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    joseark

    @joseark

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    Latest posts made by joseark

    • RE: How to dominate "lighting"

      This are the Settings I used at last, as suggested by valerostudio:

      () Set the "Max. subdivs" to 100 (one hundred). Leave the "Min. subdivs" to 1. (Done)
      (
      ) Set the primary GI engine to Brute force GI. Do not change the subdivs. (I left the Irradiance Map option, there was no "brute force" in the version of vray i'm using)
      () Set the light cache interpolation samples to 5. (I assumed this is called "Filter Samples in the version i'm using, if so, done)
      [
      ] Noise threshold 0.001
      The rest of the sugestions were already set by default.

      I think the render improved a lot, feel a lot better with the result, i'm posting the image for your critics if possible. Thank you!


      Final Render


      Post Produced Image

      posted in V-Ray
      J
      joseark
    • RE: How to dominate "lighting"

      @valerostudio said:

      Part of the issue I see is that you are using an emitter material in 1.49.01. The emit material is not like the VRay light material in Max and creates a lot of splotches and noise. I have found the emitter material in 2.0 to be better but it is still not the VRay Light Material unfortunately. 2 Suggestions I have

      Try using "The Universal Method" for your render settings. This can be found on the Chaos Forums under Max Tutorials.
      http://forums.chaosgroup.com/showthread.php?33385-Universal-V-Ray-settings-(well-almost)

      Read through this article and approach your light setups the same what a photog would.
      http://www.popphoto.com/how-to/2013/03/how-to-mix-light-sources-to-warm-interior-photo

      Valero thank you very much. I'm over the thread you sent from chaosgrouo forums, I had to dig a bit but i found the "universal settings" which i'm applying to my render at this moment. Also the article was very interesting, doesn't seem as easy to me to transfer that information to a render but i will try it and hopefully dominate it.
      Again thank you

      posted in V-Ray
      J
      joseark
    • RE: How to dominate "lighting"

      @rspierenburg said:

      I think the final render looks good, the added "touch" I think you're looking for is probably done through post-processing, like adding a soft glow to the light fixtures so they don't look like white sharp lines. I believe the noise you are getting is due to the fact that you are lighting mostly with emmisive materials, am I correct? One thing you could try would be to put an invisible rectangular light just below your ceiling to act as a ambient light and reduce your emmisive lights to something closer to what you had in your first final render. Then in post just add a diffused glow to the light areas and I think you will see a dramatic change.

      Just my 2cents
      Rob

      Thank you Rob. Yes i know the importance of post-processing and that's also why I was looking for a sharper original render because i feel any editting I do in photoshop just enhances all the grains.
      The last render I posted had a rectangular light, wich I just now realized that it was over the same plane as the ceiling and that's why it looks smudgy, i'm also using IES wich is where comes most of the lighting (i think), initially it did come from emmissive material but I had reduced the intensity once I put the rest of the lights.
      My post processing skills are as intuitive as rendering (still lots of trial and error) reading from yoy that a soft glow for lighting is probably what it needs did help a lot, I also placed correctly the rectangular light and aumented its intensity, that improved a lot as well, so i guess i'm getting where i want step by step, render time is taking 2.5 hours so i'm guessing i also need lots of patience. I had the rectangular light reflected on the glasses but i just read how to fix that.
      Again thank you very much for your coment i will be posting the "real" final render for critics (if you may)

      posted in V-Ray
      J
      joseark
    • How to dominate "lighting"

      Greetings. I was wondering if any of you could recomend a series of tutorials to actually dominate interior scenes with artificial lighting.
      I've been on it for a while, i will post these last renders that i'm doing for practice.
      I get so frustrated that the test always seems to look better than the final renders. For this particular test i have no idea of the recomended settings to avoid geting such a noisy result, the image feels sloppy, dirty, like there's a lack of detail.
      I'm posting a test, a final, and a final v 2.0 where i tried to correct some things that didn't feel right to me but turned out worse that the image rendered before.
      I'm posting those so you can see where my frustration comes from, i've followed some tutorials but i don't know if theese scene is quite particular (i have a big window on the back). I'm using SketchUp Pro 8, Vray 1.49 Any coments apreciated. As usual i'm truly grateful just for your reads.
      Jose.

      PS. I could upload the skp file, wich host would you recomend?

      [Edit] Forgot to say the lighting comes from IES and emmisive material, the sun settings are on


      Render Test


      !["Final" Render](/uploads/imported_attachments/5OLQ_CASADA-COMEDOR.jpg ""Final" Render")


      Final Renver V2.0

      posted in V-Ray render plugins extensions
      J
      joseark
    • Glass Material Issue

      V-ray 1.49
      Sketchup Pro 8

      Greetings, i'm doing this "simple" interior scene, there is a blue glass division that showed somewhat fine in my tests, except for the part when some glasses rendered in a different blue. I figured it was because of the side of the plane where i added the material, so i decided to convert those planes into volume, push/pull and group and i created solid glasses, then the matterial would be apllied to all the faces (i thought). Now those windows render completelly transparent (no color blue) and no reflection, and i think no refraction, I foun that strange and actually i have no idea of how to solve that. i'll apreciate the feed back, and as always very grateful.


      Test, where the glass is rendered in different blues


      glasses are made as a solid group and the fog color didn't show up, also the reflection is very little.


      Test where i put 2 planes and a solid group, a plane is facing backwards (pink one) the blue one rendered as i should (it probably needs more reflection)

      posted in V-Ray render plugins extensions
      J
      joseark
    • RE: Can i have more than one IES light in a model/scene?

      Thank you, i tryed that (change the IES file) and I manage to get more or less what I was looking for, I still need lots of practice for that kind of render (Night Scene, or interior). At this moment (same model) i'm having issues with a glass material, i'll upload some pictures to see if i can get some help, again thank you very much

      posted in V-Ray
      J
      joseark
    • RE: Problem vray refraction no color fog

      i'm having the opposite issue, if i apply the material to a plane it renders fine, if i do it to a component or a group then it doesn't shows up in my render...

      posted in V-Ray
      J
      joseark
    • Can i have more than one IES light in a model/scene?

      Greetings. I've been using vray for a while still have lots to learn, at this point i'm having an issue that's already been discussed, i'm using IES lights and they don't render.

      Now the thing is i've got a different IES in the model (is not in the same scene) the one i put first renders fine i even change the IES file and did some modifications on the settings (this means lots of trial renders) and i got the effect i was looking for, then for a different lamp, a different room (same model) added a new IES light did all my settings, and they don't show up at all, i really don't know what to do at this poit.

      i'm working with GI and BG Color Off (Enviroment) i cheked that lights are on in the Global Switches, the intensity of the light (tried a few already) is set to 9e+07 (wich i think is the maximun).

      I would love to get some help, please 😒

      posted in V-Ray render plugins extensions
      J
      joseark
    • RE: Beautiful Grey Patch Render

      So this is the final model, i'm attaching some raw render (no postprocessing)tho i actually like them like this 😳 . Well actually it's not final because the client asked me to make some changes that i'm still figuring out, anyways Brookefox asked me to share more, and i wanted to ask exactly what should i share that could be helpful to you guys (masters)?, modelling tips? the model? well let me know, and also let me know any suggestions about the renders πŸ˜„ 😳

      oh and @valerostudio thanx! yes it is now a routine for me, and good to know becouse my coworkers work with 3Dmax, we usually share models.

      POOL10.png
      POOL7.png

      posted in V-Ray
      J
      joseark
    • RE: Beautiful Grey Patch Render

      wow! thank you BrookeFox, sure i'll post more...

      posted in V-Ray
      J
      joseark