone have link for this good plugin??

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                          • soloS Offline
                            solo
                            last edited by

                            See title, it's a 'Preview', the plugin is still under construction and is not yet available.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • H Offline
                              Howard leslie
                              last edited by

                              Fredo,
                              Looks really good.
                              .........................
                              See attached file - a question for both you Fredo and TIG

                              The Demo video shows clicking of 3 or 4 seperate lines.
                              Will it be able to skin the attached file - a closed (welded) single polyline ???
                              or would it have to be broken up into 3 or 4 seperate polylines first ???

                              Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

                              This would be really useful and a feature I'd request if this Script doesn't do it already
                              (or if TIGs Extrude Tool doesn't already do it).
                              .............
                              Regards
                              Howard L'


                              BoatHull_Half.skp

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                              • H Offline
                                heatsun
                                last edited by

                                Realy cool, thank U for the sharing!!!

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  weizxwilliam
                                  last edited by

                                  Wooo. this is cool. it must be award for your amazing job 😄

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @diego-rodriguez said:

                                    Hi FREDO
                                    I have drawn some models for you to teste the loft plugins

                                    you need other models?

                                    http://img8.imageshack.us/img8/870/sinttulo1ta.jpg

                                    Diego

                                    Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:

                                    • the script does not support Sweep (i.e. Loft along two paths)
                                    • when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
                                    • Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
                                    • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).
                                    1. the easy ones
                                      Sin titolo 3.gif

                                    2. Loft along path with 2 tubes
                                      Sin titolo 2.gif

                                    3. This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
                                      Sin titolo 1.gif

                                    4. Another loft along path
                                      Sin titolo 4.gif

                                    5. Some skinning, one still with an issue (a bug in SU API for colinear edges)
                                      Sin titolo 5.gif

                                    sintitotlo.jpg


                                    Sin título - Diego - curviloft.skp

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                                    • D Offline
                                      DIEGO-RODRIGUEZ
                                      last edited by

                                      fredo excellent.
                                      models if you need more let me know.

                                      "Fredo:- the script does not support Sweep (i.e. Loft along two paths)"
                                      perhaps the plugins of kilrill, you help.
                                      the uses a second paths who calls " pick pathface adjuste curve"

                                      a question.
                                      the interface (panel floating bar) could be programmed in html?
                                      perhaps more could be done similar to dialog boxes of sketchup

                                      regards

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @unknownuser said:

                                        • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                        From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • G Offline
                                          gofrez
                                          last edited by

                                          Great Dude! This is making the history of SU!
                                          👍

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @thomthom said:

                                            @unknownuser said:

                                            • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                            From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                            Tom,

                                            That's the rule. But the question is about add_faces_from_mesh. Ruby seems to choose an orientation and then stick to it. But what is teh rule for the first orientation, because in 3D there is nothing like clockwise or anticlockwise if you do not have a reference vector. Is it the absolute Z_AXIS or the Z_AXIS of the view coordinates or something else?

                                            Fredo

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