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[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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  • N Offline
    numerobis
    last edited by 1 Dec 2009, 00:58

    ๐Ÿ˜ฎ Thank You very much!!! It's working great! Unbelievable... proper mapping in sketchup!... this is so cool!
    i've tested it with UVLayout - i have some scaling problems when i apply the same material to multiple unwrapped objects, but i think this can be adjusted in uvlayout... i don't know how at the moment but i'll find it out... ๐Ÿ˜Ž

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    • V Offline
      vidy
      last edited by 1 Dec 2009, 14:50

      Thanks Whaat, its working now.. its great to have a function of 3dsmax Unwrap UVW inside sketchup ๐Ÿ˜

      Regards

      still so much to learn..

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      • M Offline
        McGyver
        last edited by 6 Dec 2009, 16:44

        Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format? I've been looking for a way to add more detailed texturing(painted tiling textures only go so far) for my models but due to the size of most of my models it really only makes sense to do so for certain parts(like say a wall with dirt and graffiti at ground level). Sorry if this is a stupid question, but my knowledge and terminology is spread thin over many different programs all of which I am still using.

        It may be a day or two before I can check back, thank you in advance for any replies. Oh and Thank you for sharing this cool plugin!

        The images show some stuff that I'd love to be able to further detail...


        Al1.jpg


        Al4.jpg


        Pal2.jpg

        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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        • R Offline
          remus
          last edited by 6 Dec 2009, 17:05

          Its more to do with painting particularly complicated shapes. Organic things for example: if you can imagine trying to texture a human head in sketchup it is basically impossible. Whaats plugin basically allows you to export the mesh to another piece of software, use the UV mapping tools there to 'flatten' the mesh so that you can then paint straight on it. Once youve done this you can then import the textures back in to SU thus leaving you with a nicely textured head that you otherwise wouldnt have been able to do.

          http://remusrendering.wordpress.com/

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          • W Offline
            Whaat
            last edited by 7 Dec 2009, 13:59

            @unknownuser said:

            Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format?

            Yes, most UV mapping programs allow you to export the UV map so you can use it in a program like Photoshop. The plugin uses OBJ format only internally for import and export. The final file format of the model is up to you.

            SketchUp Plugins for Professionals

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            • M Offline
              McGyver
              last edited by 8 Dec 2009, 16:13

              Thank you remus and Whaat. I'm gonna give it a try and see what I can do with it. Thank you for sharing this ruby Whaat!

              [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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              • R Offline
                Rich O Brien Moderator
                last edited by 2 Jan 2010, 21:52

                Hi,

                Been struggling with this the last few days and felt the need to ask a few questions....

                • Tried this with UVMapper Classic and didn't get desired results with 'Red Brick' Material on sphere or cyclinder. It exported and imported perfectly but the mapping either missed faces or scaled incorrectly. I couldn't find any useful tutorials for UVMapper Classic so........

                • moved to LithUnwrap, this has proved even more difficult to handle [mainly due to my user level] and it again proved difficult to find tutorials because of the workflow involved

                So does anyone have a solution, or even better a tutorial in using this plugin?

                I realise that users here are familiar/adept with Blender and i'm considering this as my next approach

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • K Offline
                  Khai
                  last edited by 2 Jan 2010, 22:20

                  try the UVmapper forum at Renderosity.com. (they can help with most UVmapping programs)

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                  • M Offline
                    Mouais
                    last edited by 24 Feb 2010, 16:48

                    Hi all!

                    Everytime I try to UV map I get a bug splat ๐Ÿ˜ž
                    I get copy paste the .rb in the plugin folder... Am i right?
                    I have SU 6 maybe that's the issue ๐Ÿ˜ณ

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                    • W Offline
                      Whaat
                      last edited by 24 Feb 2010, 16:57

                      @mouais said:

                      Hi all!

                      Everytime I try to UV map I get a bug splat ๐Ÿ˜ž
                      I get copy paste the .rb in the plugin folder... Am i right?
                      I have SU 6 maybe that's the issue ๐Ÿ˜ณ

                      What steps are you doing immediately before the bug splat?

                      SketchUp Plugins for Professionals

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                      • M Offline
                        Mouais
                        last edited by 24 Feb 2010, 17:40

                        as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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                        • A Offline
                          agamemnus
                          last edited by 28 Feb 2010, 17:47

                          Thanks!

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                          • V Offline
                            viewrick
                            last edited by 4 Mar 2010, 22:42

                            Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

                            Your UVtool helped me big time modeling some furniture with texture UV requirements.

                            Thanks,
                            Rick

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                            • R Offline
                              REGIS
                              last edited by 5 Mar 2010, 19:47

                              Hi Whaat

                              I'm trying your plugin now and it seems to works fine on mac.

                              Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                              Blender 2.52 doesn't open the obj file.

                              Perhaps I've got to try an UVmapping app.

                              Hope it can help you

                              cheers

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                              • R Offline
                                REGIS
                                last edited by 6 Mar 2010, 21:35

                                ๐Ÿ’š

                                LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                                Thanks Whaat

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by 8 Mar 2010, 14:18

                                  Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • T Offline
                                    Thiago Luz
                                    last edited by 12 Mar 2010, 23:08

                                    THANKSSS my friend!

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by 15 Mar 2010, 18:50

                                      Hi Dale,

                                      Many thanks for this tool, a great tool!
                                      But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                                      Karlheinz

                                      He who makes no mistakes, makes nothing

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by 15 Mar 2010, 22:11

                                        @charly2008 said:

                                        Hi Dale,
                                        Many thanks for this tool, a great tool!
                                        But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                                        Karlheinz

                                        ###get the default path to write the OBJ to

                                        def self.get_obj_path
                                        
                                        obj_name="su_uv_bridge.obj"
                                        on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                                        
                                        if on_mac
                                        	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                                        else
                                        	path=File.join(ENV['APPDATA'],"UVTools")
                                        end
                                        
                                        Dir.mkdir(path) unless FileTest.exist?(path)
                                        
                                        return File.join(path,obj_name)
                                        
                                        end
                                        

                                        Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                                        So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                                        path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                                        ๐Ÿค“

                                        TIG

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                                        • charly2008C Offline
                                          charly2008
                                          last edited by 16 Mar 2010, 13:30

                                          Hi TIG,

                                          thanks for your help. I changed according to your example. Works perfectly.

                                          Karlheinz

                                          He who makes no mistakes, makes nothing

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