Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
  • Too many objects

    V-Ray render plugins extensions
    3
    0 Votes
    3 Posts
    381 Views
    M
    The way the w-xp memory manager works for 32 bit machine the 4GB RAM is equally allocated between SU and the kernel so only 2GB is allocated for SU. If your machine is large block address aware then you can enable the 4GB switch ( via the boot init and the allocation will be changed to 3 GB SU and 1GB kernel but then some slow down occurs. For a 64 bit machine SU can use the total 4 GB if you have additional RAM.
  • 0 Votes
    1 Posts
    535 Views
    No one has replied
  • Revizto 2.1 beta test

    Extensions & Applications Discussions extensions
    1
    0 Votes
    1 Posts
    472 Views
    No one has replied
  • Spots of light in my render

    V-Ray render plugins extensions
    13
    0 Votes
    13 Posts
    2k Views
    V
    1.6 is the beta version with many bugs. You need to be on the latest 2.0 to take full advantage of the bug hunt that went on during beta.
  • Green pixels/dirt/smudge on Vray render

    V-Ray render plugins extensions
    3
    0 Votes
    3 Posts
    854 Views
    C
    Thank You, it's ok now
  • 0 Votes
    2 Posts
    463 Views
    ShyamscoolS
    well, i figured it out.. [image: QRRO_Capture4.JPG]
  • Happy Holidays

    V-Ray render plugins extensions
    2
    0 Votes
    2 Posts
    309 Views
    andybotA
    nice use of proxies Good cheer to all! Andy
  • Best free render?

    Extensions & Applications Discussions extensions
    13
    0 Votes
    13 Posts
    36k Views
    pilouP
    The more funny to use! Real Time SimLab Composer Lite (free : max 1920 * 1080) [image: deckolor01.jpg]
  • Stereo Red-Cyan in Vray

    V-Ray render plugins extensions
    1
    0 Votes
    1 Posts
    606 Views
    No one has replied
  • 0 Votes
    3 Posts
    658 Views
    andybotA
    @monkers said: Whats bug(splat)ing me is, sometimes when I import the component into my sketchup model they will load in no problems I can have a few different ones in with no problem. But sometimes it crashes and gives me a bugsplat error. I'm struggling to single out what causes this other than it only happens the instant that I add the component to the model. Is there anything that stands out to you guys? I think there can be errors if you try to bring in the same linked proxy as one that is already in the scene. I'll have to check again, as I haven't seen this in a while. Maybe check that you have the latest version of Vray for Sketchup.
  • 0 Votes
    5 Posts
    1k Views
    P
    A better example of how powerful is the new volumetric lighting system, two SU-27 flying at low altitude: (rendered in real-time!) [image: bo5z.png] [image: j3bc.png]
  • 0 Votes
    35 Posts
    4k Views
    JAWSnAZJ
    @unknownuser said: Nice work guys! I love this software. So fast with amazing results. I do all my rendering with it now. One quick suggestion- add some lights under water in the sidewall of the pool. LumenRT works some magic with water. Thanks! I have been trying every thing I can think of to get my pool to light up. I have lights in the pool in my render that I posted in this thread earlier but the water looks black. If you look, you will see that the lounge chair sitting in the water is illuminated from under the water. I have placed point lights in multiple locations inside the pool, I have also place directional lights with not much luck. I have sent this backyard model to the guys at LumenRT and with no real response. I have tried creating the water with a flat surface and as a solid block. I have used the LumenRT "pool water" and the standard SU "pool water." I'm sure I am missing something simple along the way. Do you have any ideas?
  • 0 Votes
    3 Posts
    715 Views
    cottyC
    You should have a look at theese too: Shape bender Components onto faces Fredoscale (Radial bending) Throw to
  • Bump or displacement

    V-Ray render plugins extensions
    3
    0 Votes
    3 Posts
    443 Views
    L
    Thank you! It worked!
  • Thea Render v1.3 released

    Extensions & Applications Discussions extensions
    12
    0 Votes
    12 Posts
    3k Views
    massimoM
    Fantastic trailer guys.
  • 0 Votes
    7 Posts
    2k Views
    dkendigD
    ::sprinkles V-Ray on everything::
  • SU crashes on importing Vray material.

    V-Ray render plugins extensions
    6
    0 Votes
    6 Posts
    3k Views
    rishikeshavateR
    @valerostudio said: Which V-Ray and which SketchUp version? Sketchup 8 Pro and Vray 1.49 adn 2.0 both
  • 0 Votes
    1 Posts
    541 Views
    No one has replied
  • How to dominate "lighting"

    V-Ray render plugins extensions
    6
    0 Votes
    6 Posts
    912 Views
    J
    This are the Settings I used at last, as suggested by valerostudio: () Set the "Max. subdivs" to 100 (one hundred). Leave the "Min. subdivs" to 1. (Done) () Set the primary GI engine to Brute force GI. Do not change the subdivs. (I left the Irradiance Map option, there was no "brute force" in the version of vray i'm using) () Set the light cache interpolation samples to 5. (I assumed this is called "Filter Samples in the version i'm using, if so, done) [] Noise threshold 0.001 The rest of the sugestions were already set by default. I think the render improved a lot, feel a lot better with the result, i'm posting the image for your critics if possible. Thank you! [image: CExI_COMEDORDA4.jpg] [image: VE4t_COMEDORDA5.jpg]
  • MXM Mode in SketchUp

    Extensions & Applications Discussions extensions
    10
    0 Votes
    10 Posts
    1k Views
    neetsN
    Hey there PB and Carloh! I've attached an initial render. The ceiling is still ever so slightly noisy but I'm really happy with it. I used the Focal Distance tool to make the main body of the chandelier in focus and everything in the background slightly blurred (actually the nearest 'candle' holder is slightly blurred too). I did do a little post processing in Photoshop to bring out the highlights of the crystals and distressed gold of the chandelier a little more. Although, I should point out that I didn't model this chandelier!! I downloaded it from the 3D Warehouse! I've kinda worked out that natural light (and plenty of it) is pivotal to getting the desired effect in addition to fiddling with the settings in the material editor!! Jason, if you're reading this, thank you so much for creating the distressed gold MXM material!! You're a star Neets [image: IcAU_GeorgianSpaceChandelier.jpg]