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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • D Offline
      driven
      last edited by

      hi Fredo,

      if you need a mac tester...

      this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
      low-poly version of with a simplified path and face
      cantfollow.skp

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • D Offline
        Daniel S
        last edited by

        @driven said:

        this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...

        I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
        Not really sure, but this is how should work this feature Fredo?

        Daniel S


        cantfollow2.skp

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        • D Offline
          DIEGO-RODRIGUEZ
          last edited by

          Hi FREDO
          I have drawn some models for you to teste the loft plugins

          you need other models?

          http://img8.imageshack.us/img8/870/sinttulo1ta.jpg


          Sin título.skp

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          • P Offline
            Panga
            last edited by

            Hi Fredo,

            As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

            The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

            The second file are classic contours for terrain.

            Hope it will help you to test your plugin.

            Regards.


            Road test.skp


            Terrain test.skp

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            • R Offline
              Rainie
              last edited by

              @unknownuser said:

              When it is released. This was just a teaser. 😉

              Hi, Thanks Thom for your very quick reply..Thanks!

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              • G Offline
                gofrez
                last edited by

                When i've seen this plugin i falled down the chair!! Amazing Fredo!!

                Frez

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                • D Offline
                  Daniel S
                  last edited by

                  Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.

                  Daniel S


                  Pencil for loft.skp

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                  • R Offline
                    robert111
                    last edited by

                    i like this plugin, but i dont see link to dowload it
                    can anyone have link for this good plugin??

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                    • soloS Offline
                      solo
                      last edited by

                      See title, it's a 'Preview', the plugin is still under construction and is not yet available.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • H Offline
                        Howard leslie
                        last edited by

                        Fredo,
                        Looks really good.
                        .........................
                        See attached file - a question for both you Fredo and TIG

                        The Demo video shows clicking of 3 or 4 seperate lines.
                        Will it be able to skin the attached file - a closed (welded) single polyline ???
                        or would it have to be broken up into 3 or 4 seperate polylines first ???

                        Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

                        This would be really useful and a feature I'd request if this Script doesn't do it already
                        (or if TIGs Extrude Tool doesn't already do it).
                        .............
                        Regards
                        Howard L'


                        BoatHull_Half.skp

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                        • H Offline
                          heatsun
                          last edited by

                          Realy cool, thank U for the sharing!!!

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            weizxwilliam
                            last edited by

                            Wooo. this is cool. it must be award for your amazing job 😄

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              @diego-rodriguez said:

                              Hi FREDO
                              I have drawn some models for you to teste the loft plugins

                              you need other models?

                              http://img8.imageshack.us/img8/870/sinttulo1ta.jpg

                              Diego

                              Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:

                              • the script does not support Sweep (i.e. Loft along two paths)
                              • when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
                              • Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
                              • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).
                              1. the easy ones
                                Sin titolo 3.gif

                              2. Loft along path with 2 tubes
                                Sin titolo 2.gif

                              3. This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
                                Sin titolo 1.gif

                              4. Another loft along path
                                Sin titolo 4.gif

                              5. Some skinning, one still with an issue (a bug in SU API for colinear edges)
                                Sin titolo 5.gif

                              sintitotlo.jpg


                              Sin título - Diego - curviloft.skp

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                              • D Offline
                                DIEGO-RODRIGUEZ
                                last edited by

                                fredo excellent.
                                models if you need more let me know.

                                "Fredo:- the script does not support Sweep (i.e. Loft along two paths)"
                                perhaps the plugins of kilrill, you help.
                                the uses a second paths who calls " pick pathface adjuste curve"

                                a question.
                                the interface (panel floating bar) could be programmed in html?
                                perhaps more could be done similar to dialog boxes of sketchup

                                regards

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @unknownuser said:

                                  • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                  From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • G Offline
                                    gofrez
                                    last edited by

                                    Great Dude! This is making the history of SU!
                                    👍

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @thomthom said:

                                      @unknownuser said:

                                      • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                      From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                      Tom,

                                      That's the rule. But the question is about add_faces_from_mesh. Ruby seems to choose an orientation and then stick to it. But what is teh rule for the first orientation, because in 3D there is nothing like clockwise or anticlockwise if you do not have a reference vector. Is it the absolute Z_AXIS or the Z_AXIS of the view coordinates or something else?

                                      Fredo

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @panga said:

                                        Hi Fredo,

                                        As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

                                        The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

                                        The second file are classic contours for terrain.

                                        Hope it will help you to test your plugin.

                                        Regards.

                                        I'm afraid that Curviloft won't really help for these cases. Curviloft works on matcing vertices of contours, but has no clue of the real meaning of the geometry created.
                                        I think it is better to have a dedicated plugin (in particular for terrain contours). Maybe it already exists.

                                        Fredo

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                                        • P Offline
                                          Panga
                                          last edited by

                                          Ok Fredo,

                                          thanks for trying out ! The sandbox is already a goog tool for terrain, but the post cleaning and the triangulation not already good needs enhencements.

                                          Regards.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @unknownuser said:

                                            Fredo,
                                            Looks really good.
                                            .........................
                                            See attached file - a question for both you Fredo and TIG
                                            The Demo video shows clicking of 3 or 4 seperate lines.
                                            Will it be able to skin the attached file - a closed (welded) single polyline ???
                                            or would it have to be broken up into 3 or 4 seperate polylines first ???
                                            Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???
                                            This would be really useful and a feature I'd request if this Script doesn't do it already
                                            (or if TIGs Extrude Tool doesn't already do it).
                                            .............
                                            Regards
                                            Howard L'

                                            The problem with one closed polyline is where do you make the 'corners' - certainly with my EEbyRails tool anyway - perhaps Fredo has a cunning plan... It's easy to make the shape you show with EEbyRails - [and almost certainly with Fredo's newer and chic tool] but you need the 2 profiles and 2 rails. I Exploded the whole polyline [Curve], Selected the pieces of the two Curves and Welded them into a profile and a rail, then Divided the two remaining lines into 12/18 Segments in turn, then Welded those into straight 'Curves' - that way the tool doesn't have to be guessing about how best to divide up uneven pairs of sides: then EEbyRails simply made the form you see, using the four pieces as two profiles and two rails...Capture.PNG
                                            I'm sure Fredo's tool will be as capable [or better 😒 ]

                                            TIG

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