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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • McGyverM Offline
      McGyver
      last edited by

      Thank you remus and Whaat. I'm gonna give it a try and see what I can do with it. Thank you for sharing this ruby Whaat!

      [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Hi,

        Been struggling with this the last few days and felt the need to ask a few questions....

        • Tried this with UVMapper Classic and didn't get desired results with 'Red Brick' Material on sphere or cyclinder. It exported and imported perfectly but the mapping either missed faces or scaled incorrectly. I couldn't find any useful tutorials for UVMapper Classic so........

        • moved to LithUnwrap, this has proved even more difficult to handle [mainly due to my user level] and it again proved difficult to find tutorials because of the workflow involved

        So does anyone have a solution, or even better a tutorial in using this plugin?

        I realise that users here are familiar/adept with Blender and i'm considering this as my next approach

        Download the free D'oh Book for SketchUp 📖

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        • K Offline
          Khai
          last edited by

          try the UVmapper forum at Renderosity.com. (they can help with most UVmapping programs)

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          • M Offline
            Mouais
            last edited by

            Hi all!

            Everytime I try to UV map I get a bug splat 😞
            I get copy paste the .rb in the plugin folder... Am i right?
            I have SU 6 maybe that's the issue 😳

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            • W Offline
              Whaat
              last edited by

              @mouais said:

              Hi all!

              Everytime I try to UV map I get a bug splat 😞
              I get copy paste the .rb in the plugin folder... Am i right?
              I have SU 6 maybe that's the issue 😳

              What steps are you doing immediately before the bug splat?

              SketchUp Plugins for Professionals

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              • M Offline
                Mouais
                last edited by

                as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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                • A Offline
                  agamemnus
                  last edited by

                  Thanks!

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                  • V Offline
                    viewrick
                    last edited by

                    Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

                    Your UVtool helped me big time modeling some furniture with texture UV requirements.

                    Thanks,
                    Rick

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                    • R Offline
                      REGIS
                      last edited by

                      Hi Whaat

                      I'm trying your plugin now and it seems to works fine on mac.

                      Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                      Blender 2.52 doesn't open the obj file.

                      Perhaps I've got to try an UVmapping app.

                      Hope it can help you

                      cheers

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                      • R Offline
                        REGIS
                        last edited by

                        💚

                        LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                        Thanks Whaat

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • T Offline
                            Thiago Luz
                            last edited by

                            THANKSSS my friend!

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi Dale,

                              Many thanks for this tool, a great tool!
                              But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                              Karlheinz

                              He who makes no mistakes, makes nothing

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @charly2008 said:

                                Hi Dale,
                                Many thanks for this tool, a great tool!
                                But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                                Karlheinz

                                ###get the default path to write the OBJ to

                                def self.get_obj_path
                                
                                obj_name="su_uv_bridge.obj"
                                on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                                
                                if on_mac
                                	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                                else
                                	path=File.join(ENV['APPDATA'],"UVTools")
                                end
                                
                                Dir.mkdir(path) unless FileTest.exist?(path)
                                
                                return File.join(path,obj_name)
                                
                                end
                                

                                Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                                So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                                path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                                🤓

                                TIG

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi TIG,

                                  thanks for your help. I changed according to your example. Works perfectly.

                                  Karlheinz

                                  He who makes no mistakes, makes nothing

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                                  • A Offline
                                    Analdin
                                    last edited by

                                    Hi!
                                    I've got a problem with UV Tools:
                                    I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                    Does anyone know how to fix that?

                                    BTW: I'm using the newest version of Sketchup 7.

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                                    • C Offline
                                      CoreMaster
                                      last edited by

                                      Hey... 😄
                                      I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @coremaster said:

                                        Hey... 😄
                                        I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                        Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                        SketchUp Plugins for Professionals

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @analdin said:

                                          Hi!
                                          I've got a problem with UV Tools:
                                          I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                          Does anyone know how to fix that?

                                          BTW: I'm using the newest version of Sketchup 7.

                                          That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

                                          SketchUp Plugins for Professionals

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi,

                                            i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                                            Now i made a further test and selected a face from SANG and it worked.

                                            What could be wrong?

                                            He who makes no mistakes, makes nothing

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