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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • M Offline
      Mouais
      last edited by

      Hi all!

      Everytime I try to UV map I get a bug splat 😞
      I get copy paste the .rb in the plugin folder... Am i right?
      I have SU 6 maybe that's the issue 😳

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      • W Offline
        Whaat
        last edited by

        @mouais said:

        Hi all!

        Everytime I try to UV map I get a bug splat 😞
        I get copy paste the .rb in the plugin folder... Am i right?
        I have SU 6 maybe that's the issue 😳

        What steps are you doing immediately before the bug splat?

        SketchUp Plugins for Professionals

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        • M Offline
          Mouais
          last edited by

          as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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          • A Offline
            agamemnus
            last edited by

            Thanks!

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            • V Offline
              viewrick
              last edited by

              Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

              Your UVtool helped me big time modeling some furniture with texture UV requirements.

              Thanks,
              Rick

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              • R Offline
                REGIS
                last edited by

                Hi Whaat

                I'm trying your plugin now and it seems to works fine on mac.

                Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                Blender 2.52 doesn't open the obj file.

                Perhaps I've got to try an UVmapping app.

                Hope it can help you

                cheers

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                • R Offline
                  REGIS
                  last edited by

                  💚

                  LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                  Thanks Whaat

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • T Offline
                      Thiago Luz
                      last edited by

                      THANKSSS my friend!

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Dale,

                        Many thanks for this tool, a great tool!
                        But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                        Karlheinz

                        He who makes no mistakes, makes nothing

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @charly2008 said:

                          Hi Dale,
                          Many thanks for this tool, a great tool!
                          But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                          Karlheinz

                          ###get the default path to write the OBJ to

                          def self.get_obj_path
                          
                          obj_name="su_uv_bridge.obj"
                          on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                          
                          if on_mac
                          	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                          else
                          	path=File.join(ENV['APPDATA'],"UVTools")
                          end
                          
                          Dir.mkdir(path) unless FileTest.exist?(path)
                          
                          return File.join(path,obj_name)
                          
                          end
                          

                          Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                          So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                          path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                          🤓

                          TIG

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi TIG,

                            thanks for your help. I changed according to your example. Works perfectly.

                            Karlheinz

                            He who makes no mistakes, makes nothing

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                            • A Offline
                              Analdin
                              last edited by

                              Hi!
                              I've got a problem with UV Tools:
                              I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                              Does anyone know how to fix that?

                              BTW: I'm using the newest version of Sketchup 7.

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                              • C Offline
                                CoreMaster
                                last edited by

                                Hey... 😄
                                I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @coremaster said:

                                  Hey... 😄
                                  I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                  Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                  SketchUp Plugins for Professionals

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @analdin said:

                                    Hi!
                                    I've got a problem with UV Tools:
                                    I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                    Does anyone know how to fix that?

                                    BTW: I'm using the newest version of Sketchup 7.

                                    That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

                                    SketchUp Plugins for Professionals

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi,

                                      i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                                      Now i made a further test and selected a face from SANG and it worked.

                                      What could be wrong?

                                      He who makes no mistakes, makes nothing

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @charly2008 said:

                                        Hi,

                                        i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                                        Now i made a further test and selected a face from SANG and it worked.

                                        What could be wrong?

                                        Not sure....any error messages in the Ruby Console when you try to export the rectangle face?

                                        SketchUp Plugins for Professionals

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                                        • CoreMaster110C Offline
                                          CoreMaster110
                                          last edited by

                                          @whaat said:

                                          @coremaster said:

                                          Hey... 😄
                                          I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                          Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                          Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
                                          but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Khai
                                            last edited by

                                            @xefhs said:

                                            Whaat, Can you update your plugin for Sketchup 7, please? 😛

                                            it works on 7 😉

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