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[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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  • M Offline
    Mouais
    last edited by 24 Feb 2010, 16:48

    Hi all!

    Everytime I try to UV map I get a bug splat 😞
    I get copy paste the .rb in the plugin folder... Am i right?
    I have SU 6 maybe that's the issue 😳

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    • W Offline
      Whaat
      last edited by 24 Feb 2010, 16:57

      @mouais said:

      Hi all!

      Everytime I try to UV map I get a bug splat 😞
      I get copy paste the .rb in the plugin folder... Am i right?
      I have SU 6 maybe that's the issue 😳

      What steps are you doing immediately before the bug splat?

      SketchUp Plugins for Professionals

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      • M Offline
        Mouais
        last edited by 24 Feb 2010, 17:40

        as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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        • A Offline
          agamemnus
          last edited by 28 Feb 2010, 17:47

          Thanks!

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          • V Offline
            viewrick
            last edited by 4 Mar 2010, 22:42

            Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

            Your UVtool helped me big time modeling some furniture with texture UV requirements.

            Thanks,
            Rick

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            • R Offline
              REGIS
              last edited by 5 Mar 2010, 19:47

              Hi Whaat

              I'm trying your plugin now and it seems to works fine on mac.

              Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

              Blender 2.52 doesn't open the obj file.

              Perhaps I've got to try an UVmapping app.

              Hope it can help you

              cheers

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              • R Offline
                REGIS
                last edited by 6 Mar 2010, 21:35

                πŸ’š

                LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                Thanks Whaat

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                • E Offline
                  EarthMover
                  last edited by 8 Mar 2010, 14:18

                  Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • T Offline
                    Thiago Luz
                    last edited by 12 Mar 2010, 23:08

                    THANKSSS my friend!

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                    • C Offline
                      charly2008
                      last edited by 15 Mar 2010, 18:50

                      Hi Dale,

                      Many thanks for this tool, a great tool!
                      But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • T Offline
                        TIG Moderator
                        last edited by 15 Mar 2010, 22:11

                        @charly2008 said:

                        Hi Dale,
                        Many thanks for this tool, a great tool!
                        But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                        Karlheinz

                        ###get the default path to write the OBJ to

                        def self.get_obj_path
                        
                        obj_name="su_uv_bridge.obj"
                        on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                        
                        if on_mac
                        	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                        else
                        	path=File.join(ENV['APPDATA'],"UVTools")
                        end
                        
                        Dir.mkdir(path) unless FileTest.exist?(path)
                        
                        return File.join(path,obj_name)
                        
                        end
                        

                        Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                        So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                        path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                        πŸ€“

                        TIG

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                        • C Offline
                          charly2008
                          last edited by 16 Mar 2010, 13:30

                          Hi TIG,

                          thanks for your help. I changed according to your example. Works perfectly.

                          Karlheinz

                          He who makes no mistakes, makes nothing

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                          • A Offline
                            Analdin
                            last edited by 20 Mar 2010, 23:37

                            Hi!
                            I've got a problem with UV Tools:
                            I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                            Does anyone know how to fix that?

                            BTW: I'm using the newest version of Sketchup 7.

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                            • C Offline
                              CoreMaster
                              last edited by 21 Mar 2010, 18:24

                              Hey... πŸ˜„
                              I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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                              • W Offline
                                Whaat
                                last edited by 23 Mar 2010, 19:05

                                @coremaster said:

                                Hey... πŸ˜„
                                I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                SketchUp Plugins for Professionals

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                                • W Offline
                                  Whaat
                                  last edited by 23 Mar 2010, 19:07

                                  @analdin said:

                                  Hi!
                                  I've got a problem with UV Tools:
                                  I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                  Does anyone know how to fix that?

                                  BTW: I'm using the newest version of Sketchup 7.

                                  That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

                                  SketchUp Plugins for Professionals

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                                  • C Offline
                                    charly2008
                                    last edited by 24 Mar 2010, 15:30

                                    Hi,

                                    i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                                    Now i made a further test and selected a face from SANG and it worked.

                                    What could be wrong?

                                    He who makes no mistakes, makes nothing

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                                    • W Offline
                                      Whaat
                                      last edited by 25 Mar 2010, 18:33

                                      @charly2008 said:

                                      Hi,

                                      i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                                      Now i made a further test and selected a face from SANG and it worked.

                                      What could be wrong?

                                      Not sure....any error messages in the Ruby Console when you try to export the rectangle face?

                                      SketchUp Plugins for Professionals

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                                      • C Offline
                                        CoreMaster110
                                        last edited by 27 Mar 2010, 13:41

                                        @whaat said:

                                        @coremaster said:

                                        Hey... πŸ˜„
                                        I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                        Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                                        Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
                                        but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

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                                        • K Offline
                                          Khai
                                          last edited by 29 Mar 2010, 16:24

                                          @xefhs said:

                                          Whaat, Can you update your plugin for Sketchup 7, please? πŸ˜›

                                          it works on 7 πŸ˜‰

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