🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Mikael, We don't know which components you have. Do you have a link, or are you able to post them here? If not, you can send them via a PM and I'll take a look at them.
  • Stick to the screen?

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    Sure, just assign each scene a different style in the scenes tab.
  • Sketchup 3D

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    Hi Does anyone know if the stereo plugin works in 2 point perspective or if this is possible? I have have tried stereo_pan.rb which works great in a standard view but does not work in 2 point perspective - I assume there is some simple technical reason why this cannot happen but I have not yet thought of it. Thanks in advance Boothy
  • Incremental characters is already exist?

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    I'd like to label -tag- every edge in my draw with a incremental character A-to z, and possibility to start with A or B.... Thanks
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    sketch3d.deS
    @fbartels said: ...a general presentation tool? you might be interested in Wink too. hth, Norbert
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    broomstickB
    @gaieus said: @broomstick said: @gaieus said: Note that "by profession" I use SU for archaeological/historic reconstructions. Apart from that, I mostly hang around these forums and model whatever people with problems need. That's enormously interesting! Do you find yourself well with SU in such a way of work? Which one?Archaeology or help forum work? Well, joking aside; SU IS the perfect tool for this. You can never make sure that what you imagine to be a reconstruction of a building you only dig up the foundations of will be good. With SU, you can always go back and quickly adjust your theory to the facts as more and more evidence come to light and the idea is getting a final shape. Right! I should have quoted you better. Apart from that, your take is really interesting
  • Double-sided materials and broken walk camera.

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    GaieusG
    What Miguel says... You can always check what colours/textures your (double sided) faces have by right clicking on a face and selecting "Entity info" from the context menu. You will then get the dialog with a small thumbnail for either colour/texture. [image: jdUs_DoubleFace.jpg] Notice that in this exmple I set the "Front face" (which is the "whitish" by default) as an opaque grey and the "Back face" (the "bluish" by default) as a 100% translucent something (in this case what the colour originally is is indifferent). Translucency is indicated by that diagonally divided rectangle of the colour sample.
  • Redefine component to cut plane.

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    GaieusG
    Well, if you don't want to hassle too much with them later on, you can just intersect the face they are on and delete all the holes. Should be faster than with the new components.
  • Floor Problem

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    GaieusG
    Okay, in this case it's what I also mentioned. I think you should have given your floor a thickness by first PushPulling the whole starting face to 20 cm, THEN offsetting (or drawing) the wall thickness and only then PushPulling the walls. You can still give the floor some thickness by using the PushPull tool combined with the Ctrl key.Press Ctrl (and keep pressed) and PushPull your floor to a thickness. You may need to correctly re-orient the resulting faces.
  • Sofa Cushions

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    Depending on the shapes you want, you might also need "Soap skin & Bubble": http://www.tensile-structures.de/index.html
  • Export Sketchup Scene

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    ok.....will do that... thanks gaieus..really appreciate your help..
  • Moving things around to different layers

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    GaieusG
    @unknownuser said: If I'm using the program wrong, so be it. It doesn't seem to damage my workflow at all. If you have a settled workflow and able to follow it without any problems, no-one can say "you are using the program wrong". What we mean here (and especially in the "Newbie department") is that if someone has no experience or a well founded workflow, (s)he shouldn't switch between layers without really knowing what (s)he does. @unknownuser said: The only real problem is that I can't make a component that can "cut" across multiple components or layers of geometry, and have to rely on intersections and clean-up. That's just a limitation of Sketchup and not layer related. That's true - it has nothing to do with layers but components which separate geometry and prevent things from interacting and affecting each other. But never mind; components cannot cut through thick walls anyway so once someone models with double faced walls, needs to intersect things (or use other tricks) anyway.
  • Scene transition

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    Thanks Jim and Remus. I don't use animations that much, so didn't think about this. But turning off transitions as Jim recommends certainly makes a difference. Jeremy
  • Move Entities

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    mitcorbM
    Is this where you click Move and then Shift to make the selected move off axis? or does this apply here? Just an idea. mitcorb edit. oops. I meant select items, select Move, and then ALT to release from axis lock. Still, is this the appropriate procedure?
  • PhotoMatch by intersecting ray tracing

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    GaieusG
    @august said: ...At your suggestion, and with the indulgence of the rest of the group, I'll repost my question over there (since this was the only response I've gotten in the general area). August I could even have moved this thread... Jon,interesting idea with the lines and vanishing points. In SU you can use guide lines to create a similar effect (I used this technique with fine art - more exatly painter - students to set up perspective scenes with them).
  • Folding Along a Curved Fold Line

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    If anyone is still interested in this thread and curved folding, I found this free programme which will fold models. It will only recognise .obj files, but sketchup will export, then you can import it back into sketchup. Wouldnt it be great to have this sort of plugin for sketchup! If only I had Ruby script wizard skills! http://mitani.cs.tsukuba.ac.jp/ori_ref/ - PROGRAMME DOWNLOAD http://www.curvedfolding.com/video/ori-ref-demo-video - DEMO VIDEO
  • Printing elevations in scale

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    thomthomT
    For a floor plan you should be able to print when you set the view to Top View, and choose Paralell Projection from the Camera menu. Then you should be able to print to scale.
  • How to draw curved faces in the X , Y , Z AXES

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    @gaieus said: Hi Hans, Without using plugins, the intzersection method is the only efficient way to make a shape like that. You seem to use it efficiently and with a little routine, it shouldn't be too cumbersome to do it. However there are two cool plugin; ToolsOnSurface and JointPushPull, that would make such modeling faster and easier once you get a hang of them. With Tools On Surface, you can draw shapes (circles, polygons, lines) as well as use tools like offset and such on curved surfaces as well as "normally" only on single faces. With Joint PushPull, you can do what it says; PushPull these curved surfaces into 3D thus giving them thickness. Nice chair BTW Hi Gaieus, Thanks for your helpfull info The jointpushpull plugin was already in my plugin folder Tools on surface seems me excellent. Is downloaded and it works. Thanks Hans
  • Apply logo to curved or round surface (cylinder)

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    I usually create a separate curved section the same proportions as the logo. Import the logo and paint to the section then apply to the cylinder. Remember, if the logo is not bounded by a rectangle, lets say it's a circle, you will need to create a transparent bg and save as a png.
  • Component mystery/at least to me.

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    Chris, I'll give that script a try later today and see how it goes. Hopefully I'll learn something. Much thanks for your help, Barry