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[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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  • D Offline
    driven
    last edited by 28 May 2010, 02:02

    hi Fredo,

    if you need a mac tester...

    this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
    low-poly version of with a simplified path and face
    cantfollow.skp

    learn from the mistakes of others, you may not live long enough to make them all yourself...

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    • D Offline
      Daniel S
      last edited by 28 May 2010, 02:34

      @driven said:

      this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...

      I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
      Not really sure, but this is how should work this feature Fredo?

      Daniel S


      cantfollow2.skp

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      • D Offline
        DIEGO-RODRIGUEZ
        last edited by 28 May 2010, 03:17

        Hi FREDO
        I have drawn some models for you to teste the loft plugins

        you need other models?

        http://img8.imageshack.us/img8/870/sinttulo1ta.jpg


        Sin título.skp

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        • P Offline
          Panga
          last edited by 28 May 2010, 07:54

          Hi Fredo,

          As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

          The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

          The second file are classic contours for terrain.

          Hope it will help you to test your plugin.

          Regards.


          Road test.skp


          Terrain test.skp

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          • R Offline
            Rainie
            last edited by 28 May 2010, 08:54

            @unknownuser said:

            When it is released. This was just a teaser. 😉

            Hi, Thanks Thom for your very quick reply..Thanks!

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            • G Offline
              gofrez
              last edited by 28 May 2010, 10:25

              When i've seen this plugin i falled down the chair!! Amazing Fredo!!

              Frez

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              • D Offline
                Daniel S
                last edited by 28 May 2010, 12:13

                Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.

                Daniel S


                Pencil for loft.skp

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                • R Offline
                  robert111
                  last edited by 28 May 2010, 12:18

                  i like this plugin, but i dont see link to dowload it
                  can anyone have link for this good plugin??

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                  • S Offline
                    solo
                    last edited by 28 May 2010, 12:22

                    See title, it's a 'Preview', the plugin is still under construction and is not yet available.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • H Offline
                      Howard leslie
                      last edited by 28 May 2010, 12:56

                      Fredo,
                      Looks really good.
                      .........................
                      See attached file - a question for both you Fredo and TIG

                      The Demo video shows clicking of 3 or 4 seperate lines.
                      Will it be able to skin the attached file - a closed (welded) single polyline ???
                      or would it have to be broken up into 3 or 4 seperate polylines first ???

                      Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

                      This would be really useful and a feature I'd request if this Script doesn't do it already
                      (or if TIGs Extrude Tool doesn't already do it).
                      .............
                      Regards
                      Howard L'


                      BoatHull_Half.skp

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                      • H Offline
                        heatsun
                        last edited by 28 May 2010, 14:12

                        Realy cool, thank U for the sharing!!!

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                        • W Offline
                          weizxwilliam
                          last edited by 28 May 2010, 16:04

                          Wooo. this is cool. it must be award for your amazing job 😄

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                          • F Offline
                            fredo6
                            last edited by 28 May 2010, 22:53

                            @diego-rodriguez said:

                            Hi FREDO
                            I have drawn some models for you to teste the loft plugins

                            you need other models?

                            http://img8.imageshack.us/img8/870/sinttulo1ta.jpg

                            Diego

                            Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:

                            • the script does not support Sweep (i.e. Loft along two paths)
                            • when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
                            • Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
                            • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).
                            1. the easy ones
                              Sin titolo 3.gif

                            2. Loft along path with 2 tubes
                              Sin titolo 2.gif

                            3. This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
                              Sin titolo 1.gif

                            4. Another loft along path
                              Sin titolo 4.gif

                            5. Some skinning, one still with an issue (a bug in SU API for colinear edges)
                              Sin titolo 5.gif

                            sintitotlo.jpg


                            Sin título - Diego - curviloft.skp

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                            • D Offline
                              DIEGO-RODRIGUEZ
                              last edited by 28 May 2010, 23:43

                              fredo excellent.
                              models if you need more let me know.

                              "Fredo:- the script does not support Sweep (i.e. Loft along two paths)"
                              perhaps the plugins of kilrill, you help.
                              the uses a second paths who calls " pick pathface adjuste curve"

                              a question.
                              the interface (panel floating bar) could be programmed in html?
                              perhaps more could be done similar to dialog boxes of sketchup

                              regards

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                              • T Offline
                                thomthom
                                last edited by 28 May 2010, 23:55

                                @unknownuser said:

                                • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • G Offline
                                  gofrez
                                  last edited by 29 May 2010, 00:44

                                  Great Dude! This is making the history of SU!
                                  👍

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                                  • F Offline
                                    fredo6
                                    last edited by 29 May 2010, 13:13

                                    @thomthom said:

                                    @unknownuser said:

                                    • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                    From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                    Tom,

                                    That's the rule. But the question is about add_faces_from_mesh. Ruby seems to choose an orientation and then stick to it. But what is teh rule for the first orientation, because in 3D there is nothing like clockwise or anticlockwise if you do not have a reference vector. Is it the absolute Z_AXIS or the Z_AXIS of the view coordinates or something else?

                                    Fredo

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                                    • F Offline
                                      fredo6
                                      last edited by 29 May 2010, 21:54

                                      @panga said:

                                      Hi Fredo,

                                      As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

                                      The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

                                      The second file are classic contours for terrain.

                                      Hope it will help you to test your plugin.

                                      Regards.

                                      I'm afraid that Curviloft won't really help for these cases. Curviloft works on matcing vertices of contours, but has no clue of the real meaning of the geometry created.
                                      I think it is better to have a dedicated plugin (in particular for terrain contours). Maybe it already exists.

                                      Fredo

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                                      • P Offline
                                        Panga
                                        last edited by 30 May 2010, 09:34

                                        Ok Fredo,

                                        thanks for trying out ! The sandbox is already a goog tool for terrain, but the post cleaning and the triangulation not already good needs enhencements.

                                        Regards.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 30 May 2010, 10:10

                                          @unknownuser said:

                                          Fredo,
                                          Looks really good.
                                          .........................
                                          See attached file - a question for both you Fredo and TIG
                                          The Demo video shows clicking of 3 or 4 seperate lines.
                                          Will it be able to skin the attached file - a closed (welded) single polyline ???
                                          or would it have to be broken up into 3 or 4 seperate polylines first ???
                                          Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???
                                          This would be really useful and a feature I'd request if this Script doesn't do it already
                                          (or if TIGs Extrude Tool doesn't already do it).
                                          .............
                                          Regards
                                          Howard L'

                                          The problem with one closed polyline is where do you make the 'corners' - certainly with my EEbyRails tool anyway - perhaps Fredo has a cunning plan... It's easy to make the shape you show with EEbyRails - [and almost certainly with Fredo's newer and chic tool] but you need the 2 profiles and 2 rails. I Exploded the whole polyline [Curve], Selected the pieces of the two Curves and Welded them into a profile and a rail, then Divided the two remaining lines into 12/18 Segments in turn, then Welded those into straight 'Curves' - that way the tool doesn't have to be guessing about how best to divide up uneven pairs of sides: then EEbyRails simply made the form you see, using the four pieces as two profiles and two rails...Capture.PNG
                                          I'm sure Fredo's tool will be as capable [or better 😒 ]

                                          TIG

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