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    Jim, Thank you very much for the offer to write some Ruby code for this. However, there's no real need to put yourself to the trouble. I can work around the problem OK for now. ............................................ As suggested earlier though, a way of having something built into the core program in the future would be good. A possible enhancement for SU V8 ??? ............................................. In the days of DOS we used ...... to go up levels in directory trees. A similar feature for DCs in the future would be really good eg Parent!Parent!Parent!Attribute1 - ie a way to navigate up levels in RELATIVE terms .............................................. Regards Howard L'
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    charly2008C
    Hi, there is no best advice unfortunately. The best way i found for me is to project or to drape a line of the proposed road on the terrain. Then i select the line piece by piece and weld it. Then i use the FollowMeAndKeep tool to generate the profil of the road along the line. Then i remove all the overlapping faces of the terrain and use the sandbox tool "From Contours" to modify the terrain step by step. The result almost looks like a real street, but not quite. Karlheinz [image: Ff9p_Terrain.jpg] Terrain.skp
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    massimoM
    Hi Bob, you could also have a look at AdamB's interesting plugin.
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    Rich O BrienR
    Sorry, I'll take them down as soon as I can Thanks for the link
  • Winter trees?

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    @solo said: Thanks for the replies guys, lots to think about. Here are a few of the winter trees mixed with some snow conifers. [image: santaflight.jpg] or with DOF. [image: santaflightdof.jpg] SANTA rolf
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    MALAISEM
    Thanks Chris for this new Ruby 's tutorial. Really helpfull Dynamic explanations, what a good idea to follow step by step the code. MALAISE
  • Cutting away from section plane

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    thanks gaeius, i appreciate it!
  • Component LIbrary

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    yes they are usable 2)In the component diolog box push details and open or create a local collection. I hope you have SU 7.1,it actually has a back button
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    Hi Numb, Yes, it was me that posted that question on the Blender Forum! Thanks anyway!
  • Problems Projecting Image on Curved Surface

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    GaieusG
    You make it projected on that flat face in front of the bus. Then sample the projected image Alt + :paint) and it will not only pick the texture image but also its position and projected state. Now release the Alt key and paint it on the front of the bus. Also this is why it is very important to correctly align that free hanging face with the front of the bus.
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    GarethG
    siwilks, they are good value.....you don't need to water them or fertilise them..... .....and they last forever...!!
  • Plane filling plugin?

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    try makefaces from here: http://www.smustard.com/scripts/
  • Removing unrendered objects

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    i'll let you alone with this, but i have a feeling if you ever accomplish what your attempting you'll discover it doesn't accomplish what you thought it would. good luck, it is an interesting challenge if nothing else and some good may come from it.
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    @tig said: @fletch said: here's the 'final' where I used the logs. thanks again Miguel! Had I know the intention you could have had these...[attachment=1:rtt0x3zm]<!-- ia1 -->logs.png<!-- ia1 -->[/attachment:rtt0x3zm][attachment=0:rtt0x3zm]<!-- ia0 -->logs.skp<!-- ia0 -->[/attachment:rtt0x3zm] wow! 2 gifts in the same thread! Thanks a ton, TIG! You can see the 'final' image in the House and Pool thread (using Miguel's logs, I didn't see your component here 'til just now.
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    Jeff, Sorry I didn't see your question earlier. I did some work on some DC cabinets a few of months ago. I wanted a cabinet whose door could be set for either a right-hand or left-hand door swing. The method I worked out was to create two doors, only one of which would be visible. There's a "Door Swing Direction" parameter which can be set for either a right or left swing. Making a selection unhides the approprate door and hides the other. Each door's rotation parameters adjust for their individual rotation axis. Perhaps not the most elegant solution, but it seems to work fairly well. Each door's rotation formula actually contains both a rotation AND a translation component - so that it works the way modern, higher quality hinges work. The DC also lets you adjust it's width, as well as extend the drawer. Good luck, Frank BaseCab_SglDoor.skp
  • Using Sandbox for Topography

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    see this link... http://www.smustard.com/faq/index.php?sid=196022&lang=en&action=artikel&cat=5&id=1&artlang=en
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    TIG's script + purge model from model info (or purgeall.rb ruby) works great. Thank you all. From now on, no more materials than those strictly needed!
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    brodieB
    Wonderful, thanks. I tried acme but mine must be messed up. It won't let me build with the block products anymore, only bricks. Thanks, -Brodie
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    @davesec said: do you just draw a giant square on the ground and fill it with grass? Yes, that's what I did. And the trees are simply part of the background photograph.
  • Random Placement of Objects

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    @ecuadorian said: Use Didier Bur's free "Component Spray". Here is the latest version: http://forums.sketchucation.com/viewtopic.php?f=180&t=11746 And here is a thread with an old version, but this thread also contains the PDF manual: http://forums.sketchucation.com/viewtopic.php?f=180&t=6913 Thanks. That was my sister anyway. But its a very good program. I've gotta learn ruby script...